
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good!
神作
HOLY FREAKING MOLYYY. ok. consider my shibuya scrambled this game is so good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Banger
虽然非常想吐槽pc端移植的敷衍程度,不过考虑到我在史低时花费仅仅14元便可体验到这么一款流程接近34h,总共80多个结局,8条人物线互相关联,彼此交织的最佳群像日剧向avg,好像也没什么好抱怨的。 本作最具特色以及最为出彩的,毋庸置疑就是错综复杂的选择分支与路线,有些地方需要你选过当前人物选项后,马上跳转至另一个人物的线路;有些则需要你在打出bed end中获得信息改变一些线路的选项;这些选项与线路彼此之间的联系会让整个故事充满动态,都合主义的感觉更加精妙与突出。这种剧情的演绎方式是独一无二且难以复刻的。不过那些习惯不看攻略自己打的勇士估计会稍有微词,毕竟这玩意的试错成本翻了几倍不止,不过因为我是知难而退,在略作尝试后便直接放弃,所以体验还算不差。 对玩家不喜制作组强行让自己选择原谅这件事,我倒没啥感觉,复仇也好原谅也罢,只要不强行我就无所谓,在一些奇怪的地方应激大可不必。不过硬要说的话,果然放下屠刀才是大众眼中正能量,普遍一点的看法吧,虽然总觉得大多数创作者写的都只剩下强行的情节与强硬的价值输出,但如果真能好好表现的话,我还是喜欢正向一点的。 以及奈绪蘑菇你罪大恶极,迦南篇写的什么玩意你自己不看看吗?这给我干哪来了是型月世界观吗?这玩意作为外传写的画风也好,人物塑造也罢,都让人觉得出戏,你的态度真是。。。和隔壁龙骑士07坐一桌,该gun哪去gun哪去吧。
站在你面前的是当年日本知名游戏杂志Fami通给出了40/40分满分的白金殿堂神作,但可惜这部作品叫好不叫座,全平台销量勉强触及14万份。 第一次接触到这个游戏是在悟饭游戏厅的PSP区,当时他的宣传标语是“100个结局的有声小说“,这一句话着实是吸引到了我,但是苦于这个游戏的性质,卡关弃坑一气呵成,直到7年后的现在,我才得以重拾当年的记忆。 本作的故事围绕一起绑架案运用多线叙事的手法展开,整体节奏紧凑,每条剧情线间环环相扣。编剧为北岛行德,这个人算是编剧专业户了,脚本质量极其过硬。多线程叙事、100个结局还有额外章节以及隐藏内容,共同支撑起了一个庞大的游戏内容。用“量大管饱”去形容毫不为过。 但是毕竟原作是08年发行与wii平台的游戏,游戏设计上已经与现代有所脱节。首先是没有已读跳过功能,这使得收集结局的过程变得十分冗长。其次是100个be虽然各有各的脑洞设计,但是收集的过程也倍加折磨,即便是照着攻略也要耗费很长时间。不过仅通关故事主线的游戏体验也很舒适,因此总体+rep
除了结局部分感觉稍有欠缺,其余堪称完美 本来以为真人拍摄可能会出戏,但实际观感非常好,搞笑和严肃的表现恰到好处 [strike] 女主也很可爱 [/strike] [spoiler] 猫猫装更可爱——如你所见,是一只猫 [/spoiler]
很精彩的真人视觉小说,不过我更倾向称之为交互式电影游戏。因为游戏全程都是真人出演,代入感极强。只是因为游戏最早是2008年出品,当时的年代技术还不足以支撑全程的真人影像,所以在游玩的过程中,绝不部分都是照片。穿插了几段视频。 游戏的剧情属于小人物拯救世界的类型,虽然全程聚焦在4月28日的11:00~20:00之间,但是非常紧凑,游玩过程没有乏味的感觉。 游戏塑造了8个主线人物和22个支线人物,每个主线人物都有各自的结局,游玩过程中需要不停的切换不同人物的剧情,体会各自的行为对整个故事和其它人物的影响。游戏的一大特色就是人物剧情之间的jump,如果卡关了,通常是某个选择没有选对或者你需要进入其他人物的剧情中寻找jump点。 游戏通关之后还可以游玩附加剧情,和隐藏支线,甚至还有收集全部end,bad endings之后的最终隐藏支线。 游戏美中不足的就是bad endings太多了,足足有86个,如果不对着攻略一个一个收集,是不可能全部集齐的。推荐完整攻略:https://www.bilibili.com/opus/950565774072741928?from=search&spm_id_from=333.337.0.0
神作!
好好好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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