
Gravitational is a VR experience that takes place in an upward future, where gravitational technology is being discovered. Experience Sebastian, a scientist in the apex of collapse inside Gravicorp’s facilities, overcoming not only challenges on your way but also your traumas.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Simplified Chinese*languages with full audio support
Reviews
3 parts here: -- Review at 5.4 hours playing -- A comment, which was my review at 1.8 hours playing -- Another comment, which are my "clues" and "pointers" for this game. --------------------------- Review at 5.4 hours, having completed the game, AND I REALLY LIKED IT: You can trust the puzzles in this game; after solving each one I said "oh, that makes sense," and NOT "wow, that was arbitrary." In a comment on this review I provide clues/pointers if you are having trouble. That is, not solutions, but just nudges about what to look at if you are getting frustrated rather than having fun. I did NOT receive this game for free, nor do I have any relationship with the game developers. This game is a *proverbial* "walk in someone else's shoes." Or, if you are a brilliant gravity scientist, a black man, and/or are in a wheel chair, it may be refreshing to be yourself, having your *own* experience reflected in VR, in some aspect. Also, it's native language appears to be Portuguese-from-Brazil, from which it has been translated to English, so if you hear English this still has flavor/experience from another culture as well. This game is far from perfect ... but it gave me what almost no other VR games have given me ... a very deep sense of "what if" I were this person? I'm not solving problems that are like he would be solving ... but the puzzles I have to solve do give me a sense of working at something like he would be doing, and seeing it through. There's an odd, stark contrast in this game: The setting is intense -- life or death, plus coping in the wake of a much earlier tragedy -- and yet the gameplay is casual(!), and you have all the time in the world as the person playing it. It is a *puzzle* game with short passages through neutral-gravity fields, which are physical problem solving. So that's also a contrast. And yet it works; one mode is a nice break from the other. No fights. The puzzles gradually get more interesting, and new colors of puzzle pieces work in new ways. It keeps you interested without being so hard it isn't fun any more ... in my experience anyway. There's a game this reminds me of: Machizzle. It's an odd comparison because that (very good!) game is about puzzles at table-scale, with a light theme to give you some purpose (saving your dog's life). Gravitational is about room-scale puzzles, which when solved give you floor to roll over. I found out later in the game it's also about "circuit" puzzles, having to do with balancing electrical flow by observing numbers and triggering on things to adjust them in increments. Between puzzles, as mentioned there are the neutral-gravity fields, and those, too, have real danger in-game, fitting with the theme. Each one also eliminates your disability for a short while ... 'cuz ... you can float as well as anyone! The game makes a GOOD effort to explain what controls you have, and what to interact with, in game. It tries not to leave you hanging. (If it does, see the comment on this review which is my "clues" and "pointers.") Some translation quirks may be a reason the in-game direction does not work as well as it might. Here are limitations of the game which I accept, and which, I feel, enhance the experience: - You can't look around very much without seeing the start of "tunnel vision" and colors fading, and a red icon reminding you to push a button to re-orient. I accept this because a person with paralysis mainly turns their head, not their body so much, and might be more limited than a temporarily-able-bodied person, even in turning their head. In real life, such a person has to make big adjustments just to see in a different direction. Yes, it's annoying, and holds you back. I accept it as simulating part of what it feels like to be this person. At least I only have to move my head and press a button! And ... the start of "tunnel vision" when moving is an aid to people who suffer from VR motion sickness. Helping those with a "disability" is right on theme ... right? - As with the majority of VR games, there are a limited number of objects you can interact with. Forget pushing off walls -- your hand goes right through them. This game is not worse about this than many other VR games, so I accept it. - The story telling feels amateurish. I imagine it may sound way better in the original Portugese. But it still sets the tone. And the story does unfold ... and gradually reveal why the AI voice and "you" are so chummy even in a crisis, and how that helps "you" a lot actually. I just think of the intermittent story telling like I think of the background-music, continuing to immerse you in the situation, reminding you of the theme. You can think yourself about what *your* story would be, were you in this situation. I wish this part were better, but since "being there" is the main thing, I accept that the words around it are a little clumsy. - I accept that there is junk on the floor, and my wheels run into it. Navigating in a wheelchair is part of why I'm here. - I accept that there are many ways to die ... especially because the game doesn't send you back very far, to try again. Here are limitations of the game which do detract from it, for me: - I didn't do a lot of manually pushing my own wheelchair, but the times I did it was just too hard, and didn't work very realistically. I was fine, though, using the clever virtual controller to move the wheelchair, which allows just enough freedom of where your hand is to use it, that it actually feels kinda genius. - Pressing the shut down button at the end baffled me for a bit ... see "pointers" at bottom of this review if it baffles you. - More spoken story / conclusion is the only big thing you get to at the end. It's OK, but don't go in thinking there's something extra amazing once you've "won".
For 17€ I expected a somewhat polished game. What I got was a barebone broken game. Pros If you hate VR you can show this game to your friends and they will hate VR too. Cons So many. Looking at the trailer it might seem like a serious story driven puzzle adventure. But oh no. Almost every voice line is full with jokes even when the ♥♥♥♥♥♥♥♥ station is about to blow up. Do you want to look around? Have fun getting a big DONT F**** MOVE SIGN in your face so put some glue on your head and mount it to chair to avoid this.. The puzzles are extremely hard, not because you need high IQ but the controllers will fight you so hard that every puzzle feels like a dark souls boss. You can not turn off motion comfort so every time you move you will get a 45 fov. If you still manage to progress in the game you will be greeted by running into stuff continuously with your wheelchair, oh and have fun when you have to drive it manually. You will also get stuck in the zero g forcing you to restart the game. This is a prime example of what to not do in VR. Use it ONLY for education purpose.
Gravitational von den Electric Monkeys ist ein kleines Puzzleabenteuer mit Story. Wir befinden uns in einer nicht allzu fernen Zukunft, erfreulicherweise nicht in einer dystopischen. Allerdings sitzt unser Held, ein Wissenschaftler namens Sebastian nach einem Unfall im Rollstuhl. Wir arbeiten als leitender Wissenschaftler der GravGorp. gerade an unserem Gravitationsprojekt, als der Reaktor unserer Anlage zu kollabieren droht und müssen uns nun zu diesem durchschlagen, um Schlimmeres zu vermeiden. Auf dem Weg dorthin müssen wir diverse relativ leichte Puzzle lösen und Zerogravitylifte benutzen, im Rollstuhl. Denn Treppen können wir leider nicht mehr benutzen. https://steamcommunity.com/sharedfiles/filedetails/?id=2653339604 Die Steuerung, die Gravitational ja zu etwas besonderem machen soll, ist nun ja nicht ganz einfach zu bewältigen. Genau wie in dem Gruselspiel A Wake Inn, ist es nicht so einfach sich in einem Rollstuhl fortzubewegen, wenn man es nicht gewohnt ist. Was natürlich hilfreich ist, ist dass man sich auch in einen festen Stuhl setzt. Keinen Drehstuhl oder ähnliches, das führt zu ständigen Einblendungen, da man sich wieder in die Kamera drehen soll. Wir verkörpern eine querschnittsgelähmten Protagonisten, dass muss man im Hinterkopf behalten. Gravitational bietet zu Steuerung die konservative Methode an, also mit den Händen die Räder des Rollstuhls zu bedienen oder die um einiges einfachere Art, den Rolli per Motorsteuerung zu steuern. Diese Methode empfehle ich allen Spielern, die an Motionsickness leiden oder noch nie in einem Rollstuhls saßen. Haben wir uns einmal an die Steuerung gewöhnt, ist es gar nicht mehr so schwer. Mit den Index-Controllern funktioniert es sehr gut, wenn auch ohne Fingertracking. Leider sind auch zu wenige richtige Interaktionen vorhanden. Holonachrichten usw. werden per Knopfdruck auf dem Controller bedient und nicht per Fingerzeig oder ähnlichem , wie man es erwartet hätte. https://steamcommunity.com/sharedfiles/filedetails/?id=2653340007 Die Rätsel bestehen zum größten Teil daraus, einen Weg über zerstörtes Gelände zu erschaffen. Dazu benutzen wir unser Gravitationswerkzeug. Meistens müssen wir bestimmte Würfel an die richtigen Stellen platzieren, um Lücken zu schließen, damit wir mit unserem Rollstuhl hinüber fahren können. Die Rätsel hätten meiner Meinung nach ruhig etwas abwechslungsreicher sein können, aber durch die recht einfachen Puzzle verliert das Spiel auch nicht den Flow. In der Story erfahren wir etwas vom Leben Sebastians und natürlich leitet uns die „nette“ Offstimme durch das Weltraumlabor der GravCorp., damit wir auch schnell zum Reaktor gelangen. https://steamcommunity.com/sharedfiles/filedetails/?id=2653341055 Die Grafik ist leider unterstes PC-Niveau bzw. Questlike, da hätte man deutlich mehr rausholen können. Aber Dank des großartigen Zuckerbergs können wir ja froh sein, dass es überhaupt noch originelle Spiele für PCVR gibt... Der Sound passt gut ins Geschehen und die Stimmen der Protagonisten hören sich professionell an. Gravitational ist ein kurzes Vergnügen für Puzzlefreunde, die sich eine etwas ungewöhnliche Steuerung zutrauen. Es macht durchaus Spaß sich im Rollstuhl durch Antigravfelder zu stoßen. 👀[url=https://store.steampowered.com/curator/32170554/]Mehr sitzende Tätigkeiten[/url] auf meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [list][*] [url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] [u]English:[/u] --------------------------------------------------------> Gravitational by Electric Monkeys is a small puzzle adventure with a story. We are in a not too distant future, fortunately not a dystopian one. However, our hero, a scientist named Sebastian is in a wheelchair after an accident. We are working on our gravitational project as the lead scientist of GravGorp. when the reactor of our facility threatens to collapse, and now we have to make our way to it to avoid worse. On the way there we have to solve various relatively easy puzzles and use zerogravitylifts, in wheelchairs. Because stairs, unfortunately, we can no longer use. The controls, which are supposed to make Gravitational something special, are not easy to master. Just like in the scary game A Wake Inn, it's not so easy to move around in a wheelchair if you're not used to it. What helps, of course, is that you also sit in a fixed chair. Not a swivel chair or anything like that, that leads to constant fade-ins because you're supposed to turn back to the camera. We embody a paraplegic protagonist, that has to be kept in mind. Gravitational offers the conservative method of control, i.e. to operate the wheels of the wheelchair with the hands, or the much simpler method of controlling the wheelchair via motor control. I recommend this method to all players who suffer from motion sickness or have never sat in a wheelchair before. Once we get used to the controls, it's not that hard anymore. It works very well with the index controllers, albeit without finger tracking. Unfortunately, there are also too few proper interactions. Holo messages etc. are operated by button pressure on the controller and not by finger pointing or similar , as one would have expected. The puzzles largely consist of creating a path across destroyed terrain. To do this, we use our gravity tool. Most of the time we have to place certain cubes in the right places to close gaps so that we can cross over with our wheelchair. The puzzles could have been a bit more varied in my opinion, but the game doesn't lose its flow due to the fairly simple puzzles. In the story we learn something about Sebastian's life and of course the "nice" voice-over guides us through the GravCorp. space lab, so that we can quickly get to the reactor. Unfortunately, the graphics are at the lowest PC level or rather Quest-like, so more could have been done. But thanks to the great Zuckerberg, we can be glad that there are still original games for PCVR at all... The sound fits well into the action and the voices of the protagonists sound professional. Gravitational is a short pleasure for puzzle fans who dare to use somewhat unusual controls. It is quite fun to push oneself through antigravity fields in a wheelchair. 👀[url=https://store.steampowered.com/curator/32170554/]More sedentary activities[/url] on my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [list][*] [url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
The feels and looks like a Quest game, sadly. Even if the screenshots look nice, this game is just a 500MB download and has - by far - no proper ultramersion textures. There're no dynamic shadows at all - like in low-end phoneVR games. But this may more be a game made for the original PS4, which only has like 1.8 tflops processing capacity, while the Quest 2 (XR2 = Adreno 650 gpu) has about 1.3 tflops. So this game has much the same low-end graphics you'd expect using mobile gpus, sadly. I could run this in solid 90 fps using Index SteamVR res 500% with my oc'ed RTX 3090 (about 40 tflops) - but even insane amounts of resolution can't hide the low-res textures and the low-poly environments. Also even forcing res 500% this game still looked kinda blurry. Also, whenever moving devs activate tunnel-vision which cannot de disabled - showing that, unfortunately, devs have no clue how to implement proper VR controls. There are no graphics options at all in the game - just like other low-end Quest games (or PS4) games. Having no graphics option is quite a red flag to me. Otherwise Index controllers are nicely supported. For this game to just remotely qualify as a PCVR game, devs need to redo all textures and increase the res a lot. Proper dynamic shadows need to be added - and do not enable tunnel vision when moving, it's not 2016 anymore. I was looking forward to this game - but I'm greatly disappointed and will refund. My rating 3.5/10. Compared to another puzzle games like DeMagnete, also made for PS4, I'd say DeMagente is way better than Gravitational.
Ainda não terminei mas gostei, é o tipo de jogo q dá pra ir com calma e curtir o ambiente, e os puzzles fazem sentido na hora de resolver. O conceito funciona mto bem, é tudo sobre como se movimentar nesse ambiente do jogo. O visual mais simples facilita focar no que é importante, mas não é simplificado a ponto de deixar de lado a oportunidade de colocar detalhes pra tornar o local mais "vivo". As conversas entre os personagens são um bom jeito de dar tutoriais mais diegéticos, e eles não ficam tagarelando mais do que o razoável, é tbm um jeito de preencher o silêncio entre níveis e explicar um pouco mais oq tá acontecendo na história. Problemas que não me incomodaram mas vale a pena mencionar: - Os controles, como mta coisa em VR, são meio confusos e demora um pouco p se acostumar; muitas vezes nos puzzles de anti-gravidade o punho do personagem parecia quebrado pra conseguir segurar as barras - O jeito de girar a cadeira (não tem como virar as rodas em direções opostas como na vida real) pode ser frustrante, especialmente na hora de fazer curvas ou ter que ajustar o ângulo p passar por uma porta - O tom da narrativa é bem diferente da vibe do jogo, vc tá de boas resolvendo os puzzles com toda a calma e os personagens conversando e contando piada... enquanto o prédio tá em emergência com (quase) td mundo já evacuado (mas isso tbm nada fora do normal qnd se fala de jogo puzzle)
Un petit jeu de puzzle indé à la 1ère personne en VR qui se jouera exclusivement assis, le perso étant en chaise roulante... avec des déplacements très lents qui donnent malgré tout la nausée en mode simulation, (mode arcade à privilégier), en plus de rester accroché un peu partout sur chaque débris... (On pourra changer de mode au rechargement de la sauvegarde...) Des puzzles qui comme son nom l'indique, jouent avec la gravité...mais vraiment au strict minimum... Des mécaniques pas vraiment nouvelles & déjà exploitées dans Portal ou d'autres jeux inspirés de Portal mais pas trop mal implémenté & intéressant avec ses contrôles en VR. Principalement des champs gravitationnels pour monter & passer des trou, des manipulations de divers cubes pour créer des plateformes & un peu de puzzles de circuits électrique. Graphiquement pas exceptionnel mais assez propre dans l'ensemble avec ce côté BDs & une petite narration avec un perso à la radio. & il y aura constamment un copié/coller des niveaux 'ascenseur' entre les 15 petites salles de puzzles qui font très remplissage inutile.. Assez plaisant à parcourir malgré tout, pas très punitif & avec des puzzles assez simples. Par contre, à l'instar d'autres jeux de puzzle en VR, il est assez court & on a presque l'impression de joué à une démo technique ralenti par le côté VR & ses déplacements. (sous HTC Vive Pro 2)
My true "Would You Recommend This Game to Other Players" is actually Yes *and* No. "Yes" because diverse games are sorely needed and the premise of this game is very interesting. It can be played sitting down and still have an interesting storyline. It's not boring, it's not stereotypical, the theme is striking and they visibly put a Black person up at the front (I'm a Black VR gamer, it really does mean a *lot* because of how *little* it is seen). That's where my "Yes" lies. If you want something interesting and different, go for this game. "No" because Steam says I played this game for 82 minutes. The vast 70-80 minutes of the game was me doing controller binding because there is *none*. Every. Single. Control. I personally had to bind. It was a vastly confusing and perplexing experience that made me just about want to uninstall the game. The official bindings from the devs might as well be titled "figure it out yourself". Even after spending all that time binding, I still had to tweak the bindings during game play - all of that being a very not-fun game of trial and error. I still got stuck on the materialize/dematerialize bit because while I like sci-fi lingo usually, it did *not* help in binding because the binding uses technical terms while the game's story telling uses sci-fi/story terms. It's hard to know what is which when you're basically busy doing the dev's job straight from the start. And that, everyone, is *not* a fun game to play. I tried talking to the devs via their website the first time I noticed there were zero bindings for the game but I never heard anything back whatsoever so I guess they abandoned ship or something. The game has potential but the problems get in the way.
This was the most underwhelming game I have ever played. The idea is solid but the whole wheelchair is an unnecessary and just an annoying concept. The intro of the game explains nothing, does not have a coherent thought and is broken or buggy as ♥♥♥♥ the whole time. I had to restart this game like 5 times and for whatever reason it never worked. Not to mention the voice acting. I would be pissed if I got this game for free.
The game is a little over priced for the amount of content, it took me 1.8 hours to complete the entire game. however I think it was fun, basically you move around in a wheel chair and solve puzzles mostly placing cubes that make platforms and little electrical power balancing puzzles. The story is a little intriguing but I assume English is not the developers native language (given the São Paulo grants and the developers names in the credits) because of this the dialogue is a little stilted at times making it a bit crude and harder to really get invested. All the puzzles are really easy I really wish the game has like twice as many puzzles and could really get into some more complex level designs. Also the there are some anti-gravity parts to the puzzles but its more of a platforming mechanic than anything else. Between levels there is a room where you go up an anti-gravity lift and its the same each time I wish there was some more variation there. There are no graphics options which is a little annoying even just some AA and resolution options would be nice. Overall all not bad but not stunning either.
чёт херня какая то, не смог даже понять как управляться с коляской,она едет только вперёд-назад..удалил кароч..((
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