
这是一个模拟经营的文字小游戏,主要模拟国内IT公司,如何充分利用员工加班经营到高分的一个过程,内容源自现在比较有争议的996加班制问题,因为我算是见证网络游戏行业发展的人,结合10几年的经历对现在的状况是有一套自己的理解,1个月前突发奇想觉得可以做一个模拟这种加班利弊的小游戏,来表达自己的看法,于是就动手了,到今天才刚出炉,这部是老板篇,主要模拟经营游戏开发过程中如何把控员工情绪,提高工作效率,追求最大利益的一个过程,看看最终你会是一个什么结果。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“资本只有不停地榨取劳动力,才能获得发展” 一个合格的老板必须要在发糖、画饼和剥削之间找到完美的平衡点 付出获得合理回报,才是996这个问题上最正确的答案
I don't even speak Spanish
i cant understand a word, but good game.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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全员996 ? 感觉还是不行?要不在开发一个0127 ?
Sorry I don't speak portuguese.
Я не понимаю ни слова, но игра хорошая.
Launched it for fun, didn't get a clue about what this things is about, i don't speak tiananmen.. 5/7 would leave an evaluation
我的项目死没死不知道,你这破游戏肯定是死了。满满的负能量。 -------------------------------------------------- Manual achievement: 0/0
国产 免费 窄屏 加油 ⣿⣿⣿⣿⢿⣿⣿⣿⠿⠿⠿⣫⣭⣝⣿⣿⣿⣿⣿⣿ ⣿⣿⡟⣴⣜⣛⣫⣶⣿⣷⣾⣿⣿⣿⣷⣮⡙⣿⣿⣿ ⣿⣿⠇⢿⣿⡿⣋⣥⣍⣛⣫⣍⠙⣿⣿⣿⣿⣝⢿⣿ ⣿⣿⢸⢣⣖⣚⣿⣿⣿⣿⣿⡿⣷⣬⣯⣭⡝⢿⡎⢻ ⣿⡿⣰⣿⠟⣿⣿⣿⣿⣿⣿⣦⣹⣿⣿⡿⣋⣼⣿⢸ ⣿⢱⣿⣿⣴⣿⢟⣴⣿⣿⠁⣿⣿⣿⢻⢘⢎⢿⡏⣸ ⡏⢸⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⡟⡲⡙⠘⣰⣿ ⣇⢸⡁⣝⣿⣿⣿⣿⣿⡛⢿⣿⣿⣿⣷⣴⡏⢴⣿⣿ ⣿⡘⣷⣷⣭⣛⣛⣛⣯⣵⣸⣿⣿⣾⣿⡿⠏⣼⣿⣿ ⣿⣷⡘⢿⣿⣶⣿⣿⣿⣿⣿⣿⡿⢋⣴⣶⣾⣿⣿⣿ ⣿⣿⣿⣦⡝⠿⣿⣿⣿⣿⣯⠅⣰⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣦⣀⣒⣛⣋⣥⣾⣿⣿⣿⣿⣿⣿⣿⣿
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.