
You have 9 days before the final fight. At your current state, you do not stand a chance! Explore this Open World to gain new skills and abilities for the battle. Choose where you go, what you do carefully. You cannot waste time! You have 9 days.
Modeled estimate, not a reported figure. How we estimate →
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About
You have 9 Days to explore the vast world to find the best skills and items for the final fight. Choose carefully where you go and how you spend your time. Remember, you only have 9 days!
Craft your own style of fighting by mixing different Ki Attacks, Dodges and Melee Strikes together.
During the 9th day, the time for exploration is over. You will be confronted by Afran to determine the fate of the world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool premise but TERRIBLE execution. Almost everything in the first world is just floating in midair for no reason. NPCs pop up all over the place with seemingly no rhyme or reason. The combat is boring as all you do is just throw people into walls. It does over 2k damage as opposed to any other attack that does like 100. The base keybinds are terrible. You use g to dodge, which is so weird and backwards. They should have put it on control and leave crouch on c. The UI is almost unusable. There are no explanations on how to setup your move sets or what they scale off of normally. I have seen like 2 skills that note they scale off of Dexterity but what does everything else scale off of? Why are there so many stats to improve and what do they all do? Why does the game not tell you this? Why can't I double click an item to equip it? Why are there only 3 item slots? It just seems like there's a lot of little systems to interact with rather than expanding on a few systems. Less is more. I do really like the premise and I think the game could be great if it was polished but right now its straight up NOT a finished game. It's insane to me that 80% of people recommended this game despite all these game breaking problems.
It's a lil jank but enjoying tf out of it,
My opinion about 9 Days after 60h: short version: buy it, it is definitely worth it longer version: this game can be described as unique. Its whole gameplay is based on a power fantasy, where you go from 0 to world destroying god and i love it. If you're a fan of Dragonball, you will see the parallels. On the other hand the game has still a lot of smaller bugs and the graphic is not the best, which is ok for me and some aspects of the game appear unfinished or were not thought through to the end. But then you have to remember it is a solo project and looking at the update history, it is noticeable that the dev makes this game with passion. I think that alone is one reason to support the dev and the potential of 9 Days. To summarize it again, I think everyone who is even slightly interested should give it a go..
ele e ruim
Its like playing dragon ball without playing dragon ball, very enjoyable & the mechanics well thought out, defo worth a try/
it takes up way6 to much space and cost 15.00 dollars or 16.00 dollars but it is fun to play
add Russian language
it is fun and cool
great
amazing
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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