
A Druid's Duel is a fast paced turn-based strategy game set in a world of Celtic lore where players can create and destroy the board by harnessing the power of nature.
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game until the last boss level, where there is only 1 way to win the game. The boss gets a amazing magic range, and suddenly summons power from nowhere. They really f-king ruined it by adding an unfair advantage to the AI in the very last stage. Was going to give this a good review, but I am sick of programmers copping out with bullsh!t like this.
https://youtu.be/bapmzc9aaPE The main rules of A Druid's Duel are pretty simple to learn, but hard to master. There are no random elements involved so it all comes down to strategy, tactics and your wits. You start off with a grid type playing field with different types of druid's on both sides. There are 4 types of druids. Each druid has their own abilities which you use to move around or attack enemies with. Every turn you move the pieces around on the board and the opponent does the same. And every turn you spend your mana, by either transforming into animals, placing new pieces on the board or build bridges. Mana is the big component in this game. The more lands you own the more mana you will get. When you move around you can grab lands which will give you more mana. You can lose the mana if the enemy gets the land back in return. You can attack and kill your opponents with one hit making this game feel a bit like chess. However with the mana you can buy new pieces and place them on the board again. The game ends when either side has no lands left. The Good: - Nice graphics - No luck or randomness involved - Challenging AI - Balanced - Multiplayer option The Bad: - Good music, but can become repetitive - Can become boring after playing for a long time
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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A game
Sure.
fun game that can be quite hard at times, good to play agaisnt friends
+ kilka zasad - wiele strategii + dobre udźwiękowienie postaci + świetnie ubrana gra logiczna - nie najlepiej zbalansowane postaci - dobra, ale monotonna muzyka, którą trzeba wyłączyć - niedopracowany UI Ogółem świetna gra, do której chętnie wrócę od czasu do czasu. Szachy z druidami i area control - jak ktoś lubi takie logiczno-strategiczne gierki, to szczerze polecam.
the music is real good
I was honestly looking forward to play this. The game in itself is quite interesting if it werent for the difficulty and repetitiveness. Difficulty: The whole difficulty is the enemy having a better start than you. e.g. You start with 3 basic units and the enemy with 2 basic and 2 advanced units. This may be fun at first but it gets unfair really really quick. Repetitivness: What you see is in the first level is what you get. No new units or enemies, or map based dangers.
The idea behind the game is fun but the AI gets ridiculous too quickly. After only a couple hours, the game ramps up the difficulty way too high and the AI seems to target you no matter what the situation is. After the first world you end up playing against two other teams, it's a free for all so the other AI teams could fight each other. The problem lies with AI focusing on you, even if it's to their own disadvantage, just making the game frustrating for the player. The first couple hours were really fun and a unique strategy game mixed with a board game but how quickly the difficulty ramps up for no reason makes the game just frustrating and not very fun. I stopped playing a couple levels into the second world because of it and at this point, can't recommend the game.
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