
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Aug 28 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
Genres
Engagement
Reviews
Themes across 371 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Podcast falan dinlerken arkada beyni kapatıp oynanabilir.
Looking back, I'm not sure I actually had fun?
Great game and really addicting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Simplified Chinese, Czech, Indonesian, Polish, Russian, Thai +7 more
Hours played at review time, across 373 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you need a short, low-stakes distraction to zone out to, A Game About Feeding A Black Hole delivers a delightfully chill loop. Just don't expect any build theorycrafting; its skill tree is a total facade that forces you down a single rail with zero player agency. It functions well as a brief, relaxing time-killer, but its paper-thin depth means you should only pick it up on sale.
Very linear progression tree.
優點: 在相同的架構下,有9種模式可以遊玩 缺點: 在相同的架構下,有9種模式可以遊玩 (有的模式無聊到我直接用auto clicker玩
Its a pretty nice incremental, a bit boring to 100% since its playing almost the same repetitive game over and over again but not long enough to make it unbearable.
Felt more like chore to 100% than fun/accomplishing. Main game was fine and rather enjoyable, half the extra modes aren't great and felt the same. Extra modes ruined my opinion of this one. Mini challenge, line, and grid felt like the same mode and kind of meh, but not a big deal. Roguelike felt awful and disjointed compared to rest of game despite beating it in two attempts it was not at all enjoyable. This is largely what ruined my opinion of the game as a whole
It's nice to realize that sometimes, while searching for a new game to fill a couple of evenings, you can stumble across hidden gems like this one. It's a fairly simple game in terms of mechanics, but highly addictive - a small project that can easily draw you into a meditative experience for a solid 4–5 hours of gameplay. The gameplay is pretty straightforward and follows directly from the title - Feed a Black Hole. Unlock new upgrades, level up your ability to destroy planets and asteroids, and eventually you'll make it to the finish line. There are a couple of downsides, of course - the various modes in the game feel quite similar to each other, and if you watch the screen for too long, you might feel a slight dizzy sensation, but these are minor issues. I think this game will appeal to all fans of incremental games - after all, that's exactly what you came here for, isn't it?
I don't think this was written by humans. This has that oddly abstract, poorly cohesive feeling that AI written games has.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $506 | 4 | 25% | $5.99 | |
| $16.4K | 81 | 63% | $5.24 | |
| $2.8K | 16 | 25% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $455.5K | 586 | 79% | $19.99 | |
| $455.5K | 2.8K | 95% | $3.49 | |
| $455.6K | 428 | 67% | $49.99 | |
| $455.2K | 617 | 36% | $11.99 | |
| $455.9K | 479 | 37% | $24.99 | |
| $454.8K | 157 | 65% | $149.99 |