
Hidden object game in the alien setting. Black and white hand-drawn graphics in a cartoon style. A large location and cute dogs.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hundert versteckte Hunde warten darauf wieder in ihren Zwinger zurückzukehren, oder bringt sie in ein wunderbaren Zuhause mit Tomaten Mozzarella Automaten! Recht simples Gaming hier, suche 100 versteckte Hunde in diesen Bild und klicke auf sie damit sie rot/orange leuchten! Aber OBACHT! Isidor macht Augen wenn man 99 andere Hunde streichelt! https://steamcommunity.com/sharedfiles/filedetails/?id=3737357585 Pro: ✅Wussel im Bild ✅Satisfying für die Augen Con: ❌Kurz https://steamcommunity.com/sharedfiles/filedetails/?id=3737357618 Fazit: Im Sale ist es gut wenn man Achievements+Steamkarten haben möchte
[b]EST Completion Time (1 Playthrough):[/b] 10 minutes [b]Achievements Available:[/b] 100 [b]EST Completion Time (100% Achievements):[/b] 10 minutes [b]Trading Cards Available:[/b] 5 cards per set In their short, hand-drawn hidden object game, [i]100 hidden dogs[/i], Anatoliy Loginovskikh and Аlexandr Telminov challenge you to the ultimate game of hide-and-seek against 100 (relatively well hidden) dogs. Of course, this game of hide-and-seek is no walk in the park — quite literally, as your search takes place in some sort of galactic animal wonderland where cats & birds also reside (acting as effective decoys) and gravity (or lack thereof) will have you searching upright, upside-down, and sideways for your canine pals. Nevertheless, it takes approximately 10 minutes to locate all 100 dogs, and there are guides available to make sure no dog gets lost during playtime. [h2]✨ [b][i]BONUS[/i]![/b] ✨ 100 hidden dogs: Ultra EZ Mode[/h2] Included below is the unofficial "Flufferbutt Locator Extraordinaire Ultra EZ Training Course" for those in need of preliminary training prior to their galactic game of hide-and-seek. This complimentary course is free, non-refundable, and will prepare you for the pawsitively out-of-this world experience ahead (or not, if you prefer to keep your head on right). [h3] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler][spoiler]🐶[/spoiler] [/h3] ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 💰 [b][u]Note[/u]:[/b] [i]For the best bargain, it is recommended to purchase this game via the [b]100 hidden objects Bundle[/b][/i]: https://store.steampowered.com/bundle/18203/100_hidden_objects
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay: Suche 100 Hunde in einem scrollbaren Schwarz-weiß-Bild, die sich dann rot färben, sobald du sie gefunden hast. Mittig siehst du einen Counter, der von 100 auf 0 runterzählt. Hier sind nicht nur Hunde im Bild, sondern ebenso Katzen, Aliens, Schnecken. Kein Zoomen, nur 1 Level. Wenn du fertig bist, verschwindet der Counter in der Mitte, sonst passiert nichts. Modus: Du kannst den Nachtmodus aktivieren (N drücken); jedoch ist das Bild dann nicht nennenswert dunkel. Für mich wirkt das eher wie ein Wechsel von hellem Weiß auf dunkleres Weiß. du kannst die Achievements resetten und neu klicken. (Wüsste nun nicht, weswegen man das tun sollte, aber die Möglichkeit besteht). Achievements: Wenn du alle 100 Hunde gefunden hast, hast du alle Achievements. Hast du das Spiel 2 Std dann offen, kannst du Hunde-Emojis für Steam und Hintergrundbilder freischalten über den Steampunkteshop. Weiterhin ebenso Sammelkarten. Spielzeit: Kommt drauf an, wie gut du im Suchen bist. Schätze so 10-30 Minuten. Mit einem Kind, mit dem über das Bild gesprochen wird, ungefähr doppelt so lange. Zielgruppe: Ich selbst spiele Hidden-Objekt-Spiele recht gern, bei diesem hab ich das mit einem Kind im Grundschulalter gespielt. Dieses kam gut zurecht, Dauerte dann etwas länger- insgesamt etwas über eine Stunde, jedoch wurde hier das Bild mit kleineren beweglichen Elementen betrachtet und darüber geredet, was die Hunde jeweils an ihren Verstecken machen könnten. Fazit: 100 hidden dogs ist ein weiteres Spiel aus der Hidden-Reihe. Im Sale find ich das okay, wobei es durchaus Hidden-Spiele gibt, die deutlich mehr zu bieten haben. Solides Game für zwischendrin- nicht besonders gut, nicht wirklich schlecht. Quasi ein Spiel für den fixen Suchspaß zwischendurch. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list] and discover more reviews from me. [url=https://steamcommunity.com/groups/hoi4deu/discussions/115/] Weitere Rezensionen von mir[/url] [list] (-> meine kleine Minikuratorengruppe: [url=https://store.steampowered.com/curator/32239979/] [/url] [/list]
O que já era bom (jogo de gatinhos), ficou melhor ainda (um jogo de doguinhos)
Si vous aimez les jeux de recherche, d'objets cachés, vous serez servis. Partez en quête de 100 chiens cachés dans un univers extraterrestre style cartoon animé. Il est satisfaisant et agréable. Je le recommande.
100 hidden dogs is a cozy, minimalist hidden-object game that leans entirely into visual discovery and quiet satisfaction rather than challenge, narrative, or mechanical complexity. Developed by Anatoliy Loginovskikh and Аlexandr Telminov, and published by Loginovskikh himself, the game embraces a very focused design philosophy: present the player with a single, richly illustrated scene and invite them to patiently uncover one hundred cleverly concealed dogs at their own pace. It is a game that knows exactly what it wants to be and never attempts to stretch beyond that identity. The entire experience takes place within one large, hand-drawn environment rendered in a detailed black-and-white cartoon style. The setting feels playful and surreal, populated by whimsical creatures, odd architecture, and dense environmental details that constantly pull the eye in different directions. Rather than overwhelming the player, this busy composition works as the core challenge, as dogs are seamlessly blended into the artwork. Some are obvious silhouettes tucked into corners, while others are disguised among patterns, objects, or other animals, forcing players to slow down and examine the scene carefully rather than relying on quick scanning. Gameplay is as straightforward as the premise suggests. You click on dogs as you find them, and the game quietly tracks your progress until all one hundred have been discovered. There are no timers, no penalties for incorrect clicks, and no complex interface elements competing for attention. This simplicity makes the game extremely accessible, allowing players of any age or experience level to jump in without friction. Despite this relaxed structure, the search itself remains engaging, as the designers clearly put thought into how each dog is hidden, ensuring that the later finds still feel rewarding rather than arbitrary. One of the game’s strengths lies in how it encourages observation over speed. Because there is no pressure to finish quickly, players are free to zoom in and out, revisit areas, and appreciate the artwork as part of the experience. This transforms the act of searching into something closer to a visual puzzle than a traditional hidden-object checklist. The satisfaction comes not from beating the game, but from the moment of recognition when a dog suddenly reveals itself after blending into the background for several minutes. The visual presentation carries almost the entire experience, and it succeeds because of its consistency. The art style remains cohesive throughout, avoiding unnecessary color or animation that might distract from the core task. Every element in the scene feels intentional, whether it exists to mislead the player or subtly frame a hidden dog. This careful balance between decoration and function gives the artwork a sense of purpose beyond simple aesthetics. Sound design is minimal and unobtrusive, reinforcing the calm tone of the game. Any background audio is gentle and repetitive, designed to fade into the background rather than command attention. This restraint helps maintain the meditative quality of the experience, making the game suitable for short breaks or relaxed sessions without cognitive strain. The lack of intrusive audio cues ensures that focus remains on visual exploration. In terms of length, 100 hidden dogs is deliberately brief. Most players will complete it in under an hour, with experienced hidden-object fans finishing much faster. This brevity is both a limitation and a defining trait. The game is not intended to be replayed endlessly or to offer evolving mechanics; instead, it functions as a small, self-contained experience. For players who enjoy ticking off achievements or methodically completing collections, this compact design can feel satisfying rather than disappointing. Community reception reflects this understanding of scope. Players who approach the game expecting a calm, visually driven puzzle tend to respond positively, praising the artwork and clever hiding spots. Criticism generally focuses on how short the experience is or on the lack of additional features, but these points rarely overshadow appreciation for the game’s charm and clarity of purpose. It succeeds because it does not promise more than it delivers. Ultimately, 100 hidden dogs is a gentle, charming example of a focused casual game executed with care. It does not innovate mechanically, nor does it attempt to challenge players in traditional ways. Instead, it offers a peaceful visual hunt that rewards patience, attention, and curiosity. For fans of hidden-object games, cozy puzzle experiences, or hand-drawn art, it provides a pleasant and memorable diversion that feels complete within its modest ambitions. Rating: 8/10
good game
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Awesome!
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