
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Awake. Head throbbing. Vision blurry. The voices say to survive.\r \r A Dark Room is an innovative text-based adventure that harkens back to the magic of Zork, adding a modern spin on a classic genre and time in gaming.\r \r It challenges the player’s perceptions, actions and imagination. Visually clean, A Dark Room presents text and cues with limited visual flourishes, but the experience that takes shape is full of depth and environmental storytelling. Audio is also important, portraying a dark world that the player can only imagine.\r \r It is a game that draws players in, allowing them to perceive the intriguing world in their own way. What starts as a dark room with limited interactive options evolves into a complex story and resource management challenge.\r \r A Dark Room is an experience, and a story, unlike any other.\r \r The New Yorker\r \"You can begin to see a structure emerge from the fragments, but where that structure will lead you remains impossible to predict, and so th
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Awake. Head throbbing. Vision blurry. The voices say to survive.\r \r A Dark Room is an innovative text-based adventure that harkens back to the magic of Zork, adding a modern spin on a classic genre and time in gaming.\r \r It challenges the player’s perceptions, actions and imagination. Visually clean, A Dark Room presents text and cues with limited visual flourishes, but the experience that takes shape is full of depth and environmental storytelling. Audio is also important, portraying a dark world that the player can only imagine.\r \r It is a game that draws players in, allowing them to perceive the intriguing world in their own way. What starts as a dark room with limited interactive options evolves into a complex story and resource management challenge.\r \r A Dark Room is an experience, and a story, unlike any other.\r \r The New Yorker\r \"You can begin to see a structure emerge from the fragments, but where that structure will lead you remains impossible to predict, and so th
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4.7K | 81% | $9.99 | |
| — | 357.1K | 83% | $7.99 | |
| — | 246 | 82% | $14.99 | |
| — | 34 | 75% | $19.99 | |
| — | 125 | 67% | $19.99 | |
| — | 40 | 43% | $9.99 |