
Welcome to "A Game´s Tale” where you´ll enjoy tactical battles and grow your deck as you travel through a fantasy world. While meeting charming characters along the way, you will discover the secret of why we play.
Modeled estimate, not a reported figure. How we estimate →
About
Dive into the world of this unique fantasy game and take the chance to find out why we play. You will fight tactical battles, all one-of-a-kind, with loads of different creatures to fight and play. All this happens in a welcoming, warm and beautiful world.
Choose your creatures and their abilities wisely for victory!
There are six classes of creatures. For every battle you need to choose different classes and creatures. If a game with a short but meaningful story, where every battle and character holds a new surprise for you sounds intriguing, A Game´s Tale is the right choice.
With every victory you grow your deck!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Real nice try on the genre. Its refreshing that you can use the mobs you defeat as your own heroes. Aside from that it is so buggy that it destroys the playing experience. Maybe my 5 year old gaming pc (AMD Ryzen 3 with 16GB RAM and NVIDIA GeForce GTX 1050 Ti) is the reason but testing on lower end machines should be mandatory for any game. Things I encountered in the first hour: - The audio of the first npc didnt stop, so this audio interrupted the audio of the second npc. - You can run past the first npc and you are basically off the map without knowing it. - Tthe deck screen (where you choose the characters for the turnbased part) can only be closed by pressing "c". no hint, no "X" in a corner I restarted the game 3 times before I was able to figure it out. - After you have filled in the character pictures I dont know what I have to do that the characters really spawn on the map. - I could start a fight with one character still blank. A place holder was in character spot that could only press end turn. The enemy melees didnt attack my last ranged character so I was still able to win the map. - You dont know where the characters will spawn. I dont see the connection between the frames in the deck screen and the frames in the world area. - In the first big map with the poison spiders one of my characters killed a spider with a retalation. In the upper row (where you can see the turn order of all units) the spider was still there and the turn of the enemy never ended. At that point I stopped playing the game. There is no way I can play a turn based game where I can not be sure that a retalation of a unit doesnt bring the game into an endless loop. I am a professional game tester, so I feel that you deserve a feedback. The first few hours are the most important ones for every game. They also should be the ones that are played and tested the most. It doesnt feel like this happened in this game.
Overall the game can be described as "unusual", but i like it. The switch between playing your character through a journey with 3rd person view to tactical battles with the units of your deck in bird view is fun. I also like the sound design, which adapts to every changing game situation. There are some minor bugs, but that's ok for me. The game just got released a short time ago.
Looks and feels like I did hope! Nice :)
A Game´s Tale, developed and published by VisQo, is a compact strategy experience that blends tactical combat with light deck-building while placing an unusual emphasis on introspective storytelling. It doesn’t aim to compete with larger, system-heavy titles in the genre; instead, it focuses on delivering a more contained and deliberate journey, where gameplay and narrative are closely tied together. The result is a game that feels less like a traditional tactical RPG and more like a reflective exercise built around strategy. The core gameplay is structured around grid-based battles that reward careful positioning and planning. Each encounter presents a self-contained challenge, requiring players to consider unit placement, ability usage, and turn order to overcome enemy formations. The addition of card-based mechanics introduces a layer of customization, allowing players to build and refine their available actions over time. This system adds variety without overwhelming complexity, giving players enough flexibility to experiment while keeping the overall design approachable. Team composition plays an important role in shaping each battle. Before entering combat, players select from different unit types, each with distinct abilities and roles. This creates a layer of strategy that begins before the first move is made, encouraging players to think about synergy and preparation as much as execution. While the system is not deeply intricate, it provides enough variation to keep encounters engaging and to support different approaches. What sets A Game´s Tale apart is its narrative direction. Rather than focusing on a grand or dramatic storyline, it presents a more understated and philosophical perspective. The story unfolds gradually, using its characters and world to explore ideas about purpose, play, and the meaning behind the actions we take within games. This reflective tone gives the experience a sense of cohesion, as the gameplay itself becomes part of the broader thematic message. The pacing aligns closely with this approach. The game is relatively short, moving steadily from one encounter to the next without unnecessary padding. This keeps the experience focused, ensuring that each battle and narrative moment contributes to the overall journey. However, the limited length also means that the mechanics do not have much room to evolve. Just as players begin to fully explore the potential of the systems, the game approaches its conclusion. Visually, the game adopts a simple and clean aesthetic that prioritizes clarity. Environments and character designs are functional, making it easy to read the battlefield and understand interactions. While this approach supports the gameplay, it also results in a presentation that feels modest and somewhat lacking in visual distinction. The art style serves its purpose but does not leave a particularly strong impression. One of the main limitations of A Game´s Tale is its scope. The combination of tactical combat and deck-building is engaging, but it remains relatively contained, with few additional systems or modes to extend the experience. Replayability is limited, as there are not many incentives to revisit the game once the story has been completed. For players seeking deeper mechanics or long-term progression, the experience may feel somewhat brief. Despite these constraints, the game succeeds in delivering a cohesive and intentional experience. Its strength lies in how well its elements work together—gameplay, pacing, and narrative all support the same overarching tone. It does not attempt to be expansive, but instead focuses on presenting a clear and consistent vision. Ultimately, A Game´s Tale is a thoughtful and understated entry in the strategy genre. It offers a blend of tactical gameplay and reflective storytelling that stands out through its restraint rather than its scale. While it may not satisfy those looking for depth or longevity, it provides a meaningful experience for players who appreciate smaller, concept-driven games. In the end, it is a game that values intention over ambition, delivering a concise but memorable journey. Rating: 7/10
There could be done some fixes but all in all a solid Game. I enjoyed playing it.
Really nice game. I can recommend it for all, that like fantastic Indie Games :)
In my opinion, this game is very lovingly designed and has a very interesting approach to the game. Therefore, I would definitely recommend buying it :)
Nettes kleines Spiel mit überdurchschnittlichen Anspruch. Ich spiele es gerne.
Awesome fantasy game with great landscape and characters. I have a lot of fun playing!
It would be interesting if it had not been A.B.A.N.D.O.N.N.E.D. I 'd been trying to find the saves location, asked about that in the game's discussion, aand guess who answered? NO ONE! About one year later! It's not that it's buggy, the bugs I encountered were easilly dealt with by me, but the developer does not even carre to answer about ANY of the problems! Unless he/she/they can not answer for some reason like death 🙂↕️. There are only three discussions at the game's discussions page on Steam, the last one used to be my own one about the saves location about one year ago, until, about a month before the time of writing this post which if the THREE discussions the developer answered? NONE! TOO Bad. It would be an interesting game.
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