
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.9Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game!!
THE ENDING HAD ME GAGGED...amazing game that is unfortunately horribly optimized
the atmosphere and the story is so captivating and immersive, the sling is a nice change from modern weapons and its so unique i have never seen anything like it in a game before! love to see what this studio has in their pockets.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An emotional rollercoaster. Bit too much whining for my taste. Not bad, though.
说实话整体游玩体验不好,动作有些僵硬没那么丝滑,而且“线性”感太强烈了,空气墙很多玩起来会觉得别扭拧巴。 其中我最受不了的就是主角一惊一乍的情绪,莫名其妙,像个低龄女婴,真的有点令我犯恶心。这游戏唯一的优点可能就是画面舒适,适合看不适合玩把。 这游戏的武器和攻击系统真尼玛蛋疼,手柄玩起来贼别手。 指引也是一坨,有些关卡为了难而难,根本不符合当时的游戏背景的人的逻辑,谁会设计那样的机关。 作为一款线性游戏挺一般的
昨晚(26年8月20)用PS5通了前作,续作来PC续航。 因为手柄瞄准确实费劲,特别是1代16章连续弓箭手那里,打了没有100次也有50次,续作劳资要高帧率+USB连DUAL SENSE DEGE好好体验,过不去时我打算降低难度和用键鼠瞄准代替,1代吃过的苦,2代我拒绝!!
bom
게임 정말 잘 만들었음
3D暈
Joguei este game em seu lançamento, lá no xbox e revisitando no pc lembrei do pq gostei tanto do game na época! Primeiramente, que salto gráfico! São paisagens e composições belíssimas, cenários de cair o queixo! A história, assim como da sua prequela, continua bem montada, são diversos momentos de tensão, terror, reviravoltas e bastante ação. Os personagens secundários tem participações bem esquecíveis, o brilho mesmo está na dupla principal, os dois irmãos tem uma química excelente, nos momentos em que a gameplay fica individual (sem o hulgo especificamente), você sente essa perda, e quando se reencontram, a sentimento de alívio é muito forte! O innocence tinha uma peso emocional grande, mas aqui sinto algo mais intenso, provavelmente também relacionado ao forte presságio de algo ruim na atmosfera do game, que é bem pesada. Infelizmente a gameplay continua basicamente a mesma de seu antecessor, com algumas pequenas adições, não gosto de como flui, fica repetitiva e cansativa, fui agressivo do inicio ao fim e mesmo assim não senti adrenalina quando claramente o jogo queria me entregar (falando exclusivamente do confronto com os humanos). O jogo tem um tempo até que generoso pra uma aventura menor focada em narrativa, zerei em 15h explorando e observando tudo daqueles lugares fantásticos.[spoiler]Pequeno desabafo: só eu queria a mãe do hulgo longe do filho? Além de parecer não se importar, não fez nada de bem pro garoto no jogo inteiro![/spoiler] Requiem melhora muito sobre seu antecessor, mesmo mantendo certos erros, no geral é uma evolução notável e bem agradável aos fãs. Super recomendo!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23M | 33.4K | 79% | $29.99 | |
| $22.9M | 42.1K | 94% | $19.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $23.2M | 265.9K | 98% | $4.99 | |
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 |