
Sensei challenge you! This is a hardcore arcade game in which you will need to complete level in less than 5 seconds!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
За такие деньги весьма неплохая игрушка.
5.0, developed by Tamerlan Satualdypov and published by KuKo, is a tightly focused arcade platformer that distills challenge down to its most intense and uncompromising form. The entire experience is built around a single, unforgiving rule: every level must be completed in under five seconds. This simple constraint defines everything the game does, transforming even the smallest movement into a calculated risk and turning each level into a rapid-fire test of precision, memory, and reflexes. From the moment the game begins, it establishes a sense of urgency that never lets up, making it clear that hesitation is the enemy and mastery is the ultimate goal. Gameplay in 5.0 is stripped of all excess, leaving behind a lean control scheme that prioritizes responsiveness and clarity. You control a nimble ninja tasked with reaching a sensei positioned somewhere within each compact level, navigating spikes, platforms, and hazards at blistering speed. Levels are short but densely designed, demanding players instantly read the layout and commit to a route without second-guessing. Failure comes quickly and often, but restarts are instantaneous, encouraging rapid iteration and experimentation. This creates a highly addictive loop where each attempt sharpens your understanding of timing and positioning, and success feels earned through repetition rather than luck. As the game progresses, its difficulty ramps up through smarter level design rather than mechanical complexity. Obstacles are arranged to punish sloppy movement and reward confident execution, often requiring players to chain precise jumps and movements in a single fluid sequence. The five-second limit turns memorization into a key skill, as learning the optimal path through each level becomes just as important as executing it flawlessly. Slight variations in target placement help keep runs from feeling overly scripted, adding tension even once you think you’ve mastered a stage. This balance between predictability and unpredictability ensures that the challenge remains engaging rather than mechanical. Visually, 5.0 embraces a minimalist pixel-art aesthetic that serves the gameplay exceptionally well. Environments are clean and readable, with hazards and platforms clearly defined to allow for split-second decision-making. The retro-inspired look evokes classic arcade platformers, reinforcing the game’s emphasis on raw skill and repetition. Animation is crisp and functional, ensuring that movement feels precise and consistent. Sound design follows a similarly restrained approach, with sharp audio cues that provide immediate feedback for actions and failures without overwhelming the senses. Together, the visuals and audio support the game’s relentless pace rather than distracting from it. The game’s appeal lies largely in its purity. There are no elaborate progression systems, branching narratives, or extensive customization options. Instead, motivation comes from self-improvement, achievements, and the satisfaction of shaving milliseconds off your performance. This design philosophy makes 5.0 particularly appealing to players who enjoy speedrunning, high-score chasing, or arcade-style mastery. At the same time, the narrow focus may alienate players looking for variety or a more forgiving experience, as the game offers little respite from its constant pressure and demands. Ultimately, 5.0 succeeds by knowing exactly what it wants to be and committing fully to that vision. It is a compact, high-intensity platformer that rewards discipline, patience, and precision above all else. While its scope is intentionally limited, the experience it delivers is sharp, memorable, and deeply satisfying for those who thrive on difficult, skill-driven challenges. For fans of minimalist arcade games and fast-paced platformers that value mastery over spectacle, 5.0 stands as a concise but potent test of reflexes and resolve. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +91 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
не,все таки игру я пожалуй верну)))))) [spoiler](а че вы ожидали от игры которая за 5 минут проходится?)[/spoiler]
5.0 is a timed precision platformer game. I'll say I'm impressed by both 5.0 and 6.0, the two games from this developper, as they are really fun for their low price point. Both games have little quirks and some pixel-perfect jumps in some levels, but they are still enjoyable. 5.0 has 40+ levels and you only have 5 seconds to finish them. Dying or finishing a level resets the cooldown, but it's gameover if you run out of time. A very stressful but satisfying game to play! Overall, good platformer at a bargain price!
This fried me fr
Не моя история.
indirimdeyken alınır ve çok basit oyun %100lemek için bayağı iyi
такая же лега как и 6.0
nice
beat the whole game in 5 seconds
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.6M | 1.6M | 97% | $9.99 | |
| $46.7M | 147.4K | 97% | $19.99 | |
| $36.3M | 183.5K | 97% | $12.49 | |
| $30.1M | 72.7K | 98% | $19.99 | |
| $19.6M | 57.6K | 93% | $9.99 | |
| $16.6M | 66.3K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5K | 58 | 93% | $2.99 | |
| $3.5K | 78 | 82% | $3.99 | |
| $3.5K | 140 | 59% | $0.99 | |
| $3.5K | 55 | 58% | $1.99 | |
| $3.5K | 55 | 87% | $3.49 | |
| $3.5K | 186 | 92% | $0.99 |