
"8AM: The Office" is a suspense game set in a deserted office at night. Observe workers through security cameras and decide if their odd behaviors stem from fatigue or something sinister, aiming to survive until 8:00 a.m.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"8AM" plunges the player into an enigmatic and tense game of observation and decision under an unfathomable veil of mystery. In this game, you find yourself in a stark room, devoid of any memory or knowledge of your purpose or how you arrived there. The only companions in your solitary vigil are a set of devices and a computer, your window to the outside world, connecting you exclusively to the security camera system of a seemingly ordinary house.
The house is inhabited by a family whose life appears to proceed normally until the clock strikes midnight. From that moment, as the hours slip towards dawn, you become a witness to a series of events that could be classified as ordinary or deeply disturbing. The nature of these occurrences varies widely, from ghostly figures slipping through the corridors in the darkness, manifestations of paranormal activity that defy all logic, to the strange behaviors of the family members, like sleepwalking, which could hide something more sinister.
Your task is simple yet immensely complicated: to determine whether what you are witnessing is a manifestation of the supernatural or mere coincidences and everyday events interpreted through a prism of isolation and tension. There are no clear answers, nor are you provided with tools to investigate or influence events. Your judgment is your only guide in this dark task.
Every correct decision you make brings you one step closer to your final goal: reaching 8:00 a.m. and, with it, your liberation. But what does "correct" truly mean in a world where reality intertwines with the incomprehensible? There are no truths to unravel, only the growing anxiety that each choice could be as right as it is wrong.
"8AM" is a challenge to perception, a game that forces you to question reality and face the uncertainty of the night. With each passing night and every decision you make, you not only draw closer to liberation but also delve deeper into the mystery of the human condition and the nature of reality itself. This game not only challenges you to observe but also to reflect on what it means to be a spectator of the lives of others, isolated yet intimately linked to their fate.
Engagement
Reviews
Compared to the first game, at least this one has more differences to spot and a theme that leans more into the paranormal, instead of mostly asking you to report when someone gets out of bed or when some poor woman reaches “that time of the month”. The problem is that, while the differences in the first game were almost too obvious, here some of them feel designed to mentally break even someone who plays puzzle magazines every single day. Some details are tiny, hard to notice, and sometimes even hidden in the shadows, because apparently the real horror was slowly losing your eyesight while trying to spot an object moved by three pixels. The main issue, though, is the setting. It does not really make much sense, or at least it fails to build a believable theme around itself: people sitting in an office working from midnight to 8 AM. In the first game, the situation at least managed to create a bit of suspense. Here, the surreal nature of the setup just makes everything feel more strange than scary, and mostly more boring. On top of that, the series lore remains a complete mystery, leaving you with nothing but assumptions. The game throws out a few hints, but nothing feels properly developed or satisfying. Overall, yes, it is pretty much completely disposable. For the same money, you can definitely find games that respect your time, your eyes, and possibly your remaining patience a lot more.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 35 reviews with recorded playtime.
Gray and boring. There are way better anomaly hunting games in Steam. Gameplay: https://youtu.be/caNBC46yyms
wdym a guy standing stock-still in front of a whiteboard for 6 hours straight isn't "something wrong"
Porażka... O ile podstawowa 8AM miała klimat i sens to tutaj brak jednego i drugiego... Monitoring w ciemnym biurze nocą, ale z pracownikami.. Znajdowanie anomalii na zasadzie szczęścia i szukanie niemalże po pikselach. Męczy i wkoorffia. Nieczytelne i bardzo kiepskie.
2.5/5 Game's ok but needs an overhaul. The game is easy and not scary at all even with "Jumpscares" button enabled. Most anomalies are mediocre - different changes like "person missing, standing in other room". I successfully collected all 100 anomalies by finding 7 anomalies in a row 3 times, without even looking at cameras, purely by bruteforcing the button... I will leave a positive review if the game gets a major update. Ideas to improve the game: 1. Make the player specify the room/camera where the anomaly persists. 2. Add unique anomalies with motion like something moving in the darkness. 3. Delete "Jumpscare" button, tone down jumpscares to 1-2%, make anomalies to be some kind of jumpscares and something stationary creepy - merge the horror dynamic and make crazy jumpscares rare so we don't see those once every two minutes. 4. Do everything possible to make players gripped to the game so it doesn't feel pointless. 5. Add more Steam achievements, cards and badges.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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