
Explore your surroundings as the protagonist of your own horror story as you immerse yourself in this tense VR thriller set in America’s Deep South. Navigate your way through your memories, piecing together the clues and puzzles, to solve the mystery of how you have awoken in the sinister Greenwater Institute, known only as Patient No.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Grab on sale if your new to VR. Fantastic for its time, may be a bit dated now and the start is a bit confusing but thats sort of by design, good atmosphere and kept us interested, we played thru to the end.
Lack of gameplay, boring. Not scary at all
Actually has a couple of decent puzzles in it. Not bad escape fun.
One of if not my favorite stand alone VR story game of all time. I have gotten it for so many other people to watch them play it. the Story is amazing and well written. The scares are tasteful and impactful. You will expect to be scared and that anticipation will keep you scared. There is no monster or villain. No chasseing or fighting. Nothing to run from even. Just you with your thoughts and memories trying to make sense of it all. Don't go into it joking and laughing, go in with curiosity and awareness and you will not be disappointed by this decade old game.
I’m a big horror fan. I’ve been in standalone VR for years on the Quest 2 & 3, but only got into PCVR properly in the last year. Horror and zombie games are my thing, so I’d heard about A Chair in a Room for a long time and finally picked it up in the last Steam sale. With all the ‘Best Horror Game’ claims floating around online, I went in expecting something intense. Is it scary? Does it make you scream or want to rip the headset off? For me: no. It’s atmospheric, but I need a lot more to get the hairs on my neck standing up. The puzzles aren’t difficult — they feel more like padding to stretch out what is essentially a story-driven experience. Most of my playtime was actually spent getting it to behave properly on the Quest 3 and then mopping up the achievements. I did enjoy the game overall, but it definitely feels janky and dated in 2026 — which is fair, because it is a 10‑year‑old PCVR title and VR horror has moved on a lot since then. Do I recommend it? Yes… with conditions. If you scare easily, you’ll probably love it. If you’re harder to rattle, it’s still worth playing as a piece of early PCVR horror history, especially if you’re new to PCVR and want to see where things started. I bought it on sale, and that’s the price point I’d recommend — for me, it’s not worth full retail anymore.
Das Spiel ist richtig gut, es hat viele unheimliche Momente die richtig bedrückend wirken. Ich liebe das VR Spiel weil es einem richtig mitnimmt... und über die Pico 4 Perfekt läuft. Der Soundtrack ist ein muss für jeden Musiker. Sehr gutes VR Spiel was ich nur Empfehlen kann.
Je suis déçu, absolument rien ne marche sur oculus/ steam/ quest3 , aucun menu , le personnage est à côté du cercle , aucun moyen même d'ouvrir la lampe torche .... j'ai pas pu aller plus loin !
Very good story vr game, worth it on sale
One of my first VR games. OK for being a first VR game, but even back then I did not finish. Kind of an escape the room type game with a horror twist. Find some clue or secret to get to the next room, rinse repeat.
Really want to like this game. Premise is fascinating and unsettling- but the controls are distractingly awkward which breaks the immersion. Also, controls are broken on any device other than the original vive as far as I can tell- I've literally tried to play this game on the original vive, oculus rift, index, and even quest 2 with virtual desktop. Only the original vive ever had the controls working- namely with things like "can't turn on flashlight broken", which renders the puzzles impossible. Not that the puzzles make really any sense. There's a little too much touch a random thing and something on the other end of the room will surreptitiously jiggle and fall down. Real shame, because the tone is spot on. But hey, if you literally can't play it and what does 'work' is obtuse and unnatural with no way to fix it? Yeah.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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