
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.4Kreviews | 91% | — | $22.9M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《瘟疫传说:安魂曲》通关随笔 这游戏是跟《瘟疫传说:无罪》一起买的,之前一直没空玩。最近刚有空,把无罪通了之后紧接着就打开了安魂曲。雨果身上的诅咒只是暂时压住了,不可能真的痊愈,这故事没完。结果这一玩也是断断续续,中间停了好几次,因为有些段落太压抑了,喘不过气。 先说画面,这代的美术已经不能用“好”来形容了。从普罗旺斯的金色田野到海岛上空的毒辣太阳,每一帧都像油画。尤其是光线穿过云层照在废墟上的时候,我经常停下来发呆。老鼠的规模比前作大了不止一个量级,有几场鼠潮的戏简直像在看灾难片,黑压压的鼠群像海浪一样打过来,我甚至能感觉到手柄在跟着震动。小厂做到这个程度,真的离谱。 玩法方面,阿米西亚这代多了弩和刀,战斗力比无罪强了不少。但战斗依然不是重点,弹药和材料卡得很死,逼着你用潜行和老鼠解决问题。解谜的核心还是点火、熄火、驱鼠,变化是有但不算大。很多玩家觉得玩法重复度高,这我承认。后期有些场景我甚至能猜到下一步要推什么箱子。但奇怪的是,我并没觉得烦躁,因为剧情的重量把这一切都盖过去了。你根本没心思去数“这个机关是不是见过了”,你只想知道雨果到底能不能好起来。 这代最狠的改动是雨果。他不再是那个只会躲在姐姐身后的孩子了,他开始主动使用和控制鼠群,甚至在某些桥段里成为主导。你看着一个五六岁的小孩被诅咒侵蚀,眼睛里全是恐惧和痛苦,那种无力感太真实了。阿米西亚的心态也在变,她从保护弟弟变成害怕弟弟,又因为害怕而产生杀意,然后再被愧疚淹没。这种矛盾的撕扯贯穿整个后半段,压得人喘不过气。 结局我不想剧透太细,但玩过的人都知道,那是一场不可避免的告别。最后那段路我几乎是含着眼泪走完的。阿米西亚抱着雨果的时候,我脑子里全是他俩在第一部里穿过森林、躲过追兵、在河边看萤火虫的画面。这游戏讲的是“放手”,但放手的代价太疼了。很多玩家对结局有争议,觉得太狠太绝望,但我觉得这是合理的。这故事从一开始就注定不会有个大团圆,雨果的悲剧不是编剧硬造的,是整个世界的残酷一点点累出来的。 通关后我关掉游戏,坐了很久。安魂曲的缺点很明显:优化一般,玩法陈旧,节奏有时候拖沓。但它带给我的情感冲击,是近几年所有游戏里最强的。它不讲英雄,不讲胜利,只讲一对姐弟如何在绝境里互相抓紧又不得不松开。如果你喜欢无罪,那安魂曲是必须玩的。如果你没玩过前作,建议先补一下,不然会错过太多。 安魂曲通了之后,等过段时间再把《共鸣:瘟疫传说传承》买了。说实话,我还需要缓缓,雨果的事还没消化完。一个五六岁的孩子,从第一次见到老鼠吓得躲进姐姐怀里,到最后被马库拉彻底吞噬、连人都做不成了,这中间经历了什么,只有玩过的人懂。阿米西亚从那个连杀一只兔子都要犹豫的女孩,变成最后亲手用投石索结束弟弟痛苦的人,她已经不是第一部的她了。这游戏不留情面,它把最坏的结果摆在你面前,然后问你:你能不能承受? 可它又是温柔的。因为雨果到最后都没有怪过姐姐,他知道姐姐做的一切都是为了他。他怕老鼠,但他更怕姐姐难过。这份爱太沉了,沉得我现在想起来还是难受。所以《共鸣》先不急着买,这游戏后劲太大,我得缓一缓。但它一定会在我的库里,因为这对姐弟的故事,我想看到最后。 安魂曲不是给死者听的,是给活着的人听的。愿所有在黑暗中挣扎的人,最终都能找到一点光。也愿雨果在另一个没有老鼠的世界里,能睡个好觉。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rats consume the light Siblings cling through endless suffering Hope demands a sacrifice
Надежда Депрессия Надежда Депрессия Большая надежда Большой ♥♥♥♥♥♥ Очень кинематографично Иногда душно по стелсу В остальном збс 9/10 чумных крыс
I absolutely love this game. They found a way for me at least to top the first one. I actually skipped ahead to their new release Resonance before playing this and was like hold on I am missing something here. So glad I did. I have not finished it yet, but one of my favorite games. I just love Alicia,s character so much. She is like a sweet little fireball that will destroy you with whatever she has around her. Although, maybe for the greater good she should have just let them take Hugo in the first one. I mean she is saving one person and letting the world get destroyed around her.
Fantastic story action game
就像是看了一场很长很长的电影,回味无穷。
Я не знаю що сказати
[h1]Superior a su predecesor en prácticamente todo: más visceral, mejor ritmo, mas intriga, mejor calidad de imagen, mejor combate.[/h1] Requiem logra mantener la intriga de principio a fin, el tono general es implacable y trágico, las interacciones entre los personajes tienen una carga humana tan bien ejecutada que el juego te empuja constantemente a querer seguir avanzando. Mis sección favorita respecto a trama es la de la isla y la cuna, es la cúspide del misterio en todo el juego y esta bien ubicado en el juego para mantener fresca la narrativa. En cuanto a jugabilidad amplía bien la fórmula del original, a pesar de tratarse de una aventura con fuerte peso narrativo, algunos dirían simulador de caminata, las herramientas de combate y su progresión crecen a buen ritmo, Existe la libertad para avanzar con sigilo estricto o con agresividad letal. El ritmo general se siente muy bien balanceado entre puzles de entorno, tensión y secuencias de acción guiada sin estancarse demasiado tiempo en una sola mecánica, evitando la fatiga que suelen generar otros referentes de acción y aventura (me viene a la mente Uncharted y Tomb Raider) En lo audiovisual, la banda sonora no es E33 pero es muy coherente y da una buena sensación de escala y peso dramático. Visualmente luce mejor que el anterior aunque la exigencia técnica es alta: mantener ajustes al máximo pasa factura al rendimiento incluso en hardware actual potente, es necesario personalizar la configuración y apoyarse en FSR (Balanceado o Rendimiento) para sostener la fluidez en las zonas más densas. A pesar de eso, la historia me hizo pasar este aspecto a un plano secundario que si bien no es ideal y debería mejorar habla bien de la narrativa. En conclusión es una mejora de la formula de Innocence. Lo compre en oferta pero en retrospectiva, no me habría molestado pagar el precio completo y jugarlo antes. Lo jugue en Bazzite con proton CachyOS 11 y estos parametros de lanzamiento [code] PROTON_PREFER_SDL=1 gamescope -w 3840 -h 2160 -W 3840 -H 2160 -f -r 60 --hdr-enabled -- %command% [/code] para poder mover a mi monitor secuandario (TV) con win+shift+flechas y que reconociera bien mi mando.
Im mixed on my feelings. I liked it, but i reeel like the gameplay and story, is very repetetive. You spend about the entire time sneaking, or running from something. I like the music and voice acting, i also do find the story cool. But i would not recomend this game at full price. However, if you want a game where you just sneak around constanly, this is perfect.
Continuação perfeita do primeiro jogo. FInal triste mas era o que esperava desde o começo. Graficamente o jogo é lindo, a trilha sonora parece que te joga pra dentro do game. Absurdo 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $22.9M | 33.1K | 86% | $29.99 | |
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| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 16.2K | 63% | $59.99 |