
这是一个模拟经营的文字小游戏,主要模拟国内IT公司,如何充分利用员工加班经营到高分的一个过程,内容源自现在比较有争议的996加班制问题,因为我算是见证网络游戏行业发展的人,结合10几年的经历对现在的状况是有一套自己的理解,1个月前突发奇想觉得可以做一个模拟这种加班利弊的小游戏,来表达自己的看法,于是就动手了,到今天才刚出炉,这部是老板篇,主要模拟经营游戏开发过程中如何把控员工情绪,提高工作效率,追求最大利益的一个过程,看看最终你会是一个什么结果。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Modeled estimate over time.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $37M | 112.1K | 94% | $24.99 | |
| approximately $4.3M | 4.5K | 80% | $24.99 | |
| approximately $1.6M | 3.3K | 78% | $15.19 | |
| approximately $1.1M | 18.8K | 87% | $3.99 | |
| approximately $1.9M | 4.9K | 86% | $14.99 | |
| approximately $1.9M | 5.5K | 91% | $11.99 |