
A 2.5D action-packed side-scrolling game, takes players on a thrilling sci-fi adventure! Take control of combat specialist Ares, or the new playable character, Tarus, to battle deadly machines with a variety of powerful weapons and armor. Your goal: Save Minos Space Station’s survivors and uncover the nefarious Zytron’s extinction agenda!
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 很像是魂斗罗版的洛克人,非常过瘾。跳跃是硬伤。像是有内置CD而且2段跳总是跳不到最高点,跳跃判定过于苛刻。另外面前刷怪原地刷怪,也很烦 。但是刷怪可以刷材料。可以用来升级武器。有大量的分支路线和隐藏物品收集。二周目会继承所有升级,可以选关,还可以无限用耗材技能。二周目爽快感加倍,且更易收集隐藏物品。通关需要约2小时。
록맨 스타일의 횡스크롤 메카닉 액션. 2캐릭터 선택, 괜찮은 BGM, 다양한 액션과 업그레이드 요소 등, 무난하게 즐길만 합니다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE THIS GAME. I have so much to say and I can't even share all of it or my review will become even longer than it already is. Anyway, on to the review: [u]Characters: [/u] Okay, so my favorite characters here are the playable characters Ares and Tarus. (I love their character designs; I want to draw fan art of them someday.) There wasn't much official artwork for the original version of this game, so in regard to the re-design for both Ares and Tarus for [i]A.R.E.S. Extinction Agenda EX[/i], I think they both look more awesome here in the dialogue scenes. Both are combat androids but have very different personalities, which makes things interesting when playing through either campaign. Ares really behaves like a robot in dialogue scenes, like saying the word "Query" before asking a question, and making precise calculations of probabilities to the hundredth of a percentage. I think it's cute; I love that robot-y stuff! I wasn't sure about Tarus at first, but one third through Ares' story, I grew fond of Tarus after observing how mysterious and stoic he can be. He's so cool. I had to start playing his campaign immediately after finishing Ares' story. And I ship them, but that's just me. (Yes I know they are androids, but still, I just do.) And I can really see this as an anime. Oh, if only! But for now, that is what fan fiction is for… In my opinion, Valkyl and Dr. Carson's re-designs are not bad and I won't complain. A remake is a remake. Both these characters have more personality in this game than the original version, so I thought that was an improvement. No word on what happened with the United Earth Chairman, who was mentioned only in the original game. [b]Characters[/b] I give 10/10, mainly because I love the playable android characters Ares and Tarus. [u]Story:[/u] The story is on the About This Game section of this game's Store Page, so I won't go into that here, but personally I thought the story was interesting enough to play to the end… I mean, it was the playable characters, the music, and the gameplay that made me buy the game. For me, the story is more of a bonus here, the context for which Ares and Tarus have the motivation to go through each stage. I wanted to know more about this zytron gas, and you'll find out more how zytron affects robots and machines as you play more of the game. [b]Story[/b] I give 7/10. It's not perfect, or completely original, but for me it was certainly memorable. [u]Gameplay:[/u] The gameplay is much easier in this remake than it was in [i]A.R.E.S.: Extinction Agenda[/i]. Some abilities are less complicated to execute, such as a particular air boost ability that Ares later acquires. Also, the gameplay is faster because instead of pausing to create repair kits, you use 100 Material credits to heal your robot. Materials come from the robot enemies you destroy, and you can use these to either heal your robot or upgrade a weapon or skill/ability. The repair ability does take time to recharge, so use it wisely, but that shouldn't be hard. Just make sure that you plan ahead before whichever weapon or ability you upgrade, because for boss fights you might want to keep at least 1,000-2,000 credits in your collection at all times for healing during those boss fights. Also each time you upgrade a weapon or ability, the next level of upgrade will cost more than the previous version of that weapon or ability. Some grinding/mining will be necessary, I will admit. The best stages to grind for Materials will depend on your preference to stage layout and foes. But in later stages the zytron-infected robots drop more quantities of materials, so that is something to consider. There are 7 Chapters for both Ares and Tarus. They go through the same stages but they have different stories, different personalities, and yes, even different [i]endings[/i], which you'll have to play the game to find out. So if you want to learn more of the story (or learn more about the mysterious and stoic Tarus) then I recommend playing as Tarus too. After you play as Ares you will notice how different each campaign is, if not the stages. Ares's combat involves more precision (not precise necessarily, just generally aiming at the enemy robots) whereas Tarus' combat style emphasizes destructive power rather than precision. They both have ways of increasing their defense, and you'll see that the more you level up either robot's abilities. Both combat androids share the same type of weapons but the weapons behave differently depending on if it's Ares or Tarus (you can see a sneak-peak of this in the trailer on the Store Page). Just try it! Try the game… you'll see. I recommend playing this game with a controller rather than a keyboard, but use whatever you're most comfortable with playing. [b]Gameplay[/b] I give 9/10. [u]Navigation/UI:[/u] Much better here! An improvement from [i]A.R.E.S.: Extinction Agenda[/i]. All the upgrading + viewing of abilities is on one screen. You can learn which button you press to do each attack or ability on this page at the bottom of its description when highlighted. For controllers, the Select/Back button is for the upgrades, using the front buttons to switch to viewing Data Cubes (brief, informative reading materials regarding characters and foes ) and Chapter Select. Chapter Select is handy when you want to grind/mine for Materials at your favorite stage. The Start Button is the main menu for the game itself with help and options, achievements and so on. [b]Navigation[/b] I give 9/10. [u]Music/Soundtrack:[/u] Most of the tracks from [i]A.R.E.S.: Extinction Agenda[/i], with music by Hyperduck Soundworks, are used in their respective stages for Ares. For the new stages and Tarus campaign, the music used was composed by Charlie Parra del Riego. I think his music fits very well with Tarus' character and style. My favorite Tarus track was in his Chapter 1, and I think of that one as his theme music. There are some catchy tunes in this game that may get stuck playing in your head and become a favorite. (That's what happened to me, and it [i]still[/i] happens!) I was however disappointed that the Hyperduck Soundworks track "The Subtle Knife" wasn't used in this game as it was in the original version, but maybe the mood and timing wasn’t right for the re-worked ending. [b]Music/Soundtrack[/b] I give 21/10. (Yes I just did that.) Thank you Hyperduck Soundworks and Charlie Parra del Riego, you guys are awesome musicians! [u]Overall Score out of 10:[/u] I might be biased because it's my favorite game now but it's an 11/10 from me. This score is based on my own experience with the game. But you have to try [i]A.R.E.S. EA EX[/i] out to judge it for yourself. I got this game on sale, so I suggest that you put it on your Wishlist and then look out for when it goes on sale, especially during the Winter or Summer sales. [i]A.R.E.S. Extinction Agenda EX[/i] is a gem that should NOT be overlooked. [u]Do I Want a Sequel?[/u] I am waiting for a proper sequel. I won't hold my breath however, because sadly there is not enough demand for a sequel at the moment. I wouldn't mind being an Early Access tester of the sequel to help make it possible. This has the potential to become a series like [i]Mega Man X[/i], of which I am also a fan. After 7 years (10 years if you count the original game), A.R.E.S. has only 1.5 games in its title. Sadly yet again, there may be plenty of fans of this game who have moved on and forgot that they [b]wanted[/b] a sequel, so they are not verbal about wanting one. [b][u]TL:DR[/u][/b] I recommend this game if you're a fan of sci-fi video games or series like [i]Mega Man X[/i] and [i]Mega Man Zero[/i], or anything like side-scrolling platformers that feature androids as main characters and getting awesome power-ups along the way. Oh, and cool music. Awesome robots and cool music.
While the game is alright, it never really is able to get past just 'alright'. Boss fights often feel more annoying than they do challenging as they last way too long while you deal little to no damage, often having moments of dealing none as the enemy gets to use a 'super' move (Multiple times a battle) that is often capable of doing at least half your health with no realistic ability to dodge... Or not having a legitimate safe zone during phases (Whether it be due to the boss attack being unavoidable, or badly designed areas where the boss clips through the environment to damage you) Enemies often feel poorly designed due to their ability to stun lock you out of your abilities, especially abilities that are required to even damage some of them. Abilities often feel pointless with low damage output, very little situational purpose, and long wind up times that can and will be interrupted. Combining that with a cool down, abilities were rarely used or even relied on. Abilities like healing, which has a rather steep cost, only make this game feel needlessly grindy (Why this game even makes you feel you need to grind is bonkers to me) especially when dying in a fight does not reset the currency, forcing you to restart the level just to have enough saved up to possibly make it to the end of a fight (Or hoping the healing is even up). Upgrades only make it feel worse, as they are just useless enough to encourage grinding to make them slightly more useful (Healing to close the RNG gap and cool down, but not cost, mega attack to hit more targets with a little more damage, however no way to force it to attack through bosses often and annoying no-damage super attacks). End of the day, the game just doesn't feel recommendable. I am aware of it's age, and even when it originally came out, the many illogical design choices would not have been acceptable then.
Pretty simple side scroller game. I like it, got it from a bundle, so I’d say a pretty good hidden gem in that bundle!
Rage inducing. This is a sad thing for me. I have to leave a negative review for a game that really wasn't that bad except for one BIG rage inducing mechanic that has made me decide to leave this one alone until I feel like being curb stomped. The graphics are great, the controls are fairly solid, the story is ok, and the combat is ok. So, what is it that makes me want to throw my controller? It's the same sort of problem that old NES games used to pull. There are doors that are timed, and once you shoot the device to open the doors you have to jump/hover across platforms to get through them in time. So this by itself and with the little flying enemies are not a problem, but you have way too frequent downpour of garbage that not only damages you but pushes you. Yes, Knockback and pushing. This game's biggest flaw. It killed it for me.
It's a good Mega Man Clone, but pretty short (only 5 levels). Also has some weird difficulty. You almost never die from enemies as auto repair is broken as f, but at the same time there's annoying one hit kill platforming. All in all worth it, but only to kill a couple of hours. Get it on sale.
п.и.з.д.я.т жестко даже б.л.я.д.ь на казуале с.у.к.а как так на.х.у.я тут легкий уровень если он работает вообще не как легкий!
欢迎关注:[b][url=https://store.steampowered.com/curator/31425703/]Virtual Name Club[/url][/b] 鉴赏家(汉化组全部作品都在这里) [h1]进度:三次通关+全成就[/h1] [h1]语言[/h1] [b]发补贴[/b]:[b][url=https://keylol.com/t464588-1-1]《A.R.E.S.灭绝计划EX》绿色汉化补丁[/url][/b] [b]补丁说明[/b]:自制,游戏已全部汉化。 [h1]评测[/h1] 类洛克人游戏,动作有些僵硬,游戏还算可以。
[quote]Just saying, but I do have a curator page. If you somehow like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] A.R.E.S. Extinction Agenda EX is one of my longest owned games. I remember buying it, playing it for an hour or two and then just putting it aside. As I was going through my backlog, I wondered "Why not revisit this game as well?". But I don't think I was expecting to be literally clueless after playing it. And not because it's a bad game, but because it feels so normal. So I implore you to read on as I really need to explain the "Not Recommended" rating. One thing I have to address is that prior to reviewing this game, I had no knowledge of the major changes the devs made, going from the original to the EX version. I would have loved to get the previous version and cover the differences between the two; However, as I do not currently have the means to do that, I need to postpone it to the future and update this review if I ever decide to play the other one as well. [h2]Mega Man X8? Is that you?[/h2] Okay, I need to get this out of my system first. This game highly reminds me of MMX8. As if the devs saw that game and went "Yeah we can make something like this but better" and made their own version of it. The hit combo system, the metal parts that fall out of enemies, the areas where you get locked in with pre-set patterns of enemies and get rewarded afterwards, the animation that plays while obtaining new powers, strict and trial-and-error-based autoscrollers and hazards that OHK you upon making a tiny mistake... all of them are highly reminiscent of MMX8. Not to mention some specific environment design in the final level that really remind me of Optic Sunflower's stage. Is that a bad thing? Not really. Granted, I never finished MMX8 without cheating because of how BS the platforming got on final stages, but I liked playing it while growing up as a teenager. Now let's get to the actual part of this review. [h2]Just your usual 2D action game...[/h2] You know, I really cannot describe this game in detail. The game is just... alright. That's it. It's just your usual 2D action game that doesn't bring anything new to the table and doesn't blow you away, but is not a awful game either. It just does every established and accepted thing in the genre to make for a decent experience. The game consists of 7 levels, with one of the playable characters (Ares or Tarus) progressing through them, fighting bosses at the end of each of them and aqcuiring new weapons or abilities, which in turn can be used to get to previously inaccessible areas in past levels. When it comes to controls, it really feels like a touched up mixture of the main cast's moveset from MMX8: You can fire your weapon freely in any direction, with two methods of firing giving you the choice of either running and gunning whatever is in front of you, or having more precision. You can also double jump, hover in mid-air or use vertical and horizontal dashes to get around (which the last two are character specific). After defeating the enemies, some items will drop out of them that not only act as the game's currency for purchasing upgrades (which unlocking all of them requires grinding), but also charges up the characters' super bar in order to unleash their special skill. See? The game seems very normal for something in this genre. The character designs are nicely made, the music is really good and I commend the developers for going with decently-made animated cutscenes for their game, but the gameplay itself really doesn't have anything that makes it something you would like to recommend everyone else to play. It just feels like more of the same thing you probably have played in the past, but better in some aspects. [h2]It does have issues though...[/h2] Unfortunately, there are moments in the game when stuff don't work as you expect them to. Sometimes I failed to activate Ares' ultimate attack, with the animation suddenly getting cut off. Sometimes my super attack did zero damage to the bosses as their temporary shields cannot be broken and nullify all damage. Sometimes I get hit while attempting to use an ability, as the start up animation takes a while to finish and the enemies can attack you during it. Trying to jump off from the edge of a platform is incredibly janky, leading to my button presses not getting recognized and the main character falling to their doom. The reverse happens sometimes as well, with the jank making me unable to jump over an obstacle and getting crushed by the hazards or autoscroller events. None of these are game breaking, but are really annoying when you encounter them. But by far, the biggest misstep of the game is the implementation of the new playable character being highly lackluster. The new playable character, Tarus, follows a "what if?" scenario story-wise, has a different moveset and even their weapons have different firing modes compared to Ares. For example, The first unlockable weapon is a rapid fire machine gun for Ares, and a short-range stream weapon (something like a flamethrower) for Tarus. However, the level design doesn't change to accommodate for Tarus' abilities and everything (even the location of upgrades) will be the same for both of the characters, ultimately resulting in Tarus becoming the inferior character and the unfun way of playing the game. The very first noticeable instance for this issue shows itself in the third stage, when the game introduces switches that require rapid fire to be activated and while Ares can breeze through them, Tarus doesn't have such leisure thanks to limited range of his weapons. [h2]TL;DR[/h2] It's a game that's "alright" and never goes beyond or below that. It might provide 4 hrs of fun for those who haven't played a lot of games, but others will find it to be just another normal action game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3.5K | 50% | $19.99 | |
| $389.7K | 11K | 94% | $1.49 | |
| $3K | 22 | 68% | $6.99 | |
| $25.6M | 62.6K | 95% | $19.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3M | 7.6K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.2K | 142 | 93% | $14.99 | |
| $47.2K | 150 | 63% | $9.99 | |
| $47.2K | 153 | 67% | $12.99 | |
| $47.2K | 89 | 65% | $17.99 | |
| $47.3K | 62 | 71% | $14.99 | |
| $47.2K | 196 | 83% | $12.99 |