
RPG with intergenerational respawn mechanic: If you die you continue to play as one of your children. The gameplay is focused on dating and stealth.
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A 2D RPG with an intergenerational respawn mechanic, where whenever you die you continue to play as one of your children or siblings.
Explore a world containing a city with 5 different families, a forest, and a dungeon.
Seduce women by dodging undertale-like bullet patterns. Make sure to not confuse the women with the traps.
Stealthily sneak past her parents at night in her house to get to her room and create a child.
Level up the genetic stats of your characters over multiple generations. Women with higher stats are usually harder to date, because other admirers get in the way.
Let your characters heroically die in battle, fighting goblins in the forest, to rescue women with particularly high stats.
If you are superstitious, you can sacrifice your first-born son to Baal, although it's unclear whether that does anything.
Find and seduce the mermaid to unlock a dungeon filled with dangerous monsters. Conquer the dungeon to beat the game.
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Languages: English**languages with full audio support
Reviews
The idea of the player's character actually dying irreversibly is quite unique and fun. One continues to play as a descendant of the original character if one previously managed to have children by seducing women. This mechanic forces one to make plans and strategies spanning multiple generations. (kinda reminds me of the board game 'SmallWorld' where you purposefully give up on your own civilization to continue with a new better one). Some more emotional attachement to the characters we play and more individual personalities would be very cool. Nonetheless 'A Hundred Years of Love and Death' is already very fun and has some intriguing new concepts.
I really like the idea of the game most probably the undertale style seducing mechanic. maybe it would be cool if something skill based like that would be implemented for fighting. Other than that I also feel like day and night are a bit short, especially night time where I often had some troubles to get to the room, just because the way was too long. A big issue I have is that saving doesnt seem to work, I close it with the save and quit button but I cant use the continue button on my save slot. might be a linux issue tho not sure
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In a world of MS Paint, a mermaid who loves NTR renders your X chromosome inert. And now you voyage to a land beyond the colors of time, where Godot renders everything in 8-bit and you and your descendants spend their days hitting on chicks and breaking into their homes so you can become the king of deadbeat dads. All in a vain attempt to ask said mermaid nicely to let your progeny not be the prototypical ugly bastard trope in hentai. It's an interesting idea executed rather poorly because everyone and their uncle sprints like a cheetah compared to your muppet-looking turtle ass and the main mechanic is essentially Dollar General [i]Deltarune[/i] combat. And while this is one of the rare instances of a Godot game which does not scream at me for having a Nvidia GPU, it's still more hideous than my 4/10-lookin' ass. Speaking of, 4/10. Again, it's an interesting idea and one I kind of want to take a swing at. But ♥♥♥♥♥♥♥♥♥, not everything has to have Best Value [i]Undertale[/i] gameplay mechanics. I'm as sick of that as I am people calling twin stick shooters and metroidvanias roguelikes. At least the dev didn't do that, as permadeath isn't exclusive to the genre. Yes, not a roguelike. Does have permadeath though.
Nesiller arası yeniden canlanma mekaniğine sahip RPG: Ölürseniz, çocuklarınızdan biri olarak oynamaya devam edersiniz. Oyun, flört ve gizliliğe odaklanıyor.
thank you for capturing in such detail the experience of talking to a woman. i will make frequent use of these skills in my everyday life.
Oh that game Idea is very cool! Looking forward getting more time into that game. Thanks for sharing this neat game with us!
"A Hundred Years of Love and Death" is a truly, painfully badly made game where the developer was apparently obsessed with the "your kids take over if you die" mechanic, but there's no realism here where the kids more likely put you in a retirement home and never call you again. It's a weird (and failed) attempt to make a mashup of Deltarune, dating sims, and cringey e-book fanfiction RPG writing where the focus is less on doing good old honest RPG monster bashing and is more about getting laid. At least the developer has a vivid imagination. All of this is implemented awfully... I have a very low opinion of RPG Maker asset flips, they're some of the worst garbage on Steam, and this makes your average RPG Maker asset flip look like Baldur's Gate 3. The amateur pixelcrap visual presentation here at best could have been an attempt to use "retro" as a crutch, a weak excuse to avoid admitting the developer wasn't capable of doing the job of a game developer this decade and creating cutting edge, high quality 3D visuals. While a lack of skill or funding is the explanation for this failure, it's no excuse. The end result of this incompetence is a game that looks dramatically inferior to professionally developed games. Terraria and Undertale succeeded [i]despite[/i] looking crap, not [i]because[/i] they look crap. The graphics here are particularly awful, laughably bad pixelcrap assets that were probably slapped together with MS-Paint, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free game, this couldn't find an audience. With a peak of [b]only 3 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher quality alternatives on Steam. Finally, I write these reviews to try help people navigate the thousands of games on Steam so they don't waste time on low quality products. There's over 140,000 games on Steam... Steam Direct is allowing an influx of around 40-50 new games [i]every day![/i]. If you think I'm wrong about this one, go ahead and add it to your library, download it, install it, play it and see for yourself. Maybe you'll come to agree with me after wasting your time. Either way, consider writing your own reviews too. I'm just glad if my review helps give gamers enough info to make a better informed choice.
A chill game to enjoy and have a laugh xD
A fun game with slightly questionable morale!
You just breed endless minions to kill one houses parents and then get green eyes. And then you do that again for like 20 minutes. And they you get seen by Karthok and instantly die. I played this game for 2.8 hours and would rather be tortured repeatedly for two days instead of boot it up again.