
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关之后我和剧情和解了 画面表现,大场面都是顶级水平,每一关都有前有绝景的意思,风景好到让我停下来看一会,从头到位都没有吝啬画面这一块,并且最后那段找雨果的场景也让我感觉有点艺术品的味道,加上与之契合的中世纪bgm,这段体验足以给十分 缺点也不少,大部分场景你根本猜不到哪边才是主线哪边是可探索区域,但凡你不小心开了主线的门,就不能回来,甚至回档都不行,这对一个舔图党来说很不友好,不过考虑到剧情玩法表现需要,到也能接受 再就是玩法方面,基本上就是纯潜行游戏,还有打火盆,爬墙,无非就是用特定材料的差别,解密也简单,属于是同质化严重,个人不太感冒潜行,更喜欢战斗爽、所以对我来说前期就是靠着画面玩下去的,到了中期拿到十字弩对我来说游戏才开始,直接开启一键扫荡模式😤😤😤 剧情就不多讲了,坚定为一群极端若智抢一个正太,基本上属于能猜到结局的那种,中间有几段看的我都掏出手机了,确实有点流汗,不过结尾收尾的还不错,也算是和解了 总之,满分十分在画面场景表现上能有满分水平,但是到了剧情上就见仁见智,跟美末一样争议少不了,玩法刚开始新鲜,基本上玩一点时间就腻了,后面无非就是重复一样的操作,综合来讲可以给到8.5分,完整体验完绝对值回票价。
Хорошое продолжение истории Амиции и Гуго которое всё также даёт тебе огромный спектр эмоций. Если Innocence была более тусклая и мрачная показывая мир во время войны и чумы, то Requiem сначала показывает светлые и красочные локации а после того как всё идёт к беде переходит на мрачные и тусклые.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cinematic master piece, Amazing sound track. story is legit worth alll the iffy gameplay idc the story is just wortth it PLAY INNOCENCE FIRST
[h2]RAT AGAIN[/h2] A great sequel to an already excellent game. Worth a try. 8/10 + Better graphics + Even better OSTs - I don't like the story, I feel the first game has more well rounded story - Chapter 11 onwards felt rushed and half-cooked - various segments have too much filler, which is unnecessary imo - more innovation should have been added in the gameplay
Rat boy 2
Very strong writing overall - story, characters & lore are awesome. Graphics are absolutely beautiful, the animations are a big step up from the original title. if you are a fan of stealth and story driven games, this is a no-brainer. 9/10
好玩....
A plague innocence oyunuyla kıyasladıqımda cidden bazı bölumlerin geçilmesi zor.A plague innocenci oynarken daha çok zevk almışdım.Hikayeyi bitireyim diye oynuyorum şimdilik
Overall: Absolutely not as good as Innocence. Visually striking but lacking significantly in gameplay and emotional appeal. This game is significantly less compelling than the first. The linearity of the first game has been exchanged with more open level designs, allowing you to take your own path to the goal. This doesn't work, however, paired with idiotic enemy AI and ridiculous lines-of-sight, and plenty of times ends up with the player completing the section without actually using any stealth. The "souvenir" system feels incredibly unrewarding and actually somewhat annoying when, paired with the open level design, I simply want to progress the area to get to the next piece of story and, not knowing which path truly leads forward, I end up taking a long-winded side path or puzzle with an obtuse solution just to be rewarded with a soulless bit of dialogue and a vector art thumbnail of a cutscene. While the environments, modelling and voice acting are all superb (minor gripe: I wish everybody didn't sound so blatantly british in the sequel), and the game is visually very striking, that's about where it ends as far as recommendability. The dialogue is completely oblivion-esque; characters don't feel like they're talking to each other as human beings, they're just spitting platitudinal one-liners more for the benefit of the audience than the person they're talking to, making most interactions feel compeltely stilted and robotic. The dynamics and relationships between the characters are completely forced, and there's no real substance behind any given person's motivation to assist the protagonists, aside from Mom and Lucas (who were in the first game). The story is bloated and repetitive, and as the characters' motivations to help each other are unclear, so too are their courses of action through the world. The scope of the story expands and so too does its complexity; the significance of all of the major complexity in the first game having to do with the "thresholds" or stages of Hugo's ascension could have been expounded upon, but instead the writers (or editors) opted for a storyline filled with new characters of no import and goals of no significance. I don't care about [spoiler]Arnaud[/spoiler], I don't care about [spoiler]Sophia[/spoiler], and I CERTAINLY don't gaf about the latter enough to play a whole third game about her that seemingly has nothing to do with anything that made the first game so good. The ultimate goal of [spoiler] getting to the island for the sake of a cure [/spoiler] returns absolutely nothing, and while it could be argued that this futility is the very catalyst that drives [spoiler] Amicia to finally kill Hugo, as she arguably should have done or allowed in the first place [/spoiler], this doesn't detract from the fact that this is a deeply unsatisfying method of elucidating that point. This could have been done gradually, through meaningful interactions, rather than a whole weird side quest [spoiler] on a cult island with weirdo leaders and a rat nest ground zero that tells us literally nothing about our characters or the world they live in, aside from some very heavy-handed environmental cues (like the giant rat's nest cave)[/spoiler]. Also, the entire segment where [spoiler] Amicia is searching for Aelia and echoing her thoughts and feelings as the dynastic protector feels completely unconvincing and made up on the spot. The fact that all of the skeletons of the killed soldiers and Aelia's final resting place lines up feels convenient, not earned[/spoiler]. Overall, this game felt much less focused than PTI, and it suffered a *lot* as a result. maybe buy it on sale, if you're REALLY into these games, but honestly if you want to save your money and have just as much fulfillment and closure for the end of the story after Innocence: >>> [spoiler] Amicia kills Hugo in the end, submitting to the fact that he will always be an existential threat while alive[/spoiler].
I wasn't sure how the sequel could be better than the first game but it was. At first it feels like more of the same but it builds into its own excellent story. It hooks you and you feel for Amicia and Hugo while the world around them creates a sense of horror that is unmatched. I've never been a big fan of stealth gameplay but there's enough interesting other things going on here that I enjoyed the game a lot. Compared to the first game I never really felt like I was managing resources, so it's a little less on the survival horror side than the first game. I also recommend the French voice acting. English is good too but I personally loved the French performances. It's great that you have several full voice performances to choose from. Asobo's engine is very impressive, this is graphically amazing and it runs well with minimal configuration on different hardware levels. You can play on Steam Deck and it works very well at 1440p on Steam Machine with medium settings.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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