
A 2.5D action-packed side-scrolling game, takes players on a thrilling sci-fi adventure! Take control of combat specialist Ares, or the new playable character, Tarus, to battle deadly machines with a variety of powerful weapons and armor. Your goal: Save Minos Space Station’s survivors and uncover the nefarious Zytron’s extinction agenda!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
score: 62 + pros 1. Graphics suitable for SF. 2. Sound that gives a good immersion + cons 1. Not funny. 2. Have a poor sense of operation
Игра сырая. Не советую, расписывать все проблемы игры не буду не вижу смысла. Игра которая за 3 часа проходится но при этом драйва от испытанного не получил.
Run & gun 2d platformer with lots of explosions. I liked it and it can be finished quickly BUT getting SS rank on all stages and perfecting boss fights is where the real challenge lies that will give you many extra hours if you're into that.
Ya'll are too horny for your own good
8/10 great little megaman clone with a great soundtrack and good level design.
melhorou consideravelmente, mais leve menos LAG, mas poderia expandir para 21:9, vai ficar magnífico, parabéns a equipe, já pode mudar para 3D.
the newly added platformer stages were worse than before
Jeu un peu chiant, mais à quelques mécanique de jeu intéressante. Par contre quelques problèmes avec la manette (non lié avec la manette elle même mais avec le jeu, car quand vous appuyez sur un bouton rien ne s'active) Direction Artistique banale digne d'un jeu Arcade fait à la va vite.
The soundtrack is nice but the sound balance is flawed. The game has some pretty bad bounding boxes for jumping so you often get stuck on something. The platforming is forgiving and unrefined, and you'll often died to places in which you expect to progress downward only to find a bottomless pit. Did I mention the knockback you get from damaging pushes you into these? It tries to be a Megaman X8 game without switchable characters and lacklustre weapons and upgrades. Often the upgrades that 'solved puzzles' felt largely useless out of combat. Speaking of combat enemies generally had annoying behaviours such as sending a projectile at you after self destruction or damaging you on touch. Bosses had 'no tell' to their attacks but you can tank everything with healing. I often felt I was playing a watered down and worse experience of games made in the 90s and 2000s... The character design, story, and dialogue felt uninspired. I reinstalled to confirmed why I stopped playing back in 2014. As of 2022 its been added to my do not play pile.
Pros: * Visual aesthetics * Gunplay * In a few selected level spots, combat becomes real fun * The upgrade system is neatly incorporated in some chip-acquisition puzzles. * The soundtrack is delightful, though sometimes the riffs remind way too much of the Machinae Supremacy metal band Cons: * Controls - you've got to align the movement stick upwards diagonally; otherwise, the character just gonna crouch and stop moving, which is extremely annoying during the more heated sequences such as the boss battles. * Platforming - the difficulty is atrocious, especially on the 3rd level. I've rarely if ever died during the combat (even in the boss stages), but have fallen to death countless times. * Jumping - sometimes, the game ignores the input (long jump and double jump). * Difficulty - the boss fights are way too easy and some are outright broken ([spoiler]on the 3rd level, you can just shift yourself into the left wall and the enemy won't be able to damage you[/spoiler]), whilst the platforming is excruciating. * Some enemies - the flying mines can hit you through the walls. * Lack of the co-op mode. * Plot - whilst it ain't too important in this kind of games, it's there and it is bad, boring, cliched. * The database collectibles are absolutely useless - the lore is bare and they don't give you credits or any other advantage. * Enemies visibility - sometimes, the enemies are obscured by the foreground and simply cannot be noticed in time - it's a cheap way of increasing difficulty. * Enemies range - whilst you cannot shoot the off-screen enemies, they can shoot you! Verdict: A Contra-clone with the screwed up difficulty and unresponsive controls.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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