
A fast-paced co-op zombie survival action game where players fight through hordes of enemies, unlock random power-ups, build different synergies, and escape together as a team.
Modeled estimate, not a reported figure. How we estimate →
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Dynamic Threat System: Hide by day, rage by night! Nighttime sees more zombies with greater detection.
Horde Warning Mechanism: Predict large-scale attacks through ground tremors and distant screams.
Ultimate Goal: Break through the encirclement and reach the safe zone before total collapse!
30+ unique talents that completely change the gameplay.
10+ weapon types, from fire axes to grenade launchers, each with distinct feel.
10 ultimate skills: call airstrikes, throw explosive grenades, or even temporarily control the undead.
Free playstyle combinations: melee berserker, trap master, drone summoner… your imagination is the limit.
Lone wolves may die, but teammates can be even more dangerous!
Supports 4-player co-op sharing survival resources… or stealing the last medkit.
“Friendly Fire Moments”: AoE skills hit indiscriminately—watch out for your team!
Co-op Mechanics: Character skills can interact (e.g., Drunk’s Molotov + Engineer’s Drone = fiery bombardment).
Bombproof Officer: Shield forward, but 20% slower movement.
Drone Engineer: Aerial reconnaissance, but melee damage halved.
Pyro Drunk: Throws Molotovs, drunken state triggers random crits or self-damage.
Demolition Expert: Grenades open the path, but watch out—don’t blow yourself up!
…plus 6 hidden characters to unlock.
Old Town: Narrow alleys easy to defend, but abandoned vehicles can block paths.
Hospital: Rich in medical supplies, yet the morgue may erupt with zombies.
School: Open playground, classrooms form deadly mazes.
Quarantine Zone: Military fire traps; misuse and get burned.
Shopping Mall: Christmas lights can blind zombies, glass skywalks may collapse.
Downtown: Tall buildings for sniping, but zombies swarm from underground garages.
Dockyard: Container mazes allow flanking, dampness reduces fire effectiveness.
Sewers: Toxic areas require gas masks but contain rare upgrade parts.
(More death arenas under development…)
Special Infected:
Butcher: Can slice players into pieces.
Banshee: Attacks rapidly when disturbed.
Pustule: Explodes on death, damaging nearby players.
Acid Spitter: Shoots corrosive slime at range.
Burrowing Sandworm: Ambushes from underground causing knockdown.
Blood Leech Swarm: Attaches to ceilings/water, heals itself by draining life.
Mutant Rat Pack: Carries random debuffs (slow, blurred vision, bleeding).
Splitter: Splits into two smaller units when fatally injured.
Invisible Hunter: Completely transparent while moving, reveals only on attack.
(More monsters added continuously…)
Dynamic Bosses:
Military Experiment: Uses leftover tactical gear, targets healers first.
Mutant Giant Baby: Devours corpses to heal, takes triple damage from fire.
Zombie Dog Pack: Double movement speed, reduced headshot damage.
Stats
Languages: English*, German*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal* +1 more
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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