Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
4Colors is a game of memory skill for Wear OS. Remember the correct color sequence. Each round a color is randomly added and the sequence is played faster.
4Colors has grossed an estimated approximately $326 on Google Play.
About approximately $326 gross, estimated range approximately $81 to approximately $1.3K — roughly approximately $240 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $81 – $1.3K. Not checked against reported figures. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $577 | 69 | 100% | Free | |
| approximately $626 | 67 | 99% | Free | |
| approximately $1.1K | 57 | 95% | Free | |
| approximately $1.1K | 50 | 89% | $0.99 | |
| approximately $1.3K | 98 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free |