
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 23 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容玩法非常丰富,有些国王的卡牌能构建出极其超模的效果,进步养鼠鼠、贪婪养佣兵、复制者加暴民等等,很值得探索!
A fun little game, they've added a bunch of extra content, such as quests!
1. start game 2. get in game 3. create an army of rats 4. get to year 343 5. end game 6. only level up one time 7. repeat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🤴🏻👸🏻🤴🏾👸🏾🫅🤴🏼👸🏼🤴🏿👸🏿
es la polla, de los mejores indies que se recuerdan
They've really nailed the pacing, here. I'm not the biggest fan of city-builder style games, but I do like auto-battlers. This game feels like more of the former than the latter, as combat is almost (and by one option can be made completely) entirely automatic. However, the strategy of building your city, which seems to max as a 5x5 tile grid, so quite small, is really very well done. The different Kings all play quite differently, and feel unique. I was surprised to find myself enjoying all of them for their own niches; none of them really stuck out of feeling underwhelming or unfun to play. It took me a bit over four hours to [i] beat [/i] the baseline difficulties, though it's clear these continue to go exponentially for those so inclined. Overall, a very tight and tidy experience and I can't put my finger on anything particular that I felt could have been better. It nailed the genre it was aiming for. Well worth your money.
Go get it, it's amazing. I typically play on max speed and a multiplayer run can take around 20 mins that way. The main game is fun, but I really got into both the Multiplayer and the challenge modes.
крутой рогалик
Jogo e divertido pra prr, valeu cada centavos dos meus humildes 20 conto
Игра на 10-15 часов. Слишком легкая и однообразная. Ужасное скудное к-во карт, у каждого короля буквально 2-3 армии , 2-3 башни, 2-3 вспомогательных здания и 2-3 заклинания. Синергия карт между собой не интересная. Сама по себе игра за разных королей не имеет смысла, вы можете хоть бесконечно играть на стартовом, потому что: Ставим маяки и кузницы вокруг замка, чтобы поднять ему скорость атаки и урон, через 2% буст каждый год, доходим до 1 волны хаоса, ролим в ней возврат хаоса (для этого нужно поставить пару хранилищ), не тратим возврат хаоса - ждем королевского указа, в нем ролим аграномию (или как она там), которая дает вам столько ферм, сколько у вас застроено клеток. К тому моменту у вас скорее всего будут все клетки. Получаем 25 ферм - сбрасываем возврат хаоса - получаем 25 карт хаоса. И вуа-ля: вкидываем все карты хаоса урона в замок, получаем фантастический урон замка (скорость атаки раскачана за счет маяков), повторяем эту операцию каждую волну хаоса. Уже к 150 волне у Вас будет замок, который наносит по 9Е+14 урона, фактически больше, просто дальше этой цифры игра урон не показывает (в секунду!), а если еще и увеличение радиуса валунов ролить, то можно вообще всю карту 1 камнем покрывать. И играть вы так будете бесконечно, потому что любая волна врага испаряется за секунду. Так что - игра слишком простая и скучная, разнообразия мало, поиграть буквально с десяток часов.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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