
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.9Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
阿米西亚和雨果来了,又一座城池要沦陷了。第一部可以说是天灾,第二部死这么多人纯是人祸,姐弟都上万助攻了还想往人多的地方跑,玩几个小时给我玩力竭了,姐姐莫名发动激昂,行事异常鲁莽,全靠卢克斯的神奇妙妙工具救。第一部冷静人格不知道哪去了,你之前天天跟老鼠打交道怎么到这吓得都快走不动路了,之前单人在鼠群中游龙,现在有同伴还隔一会就大叫吓死了怎么办,你都经历白鼠龙卷了还怕这?。还有他妈第一部逼格这么高怎么到这这么拉了,抚养权都被姐姐抢走了。而且这部大地图是不是有点太多了,直接过很容易过,但想多收集箱子就得反复拉扯,我是很讨厌,看着就累,可能有人喜欢吧。不知道后面还有什么逆天操作
从一代玩到这里。虽然雨果有时候挺淘气的,给我气的红温。但是我转念一想,他还这么小,没有成熟的观念,做事凭直觉。让人操心。反而贴近现实,被玛库拉选中,因为自己的身世,不像其他小盆友,可以慢慢长大,交朋友,从小没有玩伴,孤单的在自己的帐篷里,喝下各种难喝的药。控制不了自己的能力,导致害人。也会因此恨自己。姐姐从始至终贯彻陪伴,守护。真正的爱雨果。还有卢卡斯,梅莉,妈妈,还有因为帮助我们而死去的人。他们在这个时代被一笔带过,在充满瘟疫的时代,那一个人不是自私,卑鄙,傲慢的·。但他们坚守人性的本线。最后雨果选择牺牲自己成全这个世界。:“在你逝去的地方,充满了鸟语花香,你真的是交到了许多朋友阿。我和索菲亚要离开了,去找下一个携者与保护人。如果可以,希望下辈子我们还可以做一对普通的姐弟,快乐长大。” ----致坚强的阿米西亚和可爱的雨果
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情太冗长了,把后面的多余部分删掉会比较好。关卡设计极为单一,唯一可圈可点的就是剧情和对主角的刻画了,剧情依旧感人,我一开始玩第一代的时候也是不喜欢雨果,到现在我已经彻底爱上带娃了,雨果离开之后真的很舍不得。也就是画面比较震撼再加上老鼠还比较有创新吧。 海蝎子长得真是太美了,完全在我的审美点上好吧,就是人物刻画的太拉跨,一开始是大佬搞得挺神秘,到后来真的是好胆小,结果第三代怎么又成动作游戏了一路杀人 姐姐从第二代开始就变得癫狂,很多时候完全是为杀而杀,根本不是为了自己的生存,和一代的逃亡坚强生存下去的情绪完全不同,设计最好的角色就是卢卡斯,坚毅勇敢有担当头脑清醒,最后搀扶姐姐走出门梦境,并且在绝境下反应很快,一个比姐姐还小的小孩子能有这样的表现真的很优秀,卢卡斯的戏份真的是很多,很棒 总体来说如果是玩过一代的话还是比较推荐的,要是没有玩过的话剧情有点莫名其妙,感觉一直在躲和打打杀杀,有选择建议先玩一代,我认为一代比二代好一些
В техническом плане игра шагнула вперед. Каждая локация это услада для глаз Я из фоторежима не выходил Но Наиграл 4 часа от силы и дропнул Геймплейно это просто душно проходить. Из раза в раз толкни/найди/спрячься Разрабы увлеклись и растянули игровые сегменты Я не понимаю как в 26 году в это можно играть Пс супруга в кайф прошла.По отзывам можно увидеть что большая часть положительных отзывов оставлены женским полом. Мб от того что планка там ниже, тк количество пройденных проектов, как правило меньше и сравнивать тупо несчем.Так как конкретно эта игра ,в своем жанре, чуть ли не единсвенный представитель
I love how the dialogues and interactions are very lively, especially among my fav trio Amicia, Hugo, and Lucas (kudos to the VAs too). It really is making their personalities even feel more like real life person. And how they did well on characters' developments throughout every chapters are mesmerizing. The puzzles are kinda repetitive in certain areas but I found them really enjoyable to do over and over, thanks to alchemy stuff (my favorite) and the companions' skills mechanics. On top of that, the game's difficulty depends on what your gameplay style is. I found it really hard but satisfying to do stealth or no kill walkthrough and trying not to get caught while still wander over the map to search for collectibles. Overall a good and recommended AA game, if [spoiler] it weren't for the fact that the authors purposely killed my baby Hugo in the ending, [/spoiler] I'd give it 10/10.
A good, but not excellent, continuation of the first game. The locations have become even more beautiful, and the story still evokes emotions. In my opinion, the developers unnecessarily complicated the stealth: the game is still heavily story-driven, but it is no longer possible to move through a location at a fast pace while enjoying the scenery and the story on the first attempt. Don’t get me wrong, the stealth mechanics themselves are still primitive (which was more of a plus for me in the first game), but there are now many more enemies, so you simply have to sit in the bushes longer to adjust to their timings. There is also a certain feeling that some chapters drag on for too long: in my opinion, if the game had been shortened by a couple of hours, it would only have been better for it. Although the story is good overall and very rare in its own way, in some aspects the writers got a little too carried away and somewhat overdid it. In the end, I am still giving it a positive rating. If you are not familiar with the series, I recommend starting with the first game. If you like it, the second one will also leave a pleasant impression.
[h2]Overall - 8.5/10[/h2] A better game than the original in almost every way. If you played the first one this is a no brainer. [b]Completed in around 15.9 hours.[/b] [hr][/hr] This kid controlled armies of rats in the first game. Showed up in this one and forgot everything. Bro took a gap year and lost all his skills. And yet somehow watching a wave of rats the size of a small ocean chase you down is still the most intense thing in the game. Your legs will move before your brain does. [hr][/hr] [h2]Visuals - 9/10[/h2] Stunning. One of the best looking games out there and it shows throughout the whole experience. [h2]Story - 9/10[/h2] Sad, beautiful and hooks you immediately. Does not let go until the credits roll. The voice acting is great and the conversations between characters feel natural and genuine, which makes the whole journey hit even harder. Not going to say more than that. [h2]Gameplay & Controls - 8/10[/h2] Feels great especially during the chase scenes. The maps are better designed and give you more creative freedom to reach your destination your way. Enemies are a lot smarter than the original too. There was a moment where I kept starting fires with a prism and after a while they were all on high alert actively searching for whoever was playing tricks on them. Small detail but it made the world feel alive. [h2]Puzzles - 8/10[/h2] Great balance, not too hard and never feel out of place. [h2]Combat - 7/10[/h2] More of the same from the original with some improvements. The big enemy introductions and high pressure moments are good but wish there was more variety in enemy types and something more with the rats specifically. More boss battles like the original had would have gone a long way. [hr][/hr] [b]One thing worth noting:[/b] More of a story driven experience than a combat heavy one, so go in with that expectation and you will not be disappointed.
Un final triste pero vale la pena cada minuto!!! juegazo!!
The characters are all annoying and lecturing you all the time. "Don't kill this...", "Don't kill that...", yet the game offers constant upgrades to your weapons. I'll summarize the annoyance of the cast for you. -Hugo: This little ♥♥♥♥♥♥ is constantly complaining and I swear to God if I hear him say "Amicia, I'm scared !" once more I'm gonna throw him into a rat pit as I laugh in a loudly fashion. -Little Jimminy Cricket: This little nagging arsehole constantly berates and complains you not to kill people who are actively trying to harm you. I enjoyed luring him to the rats or fire to see him die. -Sophia: A walking advert for the studio's next game, which I wont be playing. tl:dr Throw the little nagging ♥♥♥♥♥♥ to the rats and THEN throw a fire urn into it to make sure.
Se eu tivesse que resumir A Plague Tale: Requiem, eu diria que é um daqueles jogos que você termina e fica alguns minutos olhando para a tela, sem vontade de começar outro. Não porque o gameplay seja revolucionário, mas porque a jornada deixa um peso emocional difícil de ignorar. Na minha visão de jogador, o jogo acerta em praticamente todos os pilares que se propõe. História A narrativa é o ponto mais forte. O primeiro jogo mostrava duas crianças tentando sobreviver. Em Requiem, a história deixa de ser apenas sobrevivência e passa a falar sobre aceitação, culpa, esperança e, principalmente, amor incondicional entre irmãos. Durante boa parte do jogo você acredita que existe uma solução. Que, depois de tanto sofrimento, Amicia e Hugo finalmente terão paz. O jogo alimenta essa esperança o tempo inteiro... justamente para mostrar que a vida nem sempre recompensa quem mais luta. Isso é cruel. E talvez seja exatamente por isso que a história funciona tão bem. Obrigado pro tudo Amicia, Hugo, Lucas, Sophia, Arnaud.. Minha nota como jogador História: 10/10 Personagens: 10/10 Trilha sonora: 10/10 Direção artística: 10/10 Gameplay: 9/10 Final: 10/10 Impacto emocional: 11/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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