
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常优秀的群像剧,人物的命运错综交汇,正如结尾的加纳所说:正是因众多人们的命运相交,偶然才成为了必然,凝成了拯救涩谷的奇迹!
Sekai wa sore demo~ Kawari wa shinai nazo no mama Chiisa na egao sae mo buruu ni somatte yuku~ Hitori no yuuki ga~ Ooki na chikara ni kawaru Namida wo nugutte tachidomaru jikan wa nai Te wo toriaeba~ Everything is be alright!
叙事太牛逼了。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ever17照镜子一样的震撼,但没有ever17那样的狗屎日常,目前玩过的最佳剧情
神作 比起悬疑,角色塑造是我玩过t0档的(可能是玩太多二次元了?)。
作为推理游戏乏善可陈 甚至有些地方没啥逻辑 完全靠穷举法 但作为视觉小说十分优秀
正傳太拖,對白冗長,劇情推進非常慢。宣傳上很正經,但其實充斥日式冷笑話橋段,電波不對的請迴避。基本上頭三小時可以直接砍掉。JUMP 機制雷聲大雨點小,一開始介紹的時候覺得神設計,後來根本亂來亂跳,隨便一個形容詞就可以開跳。 白書籤黑書籤完全是浪費時間。白書籤就單純地悶,而且跟主線無關。黑書籤,根本摧毀了整個世界觀,違背所有物理法則,非常出戲,基本上進入了魔法的領域。 完全不建議此遊戲。
25小时全成就 最开始几章是自己打的,后边想一次性把BE结局全刷了且读档与skip剧情节点不太方便,所以直接看攻略了 以现在的眼光看游戏设计也算佳作,多角色蝴蝶效应,还蛮喜欢这种A的不同选择会影响B的结局的玩法 就是文笔实在日味太重,不确定是不是中文翻译问题,而且有些男角色的发言有点难绷 另外前几章的jump和keep out设计得还可以,埋的钩子挺吊着人,中期开始一般 倒数第二章就有点又臭又长不明白何意味了,跳来跳去+加入新角色(虽然也算可爱和丰富剧情)+大段重复剧情……18-20点的剧情只能说欣赏不来,而且大部分都能猜到,最后的NE和TE差别也不大,有种【忙碌了这一整天解决了这么多事结果结局只是这样而已吗】的感觉,话说父女组也太倒霉了些(。 加纳和亚智一个热血警察一个热血青年笑死,前面看剧情的时候就很期待他们合作,后边果然也是并肩作战了,但说实话加纳这边让工藤父女等了一天我觉得有点搞;亚智这边放着病危的妹妹不看要帮认识才一天的人的时候我也觉得很搞笑(。)虽然后边还是绕去了医院吧…… 整体来说前期角色铺垫都挺好的,但后边开始就有点赶了,所以有些角色铺的点收束得也很匆忙 我没想到有些角色的剧情这么早就完结了笑死 个人比较喜欢小玉线>御法川线>大泽线>亚智线>加纳线>杰克线>建野线 小玉的生活态度和性格都蛮好的,失忆前后都挺讨喜; 御法川好拼好有激情工作效率还高……一天完成别人一个月工作量了吧你……分我一点高精力好吗…… 大泽阴郁潮湿风味但爱听少女偶像的歌反差有,和梶原的互动蛮无厘头; 亚智这边其实我还想多看看KOK剧情的,瞳实在是美丽啊…… 加纳激情小警察一枚,可惜笹山后边没出场了,这个角色还挺有意思的; 建野和杰克的剧情带得有点短,话说建野帮大介这块我觉得好离谱……你俩都有点魔怔了我说,杰克这边疯狂立flag,我很想说你别整什么约定了办完事再约吧 打完正篇解锁的↓ A.迦南线有点吐槽无能,通篇的少女balabala,一股gal的味且中二,还是动漫版,相比起来还是更喜欢真人演绎,以及两条蛇居然师出同门,说起来更觉得正篇的结局很不得劲,更想看到对决的结局 B.铃音线算温馨小故事吧,小演员太小了磕不动,但他俩为了彼此着想和愿意牺牲付出的感情写得挺好的 C.428狂热和额外奖励的剧情基本都是路人小配角的,蛮喜欢这个设计的点,这天在涩谷遇到的各位也都有自己的人生,更加感觉到这个世界是由【人】连接着的 D.环保哥剧情真的好抽象,你们几个可回收垃圾到底在燃什么,这里居然也有反派,不过结局也不错甚至还call back主线剧情笑死 E.彩虹书签的隐藏剧情有点短吧,经典阴谋论,感觉其实可以多点设计 综上,瑕不掩瑜,个人还算喜欢,不过由于18-20点的设计实在不友好,我应该不会推荐给朋友,顶多推荐给喜欢这类游戏的爱好者
剧情很精彩,但不能跳过真是太折磨啦!姐姐和记者很对我电波,神经+冷幽默。各个角色塑造在脱线之外也有真实细腻的部分,边打边想:“哦这想法我也会有”,“诶把这种感觉描述得挺到位的嘛”,还有大量搞笑比喻和备注。 ps这个爹真是把人气死,凭啥有这么好的女儿们啊!
Начиналось вроде бы интересно, потом где-то ближе к середине игры стало скучновато. Проходил несколько месяцев только на нормальную концовку. Интерес угас.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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