
A twin-stick shmup set in a grim world cursed by demons and ghouls.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Quiver of Crows, developed and published by Sheado.net, is a grim yet visually striking twin-stick shooter that trades the sterile environments of most shooters for a world built from bone, flesh, and shadow. It takes a familiar genre—the 360-degree shooter—and injects it with a haunting organic atmosphere that feels equal parts dreamlike and oppressive. The player controls a crow, not a spaceship, navigating a series of twisted environments overrun by demonic creatures. The goal is deceptively simple: free your fellow crows and cleanse the land of corruption. What unfolds is a challenging, intense experience that demands both reflex and strategy, wrapped in a presentation that is as grotesquely beautiful as it is unsettling. The first thing that stands out is the art direction. A Quiver of Crows takes place in a living world, where even the landscape seems to breathe. The backgrounds are composed of tangled roots, pulsating organic structures, and skeletal remains, giving each level the appearance of something halfway between a decaying corpse and a medieval painting. The color palette is dominated by deep reds, blacks, and ochres, creating a sense of decay and danger that persists throughout. The art style’s hand-crafted feel reinforces the tone—grim but mesmerizing—and gives the game a strong identity. The sound design supports this atmosphere perfectly, with eerie ambient tracks, distant screeches, and explosive effects that make every hit feel visceral. The mood is oppressive yet captivating, and it keeps players immersed even as the difficulty ramps up. The gameplay builds upon the standard twin-stick formula but with a layer of unpredictability that sets it apart. Instead of facing neat patterns of enemies or bullet-hell formations, you are assaulted by organic, erratic foes that move with unnerving realism. You control your crow with full 360-degree freedom, firing feathers and other projectiles in every direction while dodging relentless enemies that swarm from all sides. As you progress, the game introduces new weapon types and power-ups, allowing you to experiment with different firing patterns and defensive tools such as shields or bombs. There’s an emphasis on risk and precision—each upgrade can be lost when you take damage, so survival depends not just on aggression but on evading harm entirely. This combination of fragility and power creates a thrilling tension that persists from the first stage to the last. Difficulty is one of the defining features of A Quiver of Crows. The game is unforgiving, with enemies that respawn quickly and attack in waves that can overwhelm even the most skilled players. The physics-based collisions and the lingering bodies of defeated enemies add another layer of chaos—corpses can block your shots or movement, forcing constant adaptation. For some, this relentless pacing will be exhilarating, offering that “just one more try” compulsion typical of arcade shooters. For others, it may feel punishing to the point of frustration, especially when the game’s visual density makes it hard to track what’s happening. This tension between beauty and brutality defines much of the experience: the world is gorgeous to look at but perilous to navigate. Every level feels like a small warzone where survival requires equal parts finesse and sheer persistence. A Quiver of Crows also stands out for its sense of physicality. Unlike many shooters where enemies simply vanish upon defeat, here they explode, crumble, or crash into the environment. The weight of every encounter gives combat a tactile feel. The movement of the crow is fluid yet deliberate, allowing for quick maneuvers and tight turns, but always reminding you that even a small mistake can lead to disaster. When you succeed in weaving through enemy fire, rescuing a captured crow, and clearing a section without taking damage, it feels genuinely rewarding. There’s a rhythm to it—intense bursts of violence followed by fleeting moments of quiet—that keeps the pacing from becoming monotonous despite its high difficulty. While the game’s design is admirable in ambition, it isn’t without flaws. The steep difficulty curve can alienate players early on, and the balance between power and vulnerability occasionally feels uneven. Because upgrades degrade when you take hits, one mistake can cascade into an unwinnable situation, making some levels feel more punishing than they need to be. The dense visuals, while stunning, can also obscure enemies and hazards during the more chaotic sequences. Moreover, while the core mechanics are satisfying, the level progression can feel repetitive over long sessions—the aesthetic variety, though beautiful, doesn’t always translate into significantly different gameplay challenges. Still, for those who embrace its demanding nature, these shortcomings become part of the experience rather than deal-breakers. What makes A Quiver of Crows remarkable is its willingness to do something different within a crowded genre. Instead of offering an easy power fantasy, it focuses on tension, atmosphere, and consequence. Every fight feels desperate, every victory hard-earned. It’s a game that asks the player to master its mechanics rather than simply endure them. The inclusion of local co-op adds a welcome layer of accessibility and strategy, allowing players to tackle its challenges together and share the satisfaction of survival. The sense of camaraderie that comes from fighting side by side in such a hostile world makes the experience even more memorable. Ultimately, A Quiver of Crows is a haunting, fiercely challenging indie shooter that rewards persistence and skill. Its atmosphere, grounded in decayed beauty and grim surrealism, makes it a standout among twin-stick shooters. While its punishing design and relentless pacing may deter those seeking a casual experience, it offers immense satisfaction for players who thrive on overcoming overwhelming odds. Sheado.net’s vision is uncompromising—it’s not about comfort or spectacle, but about immersion in a world that’s simultaneously grotesque and mesmerizing. For those willing to embrace its difficulty and atmosphere, A Quiver of Crows is a dark, rewarding journey through chaos and survival, and a reminder that even in a world of ruin, there’s room for beauty in the fight to endure. Rating: 6/10
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Languages: English, Spanish - Spain, Russian, French, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
동료 구하는 슈팅 까마귀 새장에 갇힌 까마귀 친구들을 구하는 슈팅하는 까마귀 게임입니다. 맵 어딘가에 새장에 갇힌 까마귀들이 존재하며 새장을 박살내 까마귀들을 모두 구하면 다음 지역으로 이동할 수 있죠. 공중을 날아다니면서 사방에서 몬스터들이 달려듭니다. 작은 녀석도 있고 큰 녀석도 있고 회피가 빠르거나 동일하게 슈팅 능력을 가진 녀석들도 존재하죠. 이들에게 공격을 당하면 체력이 감소하고 모든 체력을 잃으면 게임오버가 되어 해당 맵을 다시 시작해야 합니다. 맵을 하나 클리어할때마다 일반 또는 특수 능력을 획득할 수 있으며 이를 교체하여 사용할 수 있죠. 강화 아이템을 얻어서 기본 능력을 강화할 수도 있고 특수 아이템을 얻어서 특수 능력을 발동하는대에 사용할 수도 있습니다. 적들을 이리저리 피하는 재미도 있지만 적들이 계속해서 스폰되기에 체력이 낮아지면 이를 피하기가 너무 힘들기도... 아쉬운 점 -구해준 까마귀가 뭔가 아이템이든 버프든 주면 좋을 듯
I'm kinda sad, because I really wanted to like this game. The aesthetics and atmosphere surely match my taste. However, the gameplay is so difficult, it gets boring pretty soon. After the twentieth attempt of the same level you already memorized half of the spawn points, yet the monsters respawn so fast that there is no point in developing a useful stategy to clear those points.
Postives: Fantastic aesthetic. Smooth controls. Negatives: No storyline other than STEAM game trailer. Enemy corpses block projectiles & potentially weigh down player. Limited number of recovery items for high respawn-rate of enemies. Player required to backtrack to collect powerups hinders gameplay; annoying & useless. TL;DR game is worth 1/3 to 1/5 of its $15 price-tag. Fix the above issues & you'll have something worth selling at that price.
Super hard but strangely addictive (when I don't rage-quit - lol). I highly recommend playing this with the xbox controller. Great way to improve your reflexes! Some pretty interesting worlds and atmosphere - always looking forward to the next level.
väldigt svårt och utmanande men även väldigt roligt
if it looks like you would like it you would xD
Um dos mais belos e a trilha sonora é ótima. Jogabilidade boa e no começo é meio difícil pra se acostumar mas dá pra jogar.
Sinceramente quería probarlo porque me encantaba Furdiburb, y me llamó la atención que shaedo haya hecho un juego shmup, pero sinceramente es un desastre, la dificultad es 100% artificial donde los enemigos que matas respawnean a los 2 segundos, dejandote acorralado, lo recomiendo si te gusta sufrir o un reto hardcore :D
let's keep it simple: - I love the style and atmosphere of dread - the too fast spawnrates of enemies make this game less of a joy and more of an unfair challenge - it's not a game for everyone, but it's worth a short for fans of the genre as it is truely well made once accustomed to the rules of this set
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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