
The pure card game, craft weapon cards, slay monster cards, create insane combos with cards. everything is cards. i love cards. the deckbuilder for card lovers
Modeled estimate, not a reported figure. How we estimate →
Media

About
Hey. Im SUPERita
and I love card games
So i made a game where everything is cards
and you can combine cards to create new cards (
+
=
).

even your save file is a card
.
you start with a deck and monsters and keys are shuffled into it at the start of every round.
and after you find all keys, you go to the shop where you can buy better cards.
the more card recipes you know the better chances you have to survive.
and the better combos you can make.
:190+ unique cards
wild combos
hand drawn cards
deckbuilder roguelike love
:you can fight off the monsters by creating weapons from the basic materials you have.

What are you playing?
A game about cards
yeah but what's it's name?
A game about cards.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
It does something different, which I can appreciate. There's a really cool concept in here that isn't fully fleshed out. The game involves combining cards to make new cards to deal with the enemy cards... The game lacks polish and content. With more love, this game could be amazing. With a roster of 170 cards, you'd think that's a lot... But since this is a *combination game* that means there are very few "base" cards. You don't feel like you can make *crazy* combinations to make a *wacky* deck. Instead you feel like you just piddle around with basic cards 99% of the time and the game is balanced around that... Regardless, it does something different and the dev is clearly new to the scene so im not going to refund it.
an amazing rougelike card game that takes inspiration from slay the spire and balatro with a combat mechanic i've never seen before where the enemies are part of your deck! ive helped in the beta test and fell in love with the game for it's simple gameplay that can feel very rewarding when perfected. this game's art style is charming and with so many cards it never bores me. highly recommend for us card game nerds.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
A fun card game where you discover card combos to make new cards. I really enjoy it, its fun, easy, and has nice discovery. I also haven't seen it all on a couple of play throughs so it looks like it will be fun for a while.
A game about cards offers a refreshing new take on the deck-building genre, you fight enemies who invade your deck while chasing 4 gold keys where only your 3-card inventory can hold useful cards and scary enemies for later.. all else must be played NOW before any more card draw! got full with heal cards? good, play them all and draw 4 new. got 7 wolfs with no weapons? 😱 good luck with that 💀 Relics and dynamic cards spice things up, you may get stronger from killing foes, or hold your final key waiting to find gold. The card combination system is rich with opportunities, from smelting ores to cooking potatoes, evoking the wrath of a mushroom or making the biggest stick the world has ever seen 💪💪💪 highly recommend to give it a try.
I get complimentary codes for games all the times. At least 2 a week. Most get uninstalled after 5 minutes of play. This game I actually enjoy! Granted I am only few hours in and I will come back to update as I play more but the fact that I am even willing to continue to play it puts it above most demos and complimentary games I have tried. The good: - Game play is fun, easy to understand, but appears to have a lot of depth. - The hot keys actually make the game take on a hypnotic quality. You get into a rhythm almost and play easy and loose - Music is pretty good and does not get annoying or distracting - Great for pushing a few casual runs, but can also see potential for stringing longer runs/challenges together The not so bad - graphics don't make me want to cover my eyes - interface is easy once you figure it out but only 4 real choices - the shop between rounds is about what you'd expect The not so good - $10 price tag? I'll need a week to see if that's justified but feels closer to a $5 game BUT if it goes Balatro on me then sure. - Game economy is a little weak. There's a few boosts that fix it for a few rounds but often there's not enough gold for what I want or nothing I want is there when I have gold. The bad: - I almost shut it down in the first 20 seconds as it is not immediately obvious how to even play cards, bank cards, draw cards. I had to lose a run/reset to get the tip that there were hot keys, check the settings then eventually figure out how to use the mouse to do those functions as well. Would benefit from that information being in your face immediately or a forced tutorial round with clear instructions. - Although it is addictive and has some charm, it needs some life to it. Even maybe enemies doing subtle animations or sounds, or giving them more expressive faces or maybe a "host" taunting you or something. I get what we're doing but feels like the enemy types are kinda random animals. A touch of flavor would go a long way. In all, it was worth reviewing which puts it one step above being worth playing. And most smaller indy titles/demos I test aren't even worth learning, let alone playing or reviewing. In fact this is the first game I received for free that I bothered to review plus I will be streaming it as well. Addictive game with a no pressure learning curve. Casual but has potential to be a real "must play" banger. Kudos!
Combines ideas from a lot of different games (with a clear heavy Balatro inspiration), but misunderstands what made these ideas fun to begin with, making it lesser than a sum of its parts. [Note these are first impressions. Maybe the game does this much better later on, but there were enough stumbles in the first few minutes that I felt the game couldn't salvage without completely rewriting itself midway though.] The idea of combining cards to get more powerful or unique results is very fun, but the game offers you a compendium of all possible combinations right out of the gate, which makes this mechanic lose what's fun about it. Allowing the player to combine items for new results is typically a mechanic that appeals to a sense of discovery, of wondering what miraculous new combos you could do. Of thinking "hmm, I wonder if these two things would go together", and feeling like a genius when they do. This game does the work for you, which feels like having someone who's already played the game tell you what the best choice is. It's more efficient and helps the me win, sure, but you as a game designer don't want the player to have it easy. Players claim to be playing games to win, but really they're playing them to struggle. They don't want to go through the inferno, sure, but they're playing the game to face a challenge they can overcome. Giving them QOL tools like this run the risk of removing part of the fun because part of the challenge becomes automated. The tutorial is... a bit of a mess. It assumes a lot of existing knowledge and introduces new ideas without really elaborating on them. I have no problem with tutorials that are more hands off and let you run into the deep waters yourself, but that's not the tutorial you seem to have intended to make, because it warns you about playing monsters and tells you about the compendum. The tutorial wants to keep you safe, but does it haphazardly. The UI is fine honestly, but its biggest sin is that the relevant information is *very* far apart from eachother during gameplay. Health is in one corner, the card amount is elsewhere, money is somewhere around here, the keys are on the right... If I want to get a general idea of where I am in the game, I need to dart around every corner of my screen with my eyes. This is fine if each of these mechanics is separated, but things like "how close I am to my win condition" and "how much health I have left" are things that are often referenced. Having these data points closer together (and the closest they could be to the center of the screen) would make it easier to get a quick idea of what's the game state at any given point. Beyond that there's also typos littered here and there. (It's spelled "permanently", not "permenantly".) You put a lot of effort into this which I sincerely commend, but I don't think you took the time to think about the mechanics you were introducing and why you were introducing them. You wanted to combine a bunch of fun ideas, but didn't think of how they would interact, and what kind of experience you wanted the player to have. Sorry mate, can't recommend.
he wasnt lying its really a game about cards
Such a fun crazily simple concept for a card game roguelike that instantly feels like it opens you up to a world of novel and interesting combinations and cardplay
The games art is great love the atmosphere of it all. Game-play is fun and simple to understand. time flies while playing the game. Some cards should have better written descriptions but overall a fun game about cards
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Planet Coaster | $109.4M | 72K | 91% | $44.99 |
| Planet Zoo | $107.4M | 96.7K | 91% | $44.99 |
| House Flipper | $58.4M | 91.9K | 94% | $24.99 |
| Balatro | $55.4M | 195.2K | 98% | $14.99 |
Related
| CRAZY DRIVER | $2.8K | 152 | 80% | $0.99 |
| Chronicles of Mystery: The Scorpio Ritual | $2.8K | 158 | 68% | $0.99 |
| Furry Pride | $2.8K | 225 | 72% | $0.49 |
| Education | $2.8K | 111 | 63% | $1.99 |
| Frightence | $2.8K | 50 | 82% | $3.99 |
| Blade Prince Academy | $2.8K | 58 | 66% | $1.99 |