
A 2.5D action-packed side-scrolling game, takes players on a thrilling sci-fi adventure! Take control of combat specialist Ares, or the new playable character, Tarus, to battle deadly machines with a variety of powerful weapons and armor. Your goal: Save Minos Space Station’s survivors and uncover the nefarious Zytron’s extinction agenda!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sterowanie momentami nieco szwankuje, ale sama gra jest na tyle fajna, że ukończyłem ją obiema postaciami. Plus REWELACYJNY soundtrack!
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Steam really needs a Meh button. With the few hours I have in this game I've beat both campaigns on normal difficulty. I mean, while it's on sale (currently $1.99 USD) it's worth it, but not at full price.
Ya'll are too horny for your own good
Irado.
It's fun, but can get pretty hard.
score: 62 + pros 1. Graphics suitable for SF. 2. Sound that gives a good immersion + cons 1. Not funny. 2. Have a poor sense of operation
Really underrated.
The game's like... alright Bosses are ok, visuals are a bit bland and the game is nothing new if you played any sidescrollers in the past 20 or so years Music ♥♥♥♥♥♥' slaps tho
The soundtrack is nice but the sound balance is flawed. The game has some pretty bad bounding boxes for jumping so you often get stuck on something. The platforming is forgiving and unrefined, and you'll often died to places in which you expect to progress downward only to find a bottomless pit. Did I mention the knockback you get from damaging pushes you into these? It tries to be a Megaman X8 game without switchable characters and lacklustre weapons and upgrades. Often the upgrades that 'solved puzzles' felt largely useless out of combat. Speaking of combat enemies generally had annoying behaviours such as sending a projectile at you after self destruction or damaging you on touch. Bosses had 'no tell' to their attacks but you can tank everything with healing. I often felt I was playing a watered down and worse experience of games made in the 90s and 2000s... The character design, story, and dialogue felt uninspired. I reinstalled to confirmed why I stopped playing back in 2014. As of 2022 its been added to my do not play pile.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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