
It was your only way off this forsaken planet, but standing aboard a colossal stolen mech, you find yourself surrounded by unfamiliar buttons, levers, and monitors. In full VR, push, pull, press and hack everything you can find in an attempt to activate this lumbering beast and make your escape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/10 Almost immersive, great puzzle VR, once you get whats going on. just lacks more polishing. Around 2.5 hrs game play, works well on Quest 3 with VD Streamer. Worth it on sale.
Great game. You can never really see what's going on outside your crawler so a lot of things evolve in your head wich is awesome. The replay value is limited once you're through, especially when you've played nauticrawl beforehand and I hope something will be integrated to get me back to it again. Nevertheless, worth every penny.
Просто вау! Игра просто невероятно цепляющая, конечно есть небольшие проблемы с пониманием следующего шага, но после примерно 20 минут тупняков, играется очень приятно!
「導線ががたがたなパズルゲーム?」 なぜか初回時に日本語が壊れて一言もわからないままプレイしたが整合性チェックかゲームを再起動したからかで治った 次に待っているのはゲーム内の端末に表示されたマニュアルとは違うパズル内容、体感的にできないという事実を叩きつけられる そして待っているのが無限バッテリー編、クロークのために一生クランクを回し続ける やっと進んだと思えば説明不足のパズル要素、兵器を搭載したのになんで使えない?え?パネルを開けっ放しにしないと切り替わらない?説明ないんだが? そして最後、感動もないままクレジットに投入されたかと思えばここじゃねえ!って言われてタイトルに戻される 景色が見えないのはまだいい、それ以外がだめ
很有意思的一款解谜游戏,当机甲动起来的时候非常有成就感 初次遇见海怪时很吓人 但可惜后期操作太繁琐,任务指引又不明确,导致玩起来有些麻烦 希望制作组能继续开发类似的有趣游戏
A wonderful experience like no other, I was very excited to see Nauticrawl in VR :>
While the gameplay is basically unchanged from Nauticrawl, I think the VR environment does add quite a bit to the experience. Nauticrawl suffered a bit from not knowing if it wanted to be a rogue-like or something more like a walking simulator and they've leaned more heavily towards the latter in this version, which I think was a wise decision that plays better with VR's immersive experiential nature.
Sehr gute Idee, Unterwasser-Escape-Room. Man muss quasi alles selber rausfinden, was durchaus Spaß macht! 20$ ist allerdings einen Tick zu teuer, dafür dass man nur 1 Raum sieht. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=kJgK4Q3dJdE
ля прикольно, прошел с первого раза
S.P.O.'s entry into the surprisingly niche genre of fictional sims (think "In other waters", "vtol vr", "far: lone sails", etc.) has like Hopoo Game's seminal classic "Risk of Rain 2" survived the transition from 2D to 3D, this time using VR to further draw you into its surprisingly obscure world. Complaints for this game are brief as most which I positively recommend bear, but do require repeating. - Half Life: Alyx, has shown how moving controls should be handled, when someone grasps a lever or other moving object, the game should simply constrain the hand's movement to only the axis of movement the object allows. Here, if you grab and wildly pull a lever, instead of satisfyingly watching it slam home, your hand may slip off when your controller departs the 'rails' too much. - There is no in-game movement options available. It is forced room-scale VR, and you must use SteamVR's recenter tool if the game has deigned to place your controls outside the bounds of your playspace. Thankfully, I was able to recenter it in such a way that most of the controls remained comfortably within, but setting that up was difficult. I would like to advise the developers to take a look at Vtol VR, and Derail Valley for advise on how they should handle fixed controls in a playspace. - I also simply do not like the elevator puzzle... just take me to the menu please. Please do not let the detail into which I have gone dissuade you from this game, the complaints are few and themselves minor once you understand what you're working with. Honestly, smaller games from bigger companies have had more issues. Nauticrawl is a fantastic rogue-lite, presenting you it's panel-o-buttons, and fields of danger to navigate, alongside very little documentation, but now we have a plausible reason: You're an unskilled laborer, having snuck into a giant behemoth of a machine that moves in perhaps the most obtuse way possible, and yet it somehow is perfect for the task you're endeavoring to do. The translation to 3D and vr, again, rough at times, deepens the immersion and furthers the confusion. You now do not get switches at every screen to turn on and off your computers, instead they've been helpfully moved to a single control panel just for the switches... and now you have to remember which one is which. Reach over, pull down the periscope press the buttons and have a grand time driving around on what feels like an ocean floor, except there's somehow an atmosphere. Displays and readouts will confound you, and you will press buttons hoping they go away. Sometimes, the problem manages to solve itself... other times, that is the greater peril. There are sharpe corners to this game, and most of your death screens condense a few minutes of panicked scrambling into paltry sentences, which somehow seem to work their way into the next run. You might intercept transmissions between 2 other crawlers, talking about how they manage batteries, or avoid getting shot, or find the corpse of a some poor bastard who didn't - probably you in another life. I'd gladly get it again, and I really wish that the game could have lasted longer than it did.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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