
A contemplative pixel-art platformer where you climb a mountain with two independent grappling hooks, blending precision, mastery, and exploration, while uncovering the mystery behind your ascent. 5125m. Don’t worry, you don’t have to pronounce it. Just climb it.
Modeled estimate, not a reported figure. How we estimate →
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About
Why climb the 5125m of this mountain? Why set out at dawn, risking everything to reach the summit?
Dive into this climbing game where precision and mastery are essential, using your two independent grappling hooks. Start in the valley and lower slopes, traverse the ruins of an abandoned castle, brave powerful storms, venture into an ice cave illuminated by magical crystals, and push yourself to reach the top.
As you ascend, memories will punctuate your journey, slowly revealing the secrets behind your climb.

Master a unique gameplay mechanic: control each grappling hook independently with your mouse, using the left and right mouse buttons to aim and swing from point to point. Chain together precise jumps, avoid deadly falls, and use your agility to overcome every obstacle. The atmosphere is contemplative—there are no enemies, just you versus nature. The challenge rises as you progress, but learning is gradual and fair. And as you reach new heights, you can never fall all the way back down. New mechanics regularly enrich the gameplay, making the experience dynamic and engaging.
Set in a pixel-art world, immerse yourself in an intense, contemplative adventure.
Will you uncover the mysteries haunting your hero?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
5125m est un jeu ou vous devrez gravir une montagne a l'aide de deux grapins (clic droit et clic gauche de la souris). Le gameplay fonctionne très bien et la mécanique principale évolue en restant toujours la même au fil des chapitres grace par exemple, au vent, aux cristaux, etc, ce qui diversifie cette mécanique et la rends toujours intéréssante au fil de la montée. Des passages secrets bien planqués qui vous obligeras a fouillez un petit peu pendant la montée. Le jeu est accessible a tout le monde, tomber sera très probablement toujours un peu frustrant mais avec persévérence, vous atteindrez le sommet et apprendrez de vos erreurs. Une petite histoire bien sympatique aussi (n'oubliez pas de visionner les cinématiques pendant la montée ^^). Autre point sympa, pour les gens qui aiment speedrun, le jeu a un très gros potentiel, quand vous maitrisez le jeu, vous pouvez vraiment enchainez le parcours et allez particulièrement vite. En résumé, bon petit jeu, je vous le conseille, la montée vaut le détour et tout fonctionne très bien ^^.
マウスの左クリック、右クリックでフックショットを飛ばして登る涅槃ゲー 今伸ばしているのが左のフックか右のフックかがまじでわからなくて脳がバグる 自分はセンス無さすぎて今のところ全然登れてないですが、おもろそうな気配はしてる レビューなかったので取り急ぎレビュー
5125m est une belle surprise ! Le jeu propose une expérience de plateforme contemplative où l’on gravit une montagne à l’aide de deux grappins indépendants, avec un gameplay exigeant mais toujours précis. J’ai particulièrement aimé le concept des deux grappins indépendants : ça demande de la précision et de la coordination, et c’est super satisfaisant quand on enchaîne bien les sauts et les lancers. (Attention à ne pas inverser les clics après quelques minutes de jeu ><) - L’ambiance sonore nous plonge bien dans le jeu : seul face à la nature. C’est calme, immersif et pour ne pas dire méditatif. - Autre point positive les mécaniques évolutives : elles se dévoilent progressivement, ce qui permet de découvrir un gameplay évolutif au rythme de l’histoire et de la difficulté. - Le style visuel en pixel art : simple mais efficace, un superbe clin d’œil aux jeux rétro. Quelques points de réserve sur la difficulté qui peut être frustrante à certains moments, surtout sur des passages très précis. Si on rate un timing, on doit parfois revenir en arrière, mais le jeu reste nettement moins punitif que le précédent titre du créateur, Slippery Heights. Je n'ai pas encore atteint le sommet au moment d'écrire ces lignes, mais ca ne saurait tarder...
This game lacks some important quality of life that should not be excused just because it is a "Going Up" Game. The lack of control options. The existence of cycle based sections (without a reset cycle key / function) and suspect player communication about the games mechanics makes this game more frustrating than it needs to be. Now for a going up game, this game is actually not very punishing, but the grappling is not as creatively utilized as I thought it could be so traversing the mountain just is not as fun. Even though getting sent down is not as punishing, it feels just as bad. Now I much prefer this game over games like "Benny fodders getting over it" etc. I would never play those games. The music, narrative, visuals (backgrounds) are well done. If you want a game experience, this game does do well in that part. So if you are looking to play a getting up style game without the extreme punishes, and just the overall experience with precision platforming this game is for you. But if you are looking for a "fun / Interesting" grapple platformer and more gameplay focused, this game is not it IMO.
bien joué Johnny !
챕터3(눈 내리는 곳)에서 갈고리 반동주고 오른쪽으로 뛰어서 갈고리 거는 구간이 있는데.. 갈고리 반동 줘서 오른쪽으로 뛰어서 갈고리 걸려고 하면 거리가 너무 멀어서 아예 갈고리가 잡힐 각이 안 나옴 그리고 오른쪽으로 반동주고 뛰다가 실패하면 구멍 뚫린 곳에 쏙 들어가서 아래부터 다시 올라와야 됨.. 이 게임을 대충 3시간 좀 안 한거 같은데.. 그중에서 대충 2시간 정도를 저 구간에서만 쓴 거 같음.. 저 구간을 트라이 횟수로만 보면 대충 2~30트 정도 했는데 한 번도 안 됨.. 되는 게 맞는 건지 의심이 들기 시작함.. 하다가 짜증나서 걍 꺼버림.....
최근에 올라가는 게임중에 스토리도있고 나쁘지않았던거 같습니다 구간별로도 나눠놓고 챕터도 나눠놔서 할만한거같아요
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