Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
*Try 9 Kings for free and get the full version with a special 10% discount during launch week!* Grow your empire, craft your deck, fight massive battles and break the game with insane builds to become the King of Kings in this fast-paced roguelike kingdom builder FEATURES: -Play as one of nine kings, each with their own playstyle: stockpile gold to hire mercenaries, harness the forces of nature, warp the laws of time, dabble in dark magic or raise hordes of fiendish imps ready to fight for you -Grow your citadel as you strategically place your cards to expand your territory, upgrade buildings and towers, recruit new troops and boost them by stacking effects and spells -Craft your deck carefully by looting rival kings to combine their unique cards with yours and create new powerful synergies -Protect your kingdom as long as you can against increasingly powerful enemies and attempt to break the game with insane builds as you endure decades of war, strife and unpredictable events -Enjoy endless replayability in this roguelike autobattler: every run is different, mastery comes from experimentation and new ground can be conquered through unique challenges in Quest Mode -Climb the ranks, customize your look and prove yourself to truly be the king of kings as you battle eight rivals in async multiplayer CAREFULLY REDESIGNED FOR MOBILE Revamped interface – exclusive mobile UI with complete touch control Google Play Games achievements Buy once, play anywhere: Enjoy cross-progression on mobile and PC with the same Google Play Games account Cloud Save – Share your progress between Android devices
9 Kings has grossed an estimated approximately $940.6K on Google Play.
About approximately $940.6K gross, estimated range approximately $235.2K to approximately $3.8M — roughly approximately $691.2K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $235.2K – $3.8M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score92% | approximately $940.6K |
| App Store | Free | Score95% | Chart#22 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $941.5K | 4.3K | 82% | Free | |
| approximately $942.4K | 6.6K | 95% | Free | |
| approximately $938.4K | 9.8K | 87% | Free | |
| approximately $938.1K | 6.6K | 93% | Free | |
| approximately $938K | 1.4K | 78% | Free | |
| approximately $937.9K | 22.9K | 93% | $0.49 |