
Medieval Trading & Transport with Physics-Based Items. Start as a Worthless Merchant and work your way up as you carefully handle your goods through a Medieval World!
Modeled estimate, not a reported figure. How we estimate →
About
Physics-based Inspired gameplay
Physical Inventory
Full control of items (Place them how you want, where you want)
Limited User Interface (No quest markers, Location Indicators)
Experience Item Loss as they break down due to collisions and careless handling
Weather can damage your goods
Survive by managing hunger, thirst, health, and stamina
Progress and afford better houses, higher quality carts, and horses to help you carry larger loads
A part of the fun is in the discovery of something new. Whether an area, shop, event, or even something as small as a road sign that helps you find your way!
The Game World - I am working hard to bring more elements of "life" and "depth" into the game as current features are also tested by those of you that play the Beta Version.
Consistent & Reliable gameplay - Physics games are quirky and a lot of adjustments are always being made.
Gets the bugs out - I handle these through the Discord Reporting (Link on Store Page or In Game) as soon as possible with a ticket system so you can stay up-to-date on your issue's progress.
Thank you for taking the time to visit and I look forward to providing you with a great product and fun challenge!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not fun after the first few hours. Check all the other positive reviews: They have played for 3-4 hours and never touched the game again. Such is the case for if you yourself will buy this game. The concept of a walking simulator isn't terrible but it just isn't worth £8.50 to walk between a couple of locations with no other gameplay mechanics than a tedious collecting system of herbs/mushrooms in the wild. There's also a trading stall mechanic that just isn't worth caring about as well as furniture but it's really just not my type of game. And clearly, it's nobody else's either based on the reviews. Don't buy the game if you'll get bored of walking. Because that's what the game is for 90% of it.
Do you remember how, in Skyrim, when you're designing your house and you had to VERY CAREFULLY move every little item because one slip of the mouse sent them all flying and then, when you returned to your house the next time, they were all over the floor anyway? Add a stamina meter that goes down the longer you hold an item and then make the house a physics object you have to move through the world and you have this game. I wanted to like it. I really did. I wanted a nice, chill, walk from point A to point B merchant simulator. What I GOT was an infuriatingly janky physics engine that results in me spending 4 hours to walk one km because ♥♥♥♥ falls out of my wagon every 10 steps and I have to sit down and rest for 30 seconds after each item gets put in because I'm too tired to lift it up again. And then I reach a hill that I simply cannot scale (forget going up at a zig-zag) and I have to empty the entire cart out, carry each item to the top of the hill individually, bring the cart up, and spend another half hour trying to load it up again. It's just SO frustrating. And that's when the physics "works". My most recent play session (and the one that finally convinced me to leave a review) ended with me loading the entire wagon up for 15 minutes and then everything literally just FLYING out in all directions. It's one of the few times I've ever legitimately rage-quit a game. There's a whole laundry list of things that I think would be minor improvements (mostly) that would make things better. A better physics engine where stuff didn't vibrate and explode every so often, a way to rotate objects in a coherent way instead of on some bizarre 45-degree plane that, itself, rotates, the ability to pull your cart a bit better, the cart itself not catching on the ground, the wheel brake engaging by default when you detach from your cart so it doesn't roll into the ocean and become unrecoverable while you frantically try to catch up and press E on JUST the right spot like you're hitting the X on a mobile ad, the lack of a meter that depletes as you try and pack your damn cart up and forcing you to keep having timeouts that double the length of an already abysmally long time standing in one spot slowly lifting items into a cart. I don't know. Maybe this just isn't the game for me at all. Maybe I'm not the intended audience, though I can't imagine who would be at this stage. Maybe in the future some of these problems will be addressed. At the time of writing this is an Early Access game and I'm sure that coding a physics engine from scratch is no easy task. So, as frustrated as I am with this game, I don't want to downplay those caveats. I also don't want to discourage the dev(s) from continuing it. But I really feel like, until the physics engine is working smoother, all other content and updates should be secondary. This is like adding more content to a Platformer where your jump command only works 40% of the time and, even when it does, it's a random height. Without that core foundation, the rest is irrelevant. I will most likely come back to it in the future and see how it's doing. I hope, at that point, I will be able to change my review, but only time will tell.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game rubs my autism just right.
This game has so much potential and already satisfies that certain little itch you get to just do something peaceful and simple. The developer genuinely takes into account what their community is saying and their love and care for the game shows in the world that you meander through. The small details, homey atmosphere, and quirky graphics make the game peaceful and so easy to get lost in.
I absolutely love this game! The game has a lot of charm and you can tell that a lot of care goes into it. It's been super easy to get invested in. I'm glad that I found it and am excited to see how it continues to grow. The devs are also really active and it's cool being part of the community in Discord! Definitely worth checking out!
good game
good game. it's a little too early to properly criticize it but the concept is great! only thing it needs is more of it. right now after about two hours you've kind of done everything you can do
Fix the permit system to travel from town to town. I have a permit, travel to another town, half way there it expires and im charged extra. Try to walk to the magistrate from the middle of kings road after being charged more, they stop me and charge me again saying I dont have a permit. I continue the same way, run across another guard. Charged again for no permit.... Needless to say, game ruining. Left a terrible taste in my mouth. This glitch just cost me all the money ive made in the last hour of gameplay. Would no recommend buying it until they iron out some more issues.
first the cons physics elements i fine are pretty annoying. i wish the player character had a menu for inventory, and equpiables cause manually using this stuff is annoying.. but pros . scratches the itch for a merchant sim where you have to explore. money is easy to make . very fun. i hope the dev keeps adding things
Very relaxing, apart from all the things that slowly make you increasingly more angry
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3K | 357 | 88% | $13.99 | |
| $187.3K | 455 | 74% | $14.99 | |
| $187.2K | 219 | 68% | $39.99 | |
| $187.3K | 2.6K | 80% | $2.99 | |
| $187.3K | 600 | 85% | $19.99 | |
| $187.1K | 594 | 83% | $9.61 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $205 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| $9.4M | 19.1K | 94% | $14.99 | |
| $14.8K | 37 | 89% | $16.99 | |
| $13.7K | 55 | 89% | $6.99 | |
| — | 24 | 0% | — |