
Enter Evil Nun's nightmare. Trapped in a cursed school, escape from Sister Madeline. She's cunning, searching every corner, luring and talking to you depending on your actions. Solve puzzles, craft items, and uncover the mystery in this horror game with different escape routes.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 95% | — | $466.4K |
| $8.99−55% | 478ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vraiment très déçu et du mal à comprendre les avis positifs sur le jeu ! Je peux comprendre qu'on aime ou non, mais personne ne parle des aspects négatifs du jeu qui, hélas pour moi, ont fait que je n'ai pas du tout accroché, mais aussi des divers bugs du jeu :/ Premièrement, on arrive en jeu, une mini-intro pas du tout réaliste ; désolé, mais on devrait mourir direct (on joue un enfant, pas Superman, et le pire, c'est que ça arrive de nouveau plusieurs fois), puis zéro tutoriel. Je suis morte en exactement 10 secondes en facile parce que j'ai juste voulu reposer un objet, mais ne sachant pas comment faire sans le lancer, bah, j'ai fait du bruit (Note : on ne peut hélas pas reposer doucement un objet pris par erreur.). De plus, apparemment, en mode facile ou fantôme, la nonne est censée prier pendant 60 secondes pour vous laisser plus de temps ; hélas, c'est souvent bugué et donc, bah, on n'a pas ce temps-là. Pareil, on débarque en jeu et là, on a trois quêtes données sans raison qui nous parlent de fusible, de boîte à cookies, etc. Mais ça sort de nulle part ! Un message disant, « Je ferait mieux de visiter l'endroit discrètement » aurait été mieux et, une fois qu'on entre dans la salle où se trouve la boîte à fusibles par exemple, là avoir la quête. Les énigmes sont super difficiles ; de ce fait, on aimerait pouvoir chercher, mais on ne peut pas, la nonne est toujours collée à nous, même une fois qu'on traverse le pont, aucun répit et donc aucun rythme au jeu. J'aurais vraiment préféré du jeu scénarisé où il y a des périodes stressantes et d'autres calmes. Pareil, en facile, on vous dit « vous faites moins de bruit », bah, je n'imagine pas en normal, parce que là, on ne peut pas ouvrir une porte en étant accroupie sans être repéré direct, du coup, ça finit en « ont cours tout le temps » parce que ça fait autant de bruit x) J'avoue que pour le prix et au vu des revues, je m'attendais à bien mieux. C'est rare que je sois aussi déçu, surtout que graphiquement, il est top, le fait qu'il y ait plusieurs fins donne de la rejouabilité ; les personnages, durs à dire, je dirais qu'ils sont ternes et plats, mais peut-être faut-il réussir à aller plus loin. Je suis contente de l'avoir eu en promo sincèrement, après j'ai l'impression qu'il faut peut-être avoir joué au ancien sur téléphone pour comprendre sans tuto et avoir une certaine nostalgie pour vraiment kiffer, je ne sais pas. Mais bon au moins se laisser mourir pour avoir deux fins assez drôles et lugubres aura été sympa, c'est déjà ça. 8/20
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Russian*languages with full audio support
| $19.99 |
| 135ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра! Особенно если вы до этого играли в мобильную версию Evil nun, то заметите огромную разницу. У игры отличная атмосфера, крутая графика, сюжет, а также саундтреки. Рекомендую.
What the hell man this game runs ♥♥♥♥ Even at low and heck I even set the resolution at 720p and still runs ♥♥♥♥♥♥♥♥ I want a refund
это просто потресающая игра. геймплей просто имбовый, графика вообще мед. ачивки тут не сложные, даже на экстриме. ведь монашка даже на экстриме передвигается по медленее гг. а со временем уже игру понимаешь лучше чем себя. это одна из самых лучших игр в которую я играл и проходил на все достяжение. но игра безумно требовательная так что даже на не плохом игровом пк она скорее всего не потенят, но это все равно того стоит, локации проделаны очень хорошо. игра партирована с мобилы. но партирована шикарно. и на много лучше превзашла мобайл версию. мне кажется эта одна из самых лучших инди игр вообще. у меня еще не от одной игры не было столько эмоций чем у этой.
Меня били молотком, я бежала искать предметы, меня сбил грузовик, я бежала искать предметы, я упала с крыши, я поймала на лету ключ
Графика игры просто шик, она выглядит как реальная, а стоит совсем недорого, единственная глава которая на мой взгляд лишняя это лабиринт
Evil Nun: The Broken Mask takes the familiar premise of escaping a relentless supernatural pursuer and expands it into a polished survival horror experience that emphasizes tension, exploration, and clever problem-solving. Developed by Keplerians together with Carlos Coronado and published by Keplerians, the game reimagines the well-known Evil Nun universe with a much larger scope, delivering a standalone adventure that feels far more ambitious than its mobile origins. Instead of relying exclusively on sudden scares, it steadily builds suspense by placing players in a sprawling, mysterious school where every hallway, classroom, and hidden chamber may conceal either a clue or a deadly encounter. The story unfolds inside the eerie Eagle Junior High School, a place that outwardly resembles a religious boarding institution but hides disturbing secrets beneath its aging walls. Players awaken trapped within the facility, where the terrifying Sister Madeline patrols relentlessly with her signature oversized hammer. Every objective revolves around finding ways to survive, uncovering the school's unsettling history, and ultimately escaping before becoming another victim. Environmental storytelling gradually reveals the dark events surrounding the institution, encouraging players to investigate every accessible area while piecing together fragments of the narrative. Exploration serves as one of the game's strongest pillars. The school is surprisingly expansive, featuring interconnected sections, hidden rooms, secret tunnels, and numerous locked locations that gradually become accessible through puzzle progression. Instead of directing players down a straightforward path, the game rewards curiosity by hiding valuable items, lore, and optional discoveries throughout the environment. This design makes every successful shortcut or newly unlocked passage feel meaningful while reinforcing the sensation of slowly mastering an otherwise intimidating location. Stealth mechanics drive most of the gameplay, requiring patience and awareness rather than direct confrontation. Sister Madeline is not simply a scripted obstacle but an active threat that responds to sounds, investigates suspicious activity, and forces players to carefully consider every movement. Hiding, distracting the enemy, and choosing safe routes become essential survival skills. Her persistent presence creates a constant feeling of pressure, ensuring that even routine exploration can suddenly become nerve-racking when she begins closing in on the player's location. Puzzle-solving is equally important and provides satisfying variety throughout the adventure. Players search for keys, repair equipment, combine useful objects, activate mechanisms, and decipher environmental clues to unlock new areas. Many challenges encourage observation instead of trial and error, making progression feel rewarding once solutions become clear. The inclusion of multiple interactive systems, optional activities, and helpful characters adds additional layers to the gameplay, preventing the experience from becoming repetitive while maintaining a steady balance between exploration and suspense. Presentation is another area where the game excels. The visual overhaul gives the abandoned school a far more convincing atmosphere, with detailed interiors, effective lighting, and unsettling environmental design that constantly reinforces the feeling of isolation. Dim corridors, deteriorating classrooms, forgotten storage rooms, and hidden underground passages all contribute to a believable setting filled with dread. Combined with carefully crafted ambient audio, distant echoes, creaking structures, and Sister Madeline's unsettling voice, the soundscape keeps players tense even when no immediate danger is visible. Replay value is impressive thanks to multiple escape routes, alternative endings, hidden collectibles, adjustable difficulty settings, and numerous secrets scattered across the map. Rather than ending after a single successful escape, the game encourages players to return and experiment with different strategies while uncovering content they may have overlooked during earlier playthroughs. Completionists, in particular, will appreciate the amount of optional material that expands both the gameplay and the overall lore. The experience is not entirely flawless. Certain puzzles may require considerable backtracking, and players unfamiliar with exploration-heavy horror games could occasionally lose track of objectives. The deliberate pacing also favors methodical gameplay over fast action, meaning those expecting constant chase sequences may find quieter exploration segments slower than anticipated. However, these elements generally support the game's focus on building tension through careful planning rather than nonstop adrenaline. Overall, Evil Nun: The Broken Mask successfully transforms a recognizable horror franchise into a satisfying first-person survival horror adventure that stands confidently on its own. Its combination of atmospheric environments, intelligent stealth mechanics, engaging puzzles, meaningful exploration, and strong replayability creates an experience that remains tense from beginning to end. While a few pacing issues and moments of backtracking slightly affect the overall flow, they do little to diminish the quality of an otherwise well-crafted horror title that rewards both patience and curiosity. Rating: 9/10
прикольна, но слишком отличается от мобильной версии
игра очень хорошая, но это пизда, запинывает своими лаптями предметы за текстуры и приходиться переигрывать
хороший порт с мобилки,но 700 рублей это явно не стоит. разрабы забили на оптимизацию,длс, и прочее в конечном итоге если бы на игру не забили,я уверен,она бы получилась очень хорошей
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| — | 0 | — | — | |
| — | 0 | — | — |
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