
60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.
Modeled estimate, not a reported figure. How we estimate →
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About
Atomic Space Age was a blast! Until it became the Post-Apocalyptic Space Age.
Your space station is about to explode and you only have 60 seconds before things get messy. What (or who) will you grab before you make a mad dash for the emergency shuttle and begin your journey into THE GREAT UNKNOWN?
This is 60 Parsecs!, a dark comedy sci-fi adventure set in the Atomic Space Age - complete with all the Cold War paranoia, chrome-plated wall accents and cockroaches with space helmets.
Lead a crew of woefully unprepared astronauts, equipped with whatever junk - sorry - "supplies" you can grab before blasting off, on a journey across the cosmos that's best described as misguided. Make the best of it, while dealing with soup shortages and other horrors of outer space. Will you have what it takes to find a new home and survive?
Bon voyage!
With only 60 seconds before nukes reduce the space station to floating particles in the vacuum of space, frantically grab whatever supplies and crew you can before getting out of there. You never know when that sock puppet will come in handy.
Space funerals are inconvenient, so try to avoid dying where possible. Use your limited supplies and (hopefully not limited) wits to make difficult choices and ensure your survival, even though the odds are definitely stacked against you.
Duct tape fixes all problems, but how do you fix (or at least craft) duct tape? Chart expeditions to find resources, craft survival essentials and explore strange new worlds in a procedural, very-much-permadeath adventure.
As captain, it's your duty to keep the crew happy - they're less likely to kill you that way. Manage relationships as you watch them grow closer and hopefully not throw each other out the airlock.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🚀 Sci-fi panic and space soup (8/10) A fantastic standalone sequel that takes the stressful bunker management into deep space. You have 60 seconds to grab your crew and soup cans before your space station explodes. Pros: 🗺️ Expedition System: Choosing which crew member to send to alien planets adds great tactical depth. 🛠️ Crafting Mechanics: You can recycle useless junk to craft essential tools, medkits, or soup. 🌌 Fun Sci-Fi Vibe: Packed with hilarious alien encounters, space madness, and pop-culture references. Cons: 🎲 Just like the first game, a bad run of random luck (RNG) can ruin your game instantly. Verdict:If you liked 60 Seconds!, you will love this. It takes the same core formula, adds better mechanics, and wraps it in a great retro sci-fi theme.
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Good game to play from time to time, otherwise it gets repetitive.
Хотел игру очень сильна, но понял что уступает 60 секунд потому что настолько стерильно, но так как игра стоила ничего грех жаловаться
Quite fun id say
aba
Да
전작을 재밌게 한 유저입니다 방공호에서 버티다가 뜬금없이 우주로 배경이 바뀌는 것까지는 나름 신선하고 괜찮았습니다 하지만 막상 해보니 전작 특유의 그 맛이 안 납니다 우주선 내부라는 배경 탓인지 전작만큼 절박하거나 쫄깃한 분위기가 살지 않아요 제작 기능도 새로 생기고 이것저것 시스템은 늘어났는데 플레이가 다채로워졌다기보단 그냥 귀찮고 재미가 없습니다 할 건 많아졌는데 정작 알맹이가 빠진 느낌이네요 전작의 감성을 기대하신다면 실망할 수 있습니다
# 60 Parsecs! — I Basically Starved My Way Through Space My first run in 60 Parsecs! was… chaotic. I somehow managed to collect almost everything except soup. Of all things, soup was what I failed to secure, and that basically decided the entire run for me. For most of the game, it turned into a survival struggle against food scarcity. Resources ran out fast, decisions got desperate, and every passing day felt like I was one step closer to disaster. I lasted around 91 days before things finally fell apart. Emmet didn’t make it in my run, but somehow the story kept going anyway, which made the whole experience feel even more unpredictable. The early phase—collecting items and getting everyone onto the ship—was honestly the hardest part for me. Once I got past that, things stabilized a bit, but the damage was already done from my terrible soup management. What I liked most was how the game handles survival in such a strange, darkly comedic way. Even when everything goes wrong, it still feels like you’re part of a bigger story unfolding in space. I haven’t fully explored all the different endings yet, but I can already tell there’s a lot more depth there than what I saw in my first run. And the space theme really works. It has that mix of isolation and absurdity that makes everything feel both stressful and funny at the same time. I just wish I had paid more attention to soup.😅
masz 60 sekund by zabrać to co najważniejsze i przetrwać ! Jak ci pójdzie ? Sam się przekonaj ! Różne wydarzenia pozwalają na to że podejścia różnią się od siebie i pytanie czy będziesz w stanie sobie z nimi poradzić ?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, German, Russian, Simplified Chinese, Polish, Korean, Japanese, Italian, Spanish - Spain, Portuguese - Brazil, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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