
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.4Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这作相比一代容量玩法度景色均有具大变化,情感复杂 ,展现出真挚的友情和亲情联结。比一代哭哭啼啼好些,爬梯子也可以中途变向了。
Игра точно войдёт в топ 3 любимых игр, так играть на эмоциях в перенасыщенной игровой индустрии это надо уметь. Нам дают надежду на и каждый раз раз всё хуже и хуже. А конец это что то с чем то, и да я так понял "два зуба и правда помогли"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10 前期很多坐牢喂屎的地方,不少关卡基本等于强制潜行,还有很多细节可以打磨。 剧情真说不上好,很多地方莫名其妙。 还是推荐先玩前作。 结尾第一个演职员表出现的好突兀,连音乐都没有。
Я в восторге! Одновременно прекрасная и мрачная история, живые персонажи, которым сопереживаешь( что говорить,- в концовке я слезу пустил) Но есть один ГИГАНТСКИЙ МИНУС ( если честно из-за него я не хотел ставить положительную оценку, но в итоге склонился к положительной, так как мало игр , которые оставляют после себя такой эмоциональный осадок). Так вот, игра нахер вся забагована и засофтлочина, на каждом этапе , на каждой локации есть баг или софтлок, возврат к контрольной точке станет вашей любимой опцией. Но если в готовы такое пересилить, то вас ждет прекраснейшее приключение, которое точно не оставит вас равнодушным)
This game is fun.
Both games were on my pile-of-shame for a long time, finally played them back to back, so my subjective comments will include aspects of the first game, they belong together in my mind. Oh boy, was I not prepared for this experience. APT resonated with me on magnitudes I did not anticipate at all, considering also the fact that was so late to the party, just remembering them as those "medieval stealth games with the cool rat mechanics". These are absolutely beautiful games in their depiction of landscapes and locations in the historical medieval setting (France 1348) and in contrast to the beauty of the world deliver horrifying visions of death, war and ruin. The (voice) acting is fantastisc, the score is a piece of art in itself, the rats are an innovative and technically impressive game element and it all supports the storytelling which itself is interwoven with the gameplay mechanics to experience the journey of Amicia and her little brother Hugo on a sometimes painfully intense level of immersion. These games are not without flaws, by no means. Combat and stealth might provide frustrating moments for some, the skill system is not very fleshed out, some gameplay elements are under-used (esp. in Innocence). Amicia is no melee fighter but there are some arena-like encounters to overcome, which lead to much frantic running around while juggling the weapons dial. And sometimes the checkpoints in the stealth sections are too far apart. But all of those shortcomings did not play a big role for my personal play experience. A Plague Tale is a game about dark topics. War, death, the namegiving plague, the evil men do to other human beings, despair, sacrifice, and being constantly on the run in a hostile world. But then there are moments of hope, beauty, friendship, acts of human kindness, family bonds and siblinghood. You see this is not a objective pro/con review, playing through Requiem triggered something in me I would call a form of catharsis. I awed at beauty, I was horrified, I screamed in frustration and I cried... a lot. And yes, it might be that this is telling more about myself than about the quality of the game, but I know that this was a quite unique experience in my 30 years of gaming, and it will leave a mark. Thank you Asobo for creating these two gems! They will be forever in my heart. [i]“We will live. And we will heal. The scars... We keep them so that we don't forget. So that we can accept. Until they don't hurt anymore."[/i] - Amicia de Rune
人物比僵尸还僵
трогательно-эмоциональная игра, финал до слёз.
Honestly one of my favourite video game franchises. The gameplay is a good Last of Us-Esque stealth and action, but the story is incredible.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23M | 33.4K | 79% | $29.99 | |
| $23.2M | 265.9K | 98% | $4.99 | |
| $22.9M | 33.1K | 86% | $29.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $23.2M | 28.6K | 89% | $39.99 | |
| $22.8M | 47.1K | 90% | $20.99 |