
A 2.5D action-packed side-scrolling game, takes players on a thrilling sci-fi adventure! Take control of combat specialist Ares, or the new playable character, Tarus, to battle deadly machines with a variety of powerful weapons and armor. Your goal: Save Minos Space Station’s survivors and uncover the nefarious Zytron’s extinction agenda!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote]Just saying, but I do have a curator page. If you somehow like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] A.R.E.S. Extinction Agenda EX is one of my longest owned games. I remember buying it, playing it for an hour or two and then just putting it aside. As I was going through my backlog, I wondered "Why not revisit this game as well?". But I don't think I was expecting to be literally clueless after playing it. And not because it's a bad game, but because it feels so normal. So I implore you to read on as I really need to explain the "Not Recommended" rating. One thing I have to address is that prior to reviewing this game, I had no knowledge of the major changes the devs made, going from the original to the EX version. I would have loved to get the previous version and cover the differences between the two; However, as I do not currently have the means to do that, I need to postpone it to the future and update this review if I ever decide to play the other one as well. [h2]Mega Man X8? Is that you?[/h2] Okay, I need to get this out of my system first. This game highly reminds me of MMX8. As if the devs saw that game and went "Yeah we can make something like this but better" and made their own version of it. The hit combo system, the metal parts that fall out of enemies, the areas where you get locked in with pre-set patterns of enemies and get rewarded afterwards, the animation that plays while obtaining new powers, strict and trial-and-error-based autoscrollers and hazards that OHK you upon making a tiny mistake... all of them are highly reminiscent of MMX8. Not to mention some specific environment design in the final level that really remind me of Optic Sunflower's stage. Is that a bad thing? Not really. Granted, I never finished MMX8 without cheating because of how BS the platforming got on final stages, but I liked playing it while growing up as a teenager. Now let's get to the actual part of this review. [h2]Just your usual 2D action game...[/h2] You know, I really cannot describe this game in detail. The game is just... alright. That's it. It's just your usual 2D action game that doesn't bring anything new to the table and doesn't blow you away, but is not a awful game either. It just does every established and accepted thing in the genre to make for a decent experience. The game consists of 7 levels, with one of the playable characters (Ares or Tarus) progressing through them, fighting bosses at the end of each of them and aqcuiring new weapons or abilities, which in turn can be used to get to previously inaccessible areas in past levels. When it comes to controls, it really feels like a touched up mixture of the main cast's moveset from MMX8: You can fire your weapon freely in any direction, with two methods of firing giving you the choice of either running and gunning whatever is in front of you, or having more precision. You can also double jump, hover in mid-air or use vertical and horizontal dashes to get around (which the last two are character specific). After defeating the enemies, some items will drop out of them that not only act as the game's currency for purchasing upgrades (which unlocking all of them requires grinding), but also charges up the characters' super bar in order to unleash their special skill. See? The game seems very normal for something in this genre. The character designs are nicely made, the music is really good and I commend the developers for going with decently-made animated cutscenes for their game, but the gameplay itself really doesn't have anything that makes it something you would like to recommend everyone else to play. It just feels like more of the same thing you probably have played in the past, but better in some aspects. [h2]It does have issues though...[/h2] Unfortunately, there are moments in the game when stuff don't work as you expect them to. Sometimes I failed to activate Ares' ultimate attack, with the animation suddenly getting cut off. Sometimes my super attack did zero damage to the bosses as their temporary shields cannot be broken and nullify all damage. Sometimes I get hit while attempting to use an ability, as the start up animation takes a while to finish and the enemies can attack you during it. Trying to jump off from the edge of a platform is incredibly janky, leading to my button presses not getting recognized and the main character falling to their doom. The reverse happens sometimes as well, with the jank making me unable to jump over an obstacle and getting crushed by the hazards or autoscroller events. None of these are game breaking, but are really annoying when you encounter them. But by far, the biggest misstep of the game is the implementation of the new playable character being highly lackluster. The new playable character, Tarus, follows a "what if?" scenario story-wise, has a different moveset and even their weapons have different firing modes compared to Ares. For example, The first unlockable weapon is a rapid fire machine gun for Ares, and a short-range stream weapon (something like a flamethrower) for Tarus. However, the level design doesn't change to accommodate for Tarus' abilities and everything (even the location of upgrades) will be the same for both of the characters, ultimately resulting in Tarus becoming the inferior character and the unfun way of playing the game. The very first noticeable instance for this issue shows itself in the third stage, when the game introduces switches that require rapid fire to be activated and while Ares can breeze through them, Tarus doesn't have such leisure thanks to limited range of his weapons. [h2]TL;DR[/h2] It's a game that's "alright" and never goes beyond or below that. It might provide 4 hrs of fun for those who haven't played a lot of games, but others will find it to be just another normal action game.
This is a fairly fun game. it's a bit like metroid meets contra. basically a twinstick shooter that pretends it's not one. you really want to get used to jump being mapped to a shoulder button so you can take full advantage of the twin stick gameplay. Jumping though, is very finicky. if you try to jump from a ledge, your character 8/10 times won't jump and you'll just stupidly fall to your death. This version of the game added a bunch more insta-death challenges to frustrate you beyond comprehension. like in the first game, there's a green robot that chases you destroying platforms as you go up, platforms that you can't jump from the edges of, even though you really need to, and some characters don't fit where they obviously should, so you're gonna die a lot. They added another stage full of insta-death, like an elevator that rises and breaks platforms, if you happen to be touching the bottom of a platform when it breaks, regardless of whether it would crush you or not, you die, and, lovely enough, at the final part of the elevator, it requires that you jump quickly to avoid being crushed... but guess what conveniently never works at that time? that's right, jumping! you just sort of twitch in place and have an even smaller window to try to jump out of there. Jumping is a major issue in this game. That aside, if you want to play this casually, it's pretty fun, the achievement though all require perfection, which is pretty hard when you don't know when a jump won't work, or your hover will just stop as soon as you start it. To make matters worse, hitboxes are a LOT bigger than you'd think, and you'll take hits from little parts of the boss you didn't think were close enough to do damage. The game is very rough around the edges, but is still a lot of fun. a more refined version of this gameplay would be great.
En el episodio de hoy de Manqueando... "A.R.E.S. Extinction Agenda Exxxxxx" El juego que nos ocuba, va de "robores". Hacia tiempo que lo tenia, pero no me habia dado por ponerme. Y despues de algo más de 6 horas y media... ¿que es esto? Pues vendria a ser un megatroid, o un metroman. Vamos, que a mi por lo menos, me ha recordado a una mezcla entre metroid y mega man. Y lo cierto es que aunque corto, no está mal. El control es correcto, aunque algo mejorable. No hay mapa, pero no es que sea muy necesario... no es demasiado laberintico. De hecho, la importancia del backtracking aqui, se limita a encontrar algunas mejoras para las armas que tenemos. Tampoco es un pasillo recto, que conste, pero dudo que nadie se pierda. La dificultad no es demasiado alta, aunque hay algun tramito que te puede desquiciar. Especialmente, me ha sacado de mis casillas el 3er nivel y un segmento del 4º en el que un mamón nos persigue petando plataformas y tenemos que ir subiendo rápido. Y no hay mucho más que añadir... la música no está mal. Y como he dicho antes, no es demasiado largo. Pero aun asi... le casco un 6'5 y lo recomiendo (de oferta sale barato). Ah si... se me olvidaba... tambien puedes jugar con otro personaje (aun no lo he tocado). Asi que supongo que puede durar algo más. Y en el próximo Manqueando... "Jet Gunner"
配合机翻可玩,鼓励性好评;洛克人粉丝超低价时推荐游玩入库。202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Initially I gave this game a thumbs up but after playing it for 1.5 hours I noticed that it's trying to sell itself as something that it isn't. It's actually a pretty bad game trying to look like a pretty good one. I've played Megaman games and finished the whole Zero series, Super Metroid, Castlevania games, got a robot named fight in my library, finished that too. So in terms of those type of games I know what I'm talking about. What are the problems with this one? 1. The controls are very clunky and unpolished, you know that feeling when you play one of those "First attempt at 3D" type of games that had platforming in it's gameplay but was horribly ill equipped to put that into practice? These guys somehow managed to have that problem in their 2D game. This kind of game needs fluid control ability, not this chunky clunky mess that makes it difficult to jump from platform to platform. You'l find yourself dying due to not being able to make a simple jump from A to B which gets even worse when you get boost. 2. Claustrophobic level design. Now I got to chapter 3 and up until now the levels felt like going through a very narrow tube. There is barely any space. There are literally rooms that get flooded with 3 enemies at once and they're at point blank range with hardly any to no room to navigate. Couple that with very clunky controls and platforming which by the way gets us to manufactured difficulty. You'l have instances where it's not the enemies or the skillrequirement that will get you killed but bad level design trying to pass itself as challenging. 3. So your character is orange, the level is orange, and some enemies like turrets on the ceiling which also has a bunch of cables hanging everywhere are also orange. That makes taking in what you're looking at quite difficult. I got this game for 2$ and I'm getting a refund.
El juego me recordo a Mega Man con la misma caracteristicas de obtener nuevo items y arma cuando derrotas a Bosses, y dar un plus en aumentar tu potencia y capacidad en encontrando nuevas herramientas secretas y obtencion de gemas que te sera util para ampliar tu capacidad y uso de estas. El juego es un plataformero de acción en 2,5 D, por así decirlo. Entre desplazarse de manera de lateral por todo el escenario como era antes los juegos de acción en los 90, pero diseñado en 3D. Las animaciones no están malas, hasta son carismáticas estos dos robots con todo su equipo, pero ademas de decir el parentesco de su acción y dificultad al estilo Mega Man, también es su excelente música que lo acompaña en toda su campaña. Y todo esto por menos de 1 dolar cuando esta en oferta.
還可以
不错的游戏,值得一玩,横版射击闯关类,bgm很带感,EX版吧原版系统优化了很多,画质提升了,还加了双主角。有许多毛糙的地方,但并不妨碍我喜欢她。
Irado.
It's fun, but can get pretty hard.
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