
A brutal murder has taken place. To that, you find yourself investigating what has happened through cameras set up in the house. Upon investigating you find yourself determining that not everything is as it seems. In the end, you are faced with an important decision to truly understand what happened to the girls with the fabric face.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not as good as Inside Depth 6 but it's an older game. Scares were kinda weak. I got it on sale which is okay.
A nice short horror game. The story isn’t anything extraordinary, but it’s still engaging enough to make you want to see how it continues. The puzzles are well done, and so are the atmosphere and the environments. I also liked the design of the house, even if it is the typical horror house setting. What I especially appreciated was the use of jumpscares. There are hardly any unnecessary shock moments, everything feels well placed and intentional. There are four different endings, which is interesting, but replaying the game quickly becomes repetitive since not much actually changes. Still, for the price and considering it’s the developer’s first game, I can definitely recommend it to anyone.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6K | 98 | 96% | $4.99 | |
| $10.6K | 54 | 91% | $9.99 | |
| $10.6K | 71 | 72% | $9.99 | |
| $10.6K | 128 | 92% | $3.99 | |
| $10.6K | 95 | 92% | $5.99 | |
| $10.6K | 124 | 73% | $4.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $466.4K | 1.1K | 95% | $19.99 | |
| $217.8K | 1.8K | 81% | $6.99 | |
| $123.6K | 347 | 76% | $19.99 | |
| $140.8K | 573 | 94% | $9.99 | |
| $104.4K | 987 | 85% | $4.99 | |
| $87.9K | 326 | 81% | $6.99 |
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bih freaky asl
This game is SO broken, I should of known when I saw the Papyrus font - but ignoring my GD degree, I bought and played the game. I can't get past the first 5m of the game because I can't fit back out of the tunnel after I took off the 3 boards from the tunnel in the room with the safe.
A Girls Fabric Face is a short first-person psychological horror game that combines exploration, mystery, puzzle solving, and carefully timed scares within the confines of an abandoned house. Developed by Stanislaw Truchowski and published by TurnVex, it centers on a disturbing case involving three murdered girls and a property surrounded by unanswered questions. The player follows Anna, a curious 16-year-old who decides to investigate the location herself. What initially resembles an amateur attempt to uncover the truth quickly becomes something considerably more unsettling as strange occurrences begin challenging any ordinary explanation for the murders. Much of the experience depends on atmosphere rather than combat. Entering the house creates an immediate sense of isolation, and the game gradually increases tension through darkness, environmental sounds, confined spaces, and uncertainty about what may happen next. Anna can place cameras around the property, introducing an observational element to the investigation while reinforcing the uncomfortable feeling that the house needs to be watched. Exploration requires paying attention to the surroundings, interacting with objects, discovering clues, and completing puzzles. Jump scares and sudden visual effects are present, including flashing imagery, but they work alongside the broader psychological tension rather than representing the game's entire approach to horror. The mystery provides a useful reason to continue exploring beyond simply surviving the next frightening encounter. Information discovered around the house gradually changes the player's understanding of the three girls and the circumstances surrounding their deaths. The mysterious fabric face becomes an important part of the unfolding story, while supernatural implications increasingly blur the boundary between an ordinary crime and something far more disturbing. Because the campaign is deliberately brief, the narrative moves relatively quickly and does not have enough time to develop every character or concept extensively. Nevertheless, the compact structure prevents the central mystery from becoming unnecessarily stretched. A normal playthrough can be completed in approximately 30 to 45 minutes, making this considerably shorter than a conventional horror adventure. There is no traditional saving system, as the game is designed to be experienced from beginning to end in one session. That decision helps maintain continuity and tension, although it can also be inconvenient for players who need to stop unexpectedly. Fortunately, the limited runtime means starting again is not an enormous commitment. The format works especially well for players who enjoy concentrated indie horror experiences that can deliver a complete story without demanding several evenings of play. Replay value is provided by four different endings, secrets, puzzles, an Easter egg, and nine Steam achievements. Reaching every conclusion and uncovering everything can push the total playtime beyond the length of a single run. Multiple endings also give greater importance to the decisions made as the mystery reaches its conclusion. Replaying naturally reduces some of the initial fear because the player already knows where certain events occur, but subsequent attempts can instead focus on finding overlooked details and determining the requirements for alternative outcomes. Presentation reflects the game's small-scale independent production. Environments and visual effects are functional rather than technically extravagant, and some aspects can feel rough compared with larger horror releases. Its effectiveness comes primarily from how those assets are used. Dim lighting, uncomfortable rooms, silence, environmental noises, and sudden disruptions create an oppressive mood without requiring elaborate cinematic sequences. Audio is particularly valuable in establishing uncertainty, making headphones a worthwhile choice for players who want the strongest possible atmosphere. The gameplay remains straightforward enough that the mystery and horror stay at the center of attention. It does not attempt to become an action game or overwhelm the player with complicated systems. Instead, interacting with the environment, observing suspicious activity, solving relatively accessible puzzles, and searching for clues provide the mechanical foundation. This simplicity makes the game easy to understand, although players seeking complex puzzles, extensive exploration, sophisticated combat, or a lengthy progression system will find its scope limited. Steam Deck compatibility is less certain. The game does not have an official Steam Deck compatibility rating confirming it as Verified or Playable. As an older Windows-focused indie release, it should therefore be treated as having unverified Steam Deck support rather than guaranteed compatibility. Proton may allow it to run, but controller behavior, interface interaction, performance, or other functionality can vary. Players purchasing specifically for Steam Deck should expect that additional configuration or experimentation could potentially be necessary. Overall, A Girls Fabric Face works best as a compact supernatural mystery designed to produce tension quickly and conclude before its relatively simple mechanics become repetitive. Its short runtime, absence of manual saving, modest production values, and reliance on jump scares will not appeal equally to everyone, but the four endings and hidden elements give curious players reasons to return. The combination of investigation, camera placement, environmental puzzles, disturbing imagery, and an increasingly strange murder mystery gives the game a recognizable identity among smaller psychological horror titles. For players who enjoy brief indie horror adventures that can be completed in a single sitting while still offering alternative conclusions, it provides an appropriately unsettling experience. Rating: 7/10
não entendi foi nada
네 안녕하세요 구독자 여러분! 저는 오늘 폐가체험을 하러 현장에 나와있습니다~! 오늘 돌아볼 집은 으스스한 소문이 무성한 2층 주택인데요~ 우선 카메라를 설치해 보겠습니다~! 과연 제 카메라가 이상현상을 포착할 수 있을까요? 기대가 되신다면 구독과 좋아요, 알림설정! 부탁드립니다! 저의 오늘 취침 장소는 바로 여기 2층 욕실 앞입니다! 과연 뭐가 나올지 두근두근한데요, 잠시 광고 보고 오시겠습니다!
Pretty good game. Engaging.
kravina
i lost and no idea at all all i see is solving thing what with my face Mr K playing this game is like eating a bowl of coriander without any reason. i managed to complete this game, but i'm as clueless as before i started the game.
Selling now
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Players by region
Where this game's players are, estimated from review languages.