
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Aug 28 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joguinho pra jogar enquanto assiste outra coisa. Se for platinar numa única sentada (lá ele) tu vai enjoar rápido, pois o jogo é beeem arrastado e repetitivo. No mais, é um game passa tempo.
(I was certain I had writen a review for this game already, but apparently I did not. I will write an actual review in the near future, but it is an excellent incremental casual semi-idle game with clean minimalistic visuals and it was fun to play.)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Simplified Chinese, Czech, Indonesian, Polish, Russian, Thai +7 more
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would say yes with a recommendation that you purchase at your price point. It's not worth the asking price, and the game becomes stale about 2 hours in. Past that, those first 2 hours where fun.
Got this as an idle game, not very idle and feels low effort. Can't really recommend it
Es interesante pero no deja espacio a generar estrategias, las mejoras son lineales, me aburrí en 30 min
A very quick and super polished game. In 4 hours I have completed 90% of the achievements. Runs easily even on my crappy laptop
very satisfying and well designed :D
Less than an hour on the game as of writing this and it's safe to say this is the 2nd best Idler I've ever played (Cookie Clicker being best) - Gameplay is fun and isnt boring/too complex (or even too simple) - All I have to do to earn money is hold my mouse down and drag??? - Progressing the game is fun, seeing my baby black hole grow bigger and bigger brings tears to my eyes
This game has made me realize something about incremental games: they are the gaming equivalent of a daily cup of coffee. I just need my little incremental fix and then I'm good for a little bit. Sure they're only a few dollars and it seems like a nice treat at the time but then you find yourself lining up every day and they've started to get expensive. Heck, they've become an expense in themselves. The soundtrack is fantastic. No complaints there. I accidentally left the game open while doing other things and just vibed to it. It's really good. The gameplay itself is serviceable. It doesn't do anything new. It's comfortable. It's your daily fix. The one complaint I have is with the skill tree. It's too boring and linear, as if the devs intended you to play it one certain way instead of it being a customizable experience. Want to focus on lightning instead of lasers? Too bad, you upgrade what the game lets you upgrade. The skill tree does look huge but it follows a set path. This seems to be a problem with a lot of the developer's games. In the end you follow the predetermined route the devs want you to follow like you're following GPS instructions, instead of exploring and customizing your experience. Your game shouldn't even have a skill tree if you're just going to do it like that. What interested me the most about it though were the different gameplay types. Only have a few minutes? Try roguelike mode. Want to push yourself? There's a speedrun mode. Don't really care and just want to smash rocks to the amazing soundtrack? Zen mode. The extra modes almost doubled the length of my playtime, and I greatly enjoyed them, especially ones that added entirely new mechanics not present in the main game. More of that part please, devs. I feel like that's your strong suit.
👍
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $506 | 4 | 25% | $5.99 | |
| $16.4K | 81 | 63% | $5.24 | |
| $2.8K | 16 | 25% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.8K | 157 | 65% | $149.99 | |
| $454.7K | 601 | 86% | $19.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $454.6K | 718 | 96% | $14.99 | |
| $454.6K | 2.2K | 71% | $14.99 | |
| $455.5K | 2.8K | 95% | $3.49 |