
──We cannot choose in this unfair world.The rich boy stuck in his never changing daily life...The fierce girl struggling for survival...Two people in totally opposite positions in life.In the face of confusion and the choices before them, what will they find...?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.7Kreviews | 93% | — | $412.1K |
| $19.99 | 85ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
红评主要原因是流程实在太短,原价建议慎重 [spoiler] 作为疯女人文学是合格的,但是把一个走投无路的女青年绑一个存款20万的打工青年说成左翼社会故事还是有点太夸张了。虽然简中社区普遍对这种角色缺乏同情,但是只是聊了一下贫富差距就反而抬高了两个层次获得不少好评多少有点咄咄怪事,被以这个理由骗来玩的我多少有点失望了 [/spoiler]
讚
短篇AVG 故事很發人省思 社會壓力下的無力感 從對話的文本就能很深刻的體會到人物的心境 配音也相當棒 真的是非常好的一部作品
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Russian*languages with full audio support
| $8.99−40% |
| 33ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
Really good story. It's all about perspective. No one wants to do something bad, but everyone wants the best for themselves; its just sometimes whats good for us might not be good for others.
还挺好玩的
Great art. Great OST. Decent story. Stockholm Syndrome. Unfortunately, I couldn't figure out how to unlock the "new" ending, but it's still a good, short rainy weekend VN.
"A light in the Dark" - визуальная новелла которая поднимает сложные, приземленные и по-настоящему болезненные темы, заставляя не просто следить за происходящим, а буквально проживать все вместе с героями, осознавая разные статусы социального неравенства. Нам показывают только 3х персонажей. 1. Главный герой - он богатый парень, несмотря на свой статус, он чувствует себя одиноким и отчужденным и не видит особого смысла в своей благополучной, но пустой жизни. 2. Девушка, которая со своим сообщником похищает нашего главного героя. Она выросла в нищете, так скажем в низах общества, замкнута и ожесточена и пошла на преступления чтоб спасти тех, кто ей дорог. 3. Младшая сестра девушки, светлая невинная и хрупкая девочка. Которая является главным лучиком света и мотивации для своей старшей сестры. Но, отдельно и больше всего мне хочется выделить музыкальное сопровождение от композитора Yui Han (вроде как он). Саундтрек здесь потрясающий: он мастерски балансирует между моментами жесткого, давящего напряжения и невероятно нежными, меланхоличными мелодиями. Музыка идеально подчеркивает контраст между безысходностью ситуации проблесками человеческого тепла, когда показывают взаимоотношения между сестрами. Очень приятно было просто наблюдать за приятным визуально нарисованными персонажами и просто слушать музыкальную композицию.
A Light in the Dark is a tightly focused narrative experience developed by CreSpirit, STORIA, and Narrator, and published by Sekai Project. It is a visual novel that places emotional tension, moral ambiguity, and character psychology above spectacle, delivering a story that is intimate, unsettling, and surprisingly reflective despite its relatively compact scope. Rather than leaning on romance clichés or elaborate fantasy worlds, the game grounds itself in a realistic and uncomfortable situation, asking players to engage with its themes through careful choices and close observation. The story begins in a moment of vulnerability, as the protagonist Hao-Chen Jiang awakens bound and imprisoned, stripped of the privilege and security that once defined his life. His captor, a young woman driven by desperation rather than malice, immediately challenges his assumptions about power, wealth, and control. What follows is not a straightforward escape narrative, but a slow and often tense exchange between two individuals forced into an uneasy relationship by circumstance. The writing excels at allowing this dynamic to unfold gradually, revealing motivations and emotional fractures through dialogue rather than exposition. As conversations deepen, the initial roles of victim and villain blur, creating a narrative that resists simple moral categorization. Player agency plays a crucial role in shaping this experience. At key moments, players must decide how Hao-Chen responds—whether with defiance, empathy, manipulation, or restraint—and these choices ripple outward in meaningful ways. The game avoids the illusion of choice common in some visual novels; decisions can and do lead to dramatically different outcomes, including premature endings that reinforce the danger of misjudgment. An observation mechanic encourages players to examine their surroundings carefully, uncovering details that may open new dialogue options or alter future interactions. This reinforces the sense that survival depends not just on what is said, but on what is noticed and understood. A stamina system further intensifies the tension by imposing limits on how many actions can be taken, subtly reminding players that physical and mental endurance are finite. This mechanic integrates seamlessly into the narrative, making every choice feel costly and deliberate. Rather than acting as a traditional game-like resource, stamina functions as a narrative pressure tool, heightening the stakes and reinforcing Hao-Chen’s vulnerability. The result is a pacing that feels controlled and purposeful, ensuring that even quieter moments carry emotional weight. Visually, A Light in the Dark adopts a restrained but effective presentation. Character sprites are expressive enough to convey subtle emotional shifts, and carefully placed CG illustrations punctuate pivotal scenes with added impact. Backgrounds are limited in number but thoughtfully composed, emphasizing confinement and isolation rather than environmental variety. The soundtrack complements this atmosphere with understated, melancholic pieces that support the emotional tone without overwhelming it. Although the game lacks voice acting, the quality of the writing and localization ensures that dialogue flows naturally, allowing players to remain immersed without distraction. One of the game’s greatest strengths lies in its thematic ambition. It explores socioeconomic disparity, the assumptions people make based on status, and the fragile line between compassion and self-preservation. These themes are not delivered through lectures or overt messaging, but through lived interaction, allowing players to experience discomfort and empathy organically. The narrative also acknowledges the psychological toll of fear and confinement, portraying both characters as flawed and human rather than symbolic stand-ins for abstract ideas. The relatively short length of a single playthrough works in the game’s favor, keeping the story focused and free of unnecessary padding. Multiple endings encourage replay, not for completion’s sake, but to better understand the characters and the consequences of different approaches. Some endings are abrupt or bleak, underscoring the reality that not every situation can be resolved cleanly. While players seeking long-form epics may find the experience brief, those who value narrative density and emotional impact will likely appreciate its concision. Ultimately, A Light in the Dark stands out as a visual novel that trusts its audience to engage thoughtfully with its material. It offers no easy answers and no guaranteed happy resolutions, instead presenting a tense human drama shaped by choice, perception, and empathy. For players drawn to narrative-driven games that explore uncomfortable situations with maturity and restraint, it delivers a compelling and memorable experience that lingers well beyond its final scene. Rating: 9/10
劇情很吃三觀和共鳴,對我而言我很喜歡 被貼標籤 這一句話,以前學生時期因為同儕之中較為省錢那位,也被貼上 窮 標籤,在遇到某些金錢事務或者物品不見,第一時間質疑砲火我會第一線被砲轟,所以劇情裡我能體諒歧視感受,甚至同情犯罪者的"思想",但是綁架BAD 然後遊戲UI交互設計很糟糕,選項設計限時、打開筆記有機率無法按選項BUG、行動限制、沒有快速存檔讀檔,反正我覺得這遊戲UI交互設計真的欣賞不來,沒有想破多結局的心力,整體來說還是不錯的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $412.1K | 2.3K | 92% | $17.99 | |
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| $411.8K | 700 | 79% | $24.99 | |
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| $412.4K | 579 | 79% | $19.99 | |
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