No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Make hits. Make enemies. Make rent. Your shift starts at eight. Your rival just dropped a single. Your bank balance would prefer you stayed out of the studio. Welcome to A-List, a pop-star career RPG where every week is another shot at becoming somebody. Start at eighteen with $2,000, 150 Fans and a barista job. You have 22 years to become the artist everyone has an opinion about. ONE WEEK. BIG DECISIONS. • Work a shift, train your voice, or spend your Energy in the studio. Fame is the dream. Rent is the first boss. • Balance cash, Energy, Fans and Prestige. A glamorous career still has an unglamorous budget. BUILD YOUR SOUND • Record singles and albums and name every track. • Cut tracks in your starter booth, unlock the upgraded studio at B-List, and earn Gold, Platinum and Diamond plaques. • Sign with a label or stay independent. Advances recoup. Publishing is forever. CHASE THE STARLIGHT 100 • Follow every debut, climb and peak on the fictional Starlight 100 and 200. • Your rival, Ava Darlin or Drake Burgess, climbs the charts alongside you and counter-drops when your feud heats up. • Reach 5,000,000 Fans and A-List status. Then chase Icon. BECOME THE HEADLINE • The Hollywood Ledger, Pop Pulse and The Daily Dirt: three fictional outlets with very different opinions about you. • Every choice prints a headline. Some of them you'll frame. FROM CLUBS TO STADIUMS • Book tours from clubs to stadiums and watch the box office. • A sold-out night and a profitable one are not always the same night. THE STARLIGHT MUSIC AWARDS • Walk the red carpet and watch the envelopes open one at a time. • Build a trophy shelf that remembers the years you made your mark. UNFOLD IT ON IPHONE DUO • Open iPhone Duo and A-List becomes a two-pane Command Center: your career on one side, the charts and press reacting on the other. • It re-flows live as you unfold, and every feature works folded or open. NOTHING FOR SALE No ads. No in-app purchases. No tracking. Plays offline. Built natively for iPhone in Swift 6. Your name belongs on the marquee. Start your climb.
A-List: Pop Star RPG price history
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.