
You wake up in an unknown city. A city without people, a city completely deserted. But you’re not alone. There's something out there, something strange, something terrifying. Somehow, you know your only way out is to figure out why you're the only one left when everyone else is gone.
Modeled estimate, not a reported figure. How we estimate →
About

You wake up in a deserted city, the only one not to disappear. Everyone seems to have disappeared suddenly, leaving behind crashed cars, open houses, and their belongings. But you're not alone. There's something out there in this strange city, full of even stranger sights and events. Welcome to A Day Without Me, an isometric puzzle adventure game where you'll have to figure out how you were left as the lone survivor of a mass disappearance on Earth, while trying to hold on to your sanity.

A deep, complex story: Figuring out the mystery behind the disappearance requires more than a straightforward playthrough. Pay attention to the environment, examine each object carefully, and watch out for strange clues that help you understand - even if they make no sense at first.
A city to explore: The abandoned city has plenty of challenges and puzzles to solve, both in plain sight and hidden away. The semi-open world makes playthroughs unpredictable and unique.
An eerie sight: A city without people has a haunting beauty to it, realized through a highly stylized art style that can change moment to moment as you delve deeper into the mystery and face mind-bending challenges.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Thai, Vietnamese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is about cluelessness, and that's what we get too many time to spend, too many glitches, the storytelling is dragging, some ambiences feel contradicted with the game atmosphere, and no trigger warning at all the premise is cool imo, but the delivery isn't fun it feels like, this game only enjoyable for specific target audiences instead of casual players
Terrible game design literally could not figure out what i was supposed to do, no direction of any kind other than "search Neighborhood a massive maze of a neighborhood where every direction is a roadblock
3/5 indie game, would give more if it had less mindless running - majority of the gameplay time consists of running and searching where to go next
i've never seen a game take so much time to load, when i simply try to quit and exit lol i also quit after two minutes, because i think i was supposed to move a box, then climb on it to get a key on top of a bookshelf. the box disappeared when i was holding it, never to be seen again.
game yang cukup misterius dan menarik apalagi ini game dari indonesia karena belum banyak gamedev indo yang bisa mengemas gamenya jadi game yang berkualitas. overall keren deh sukses terus gamecom
i've only played this game for 30 minutes now, but in my opinion it is worth the price and definetely a good game for casual gamers and for those who loves puzzles. The game has a really simple user interface, the controls for the character arent difficult to operate and the game visuals looks fairly good and pretty straight forward. In the first few minutes of the game, players are well introduced of how the game works and can get a pretty good idea on the difficulties of the puzzle. The puzzles aspect of the game right of the bat varies from the ones that are easy to solve, to the ones that players may have to experience some trials and errors which makes this game fun and unpredictable. Looking forward to more great games from these developers
HELP
I hate this game with all my heart there is nothing redeming about it.
NAH
So, the map is big and mostly empty... Discovered that while looking for all the collectibles. Which... you can acquire most of them from just game progression. Some puzzles gave me a hard time because of the hit box being too wide. Controller support is almost non existent. The house is kinda straight forward and if you don't know how to explore, then I can see why this game can be hard. Especially for those who are used to having quest markers. A lot of trial and error, so I guess... like a souls game! Gotta figure out that attack pattern. Short game if you're not achievement hunting. Also, I wish I could move faster, so if you wanna kill... maybe a couple hours. Play this game? Also, mute the sound.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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