
A short psychological horror game where your friends invite you to hang out tonight — you have 7 days to think about it.
Modeled estimate, not a reported figure. How we estimate →
Media

About
After finishing your studies and working non-stop for five years, you still feel stuck in life.
Should you look for a job or pursue your dream project?
The choice is yours, but it's a hard one.
Suddenly, a notification pops up on your computer, waking you up - your friends want to meet up tonight to help you clear your mind.
Is this a waste of time? Is this just a distraction?
One thing is clear - you're now stuck at home, overthinking whether to go out or not today.
You have 7 days to think about it.
A house with randomised furniture - memorise what you see and answer a "Yes" or "No" question;
Atmospheric 3D aesthetic with an eerie, retro vibe;
3 endings to discover;
2 unlockable extra game modes + an endgame Secret Story.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
атмосферный психологический хоррор на 40 минут, геймплей схож с "поиском аномалий", скримеров как таковых не много и они часто повторяются, после 10 минут игры уже привыкаешь к ним и ожидаешь что сейчас за углом...
Крутая игра получилась! Заставляет [i]задуматься[/i]. Особенно меня зацепила стилистика, которая похоже на старые игры на PS1. Моментами игра действительно пугает. И с каждым днём лично мне, всё труднее и труднее было запоминать вещи.)
Great gameplay loop. Took about 40 minutes for my first playthrough but I will be replaying to discover the truth! Definitely worth the $4-5 I paid! Works great on Linux!
Отличный визуал и задумка, наверное, единственная хорошая игра из подобного рода игр про аномалии
got all endings and did all the extra stuff, this game is really good i love the concept of your memory being tested.
es muy buen juego solo tiene que mejorar para no necesitar de poner el codigo para iniciar
모든 엔딩 클리어! 스토리 괜찮았습니다!!
画风偏复古的一款微恐找异常游戏,主要玩法就是7天内在一个L型房子里观察每天的变化,然后去提交选择,有少量突脸,不过多经历几次就脱敏了 ,是个剧情较短的找不同游戏,以上是综合评价 我对这游戏唯一的槽点就是困难模式的设计和困难模式成就,[spoiler] 比原来剧情模式的难度翻了一倍不止,加了时间限制还好说,异常多点也没啥,问的问题多点也没问题,关键是后面问的属实刁钻,后几天总共就1分钟左右,成就还要30秒内看完,为了满成就打了有快两个小时 [/spoiler],但是最后还是打完了,只能说这种极度考验记忆力的难度对于比鱼还健忘的我来说还是太难了,记性不好的基本可以放弃全成就了,但是还有个走后门的办法,[spoiler] 你可以打开录像快速的全都看一圈然后在选择的时间慢放去看 [/spoiler],我建议实在过不去再看,直接用了这游戏少玩一半钱
Fairly short anomoly detection game with an alright story and cool art style but instead of choosing to go forward or back like Exit 8 or report anomolies like many other games you have to remember everything and decide if the random chosen image is correct or not to what you have seen. There aren't many jumpscares if there are they're sliding png's and they missed the chance to add so much more in so many areas though overall the game was still enjoyable and I hope to see more from this developer.
Overall fun short indie-horror game. The only thing I'd critique is the insane difficulty of the final achievement: - You have to interact with too many things under extreme time pressure (30 seconds/appartment). - Interacting doesn't always work, because you're not close enough (either physically or with your cursor), costing you precious time because that damn light switch won't turn on or something won't open in the kitchen. - There is no kind of indication, whether you're still in time, or warning as it is about to run out. It's not even clear, whether it's 30 seconds according to the timer (probably), or real time (e.g. also with the game being paused). It does spice things up and add some extra value/playtime, but is a bit extreme - especially with the above mentioned flaws, that could get remedied in a future patch.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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