
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 23 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Haven't played in about a year, but man the updates since have been great. Multiplayer is a nice touch
游戏机制 初见新奇 卡牌立绘 质量尚可 初见时非常惊艳,日子一长 略显枯燥 首先是在难度平衡上非常的不好 局外成长跟难度成长的速度完全不成正比,难度成长非常快,如果想要追求高难度的话 就必须要玩固定套路 还非常吃运气 不是特定套路和特定的运气抽到合适的牌 没法通关高难度。 如果胡了一把 那就是从头胡到尾 不会受到任何的刁难。 如果没有糊 那就会非常快的gg 数值平衡太差,无尽模式更差。只要能打无尽的 基本上都是无敌了 并且啊,程序上也有问题。 数值叠到后期之后会面临数值过大而导致清零的问题,我不知道在程序上是有什么问题 反正一直没有得到解决。 更新的冒险模式和多人模式 只能说还行 数值平衡难度提升 是这个游戏最大的问题 如果能解决的话 评价可以上升 但现在还是不行
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes, but... Once you get to XIII difficulty there is no more skill involved, you simply need an exact string of cards or you lose, the end. If there was a change to this, then I'd fully recommend this fun, casual game.
игра хорошая, но в онлай не пускает
I just stopped playing this just now after I figured out how to break it but this is a fun little game. It doesn't require a ton of thinking but you figure out what works for you sooner or later. Its hard, you can tell the developers tried to stop you getting to one achievement in particular but I figured out a way. Good use of 46 hours. My one gripe? The quest system really isn't an incentive to keep playing. Why have a game where levelling is a thing then throw it away entirely? Still 8/10 would support your next game
Esse jogo é muito bom para passar o tempo, ele possui muito conteúdo , o problema são as conquistas finais que são muito difíceis , mas vale apena , eu mesmo demorei 76 horas para platinar . Recomendo
自国のカード類以外にも、倒した国王のカードを集められるので、 強いユニットと組み合わせを違う国王でも揃えられちゃうのがそれはそれで。 クエストでシナジー覚えたり国王のレベル上げられるから、先にそっちやったほうがいいかも。 あと範囲攻撃だったり貫通攻撃だったりするのがわからないから敵の強いユニット見て揃えたりするものいいかも。
This game is a good one, my playtime will be slightly inflated from idling here and there, but a game well worth the price, try the demo to get a feel. My favourite part and where i think this game shines is in the quests offered on the game. The quests have unique situations where you start with certain cards, only fight certain kings, have already placed items/towers/support buildings on plots etc. I've 100% the achievements and completed the quests and i couldn't recommend the game enough, again however - please try the demo first, it's free why not! What i think the game is lacking: - Cooporative multiplayer or the likes - I think it would be fun to run the game coop, not sure how it would work as you'd have to change the core mechanics a little, however i think this would bring some fun replayability - Custom campaigns/quests - would add a bit more variety and options for players who've played the game a fair amount. - Replayability past the quests/achievements - I've got my moneys worth and then some from this game, i think it's fantastic at the price point and a great game. However now i've 100% the achievements with all the quests on king difficulty, i've no real desire to continue past on the king+ difficulties. TLDR - Get the demo, enjoy and have fun - worth the money and a great game.
Динамичный рогалик с элементами строительства королевства и автобаттла, который подкупает своей простотой и глубиной комбинаций
it is an amazing game, a bit unbalanced and hard as hell. but is funny
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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