
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正傳太拖,對白冗長,劇情推進非常慢。宣傳上很正經,但其實充斥日式冷笑話橋段,電波不對的請迴避。基本上頭三小時可以直接砍掉。JUMP 機制雷聲大雨點小,一開始介紹的時候覺得神設計,後來根本亂來亂跳,隨便一個形容詞就可以開跳。 白書籤黑書籤完全是浪費時間。白書籤就單純地悶,而且跟主線無關。黑書籤,根本摧毀了整個世界觀,違背所有物理法則,非常出戲,基本上進入了魔法的領域。 完全不建議此遊戲。
剧情很精彩,但不能跳过真是太折磨啦!姐姐和记者很对我电波,神经+冷幽默。各个角色塑造在脱线之外也有真实细腻的部分,边打边想:“哦这想法我也会有”,“诶把这种感觉描述得挺到位的嘛”,还有大量搞笑比喻和备注。 ps这个爹真是把人气死,凭啥有这么好的女儿们啊!
颠覆了传统视觉小说叙事模式的旷世神作
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(内涵剧透、个人主观臆断及胡言乱语且文笔差慎入勿喷) 我心目中最佳的群像游戏。 通过多个视角围绕在这一天中涩谷所发生的恐怖事件展开描写,不同的角色有着他们不同的生活,每条叙事线的氛围也截然不同。严肃的加纳线,热血又冒着粉红泡泡的亚智线,的御法川线,较为欢乐的小玉线,压抑的大泽线(?) 每个人物的个性塑造都很鲜明,不论是主角还是配角都很让人印象深刻,故事中的每一段亲情都让人为之动容。 加纳将一直以来都很尊敬的前辈视为自己警察生涯的目标,但是在某个节点却又不得不做出某个艰难的抉择。虽然一开始成为警察并不是因为很高尚的理由,但是他确确实实热爱着自己的职业,热爱着自己守护的城市,想要守护所有能够守护的人。 亚智是一个热血笨蛋,为了维护自己所热爱的城市默默贡献着自己的一份力量,本质上是一个很温柔的人,很有自己的想法,不希望伤害到他人,所以独自背负着一切,做遵守约定的哥哥。还有KOK的兄弟情最后也处理得很好。从一开始就磕上了瞳和亚智啊啊啊啊啊啊,我狂捡糖吃,瞳也是个爱姐姐的好宝宝🥺🥺 御法川很重情义,其实严格意义上来说头山的死活与他无关,但是他怎么会对于在自己人生路上给予了自己这么多帮助的人的苦难视而不见。他的执行力很强,很果断很坚强。这条线的千晶前期唯唯诺诺,但是到后面哪怕受伤也没有放弃;在御法川面临两难抉择时,出租司机君塚的神级救场让我前面憋了好久就眼泪瞬间飙了出来。 小玉的猫猫装真的好萌,,,一趟下来一直在库库截图。小玉是一个很有责任心的人,很有正义感,很爱自己的家人,爱自己的朋友,失去记忆却毫不恐慌,反而积极地行动着去找回自己的记忆。本线中的柳下社长承包了绝大多数的喜剧效果,还有大胃王知里子也很有记忆点。 大泽是一个情感淡漠的人,爱着女儿们却又不知如何去表达爱,在最后他也认识到了自己的问题,认识到了自己对家人们的爱,决定抓住一切机会去拯救女儿;爱嫁给了大泽将他留在了公司,她认为如果能让大越制药独占大泽的研究成果,付出自己的人生也没有关系,是个很可悲的女性角色,但最后还是帮助大泽进入了研究所,可能她的心里也有一点对大泽的爱吧。在看到大泽的亲情向闪回的时候其实没有忍住掉眼泪。 说真的建野和杰克刚出现的时候,我还怀疑他俩是反派,不过杰克是我先入为主了,他是一个很负责任的正派,是一位好哥哥,有自己的坚持,不过打完结局之后有点心疼他。建野,三个人的故事还是有些太拥挤了,你也是一位好警察,是加纳敬仰的前辈,敢作敢当,会坚持自己的想法,也会背负起应当的责任。 其实有一部分是在打的过程中写的,现在打完一个星期了想着补完一下吧,然后记性太差有些细节不太记得清了所以有些人没有写到有些想想写的内容也忘记了(滑跪),但当所有路线串在一起的时候,幕后黑手反转再反转的时候,我的下巴再没合起来过,只剩下了无尽的感叹。当倒计时停在00:02的那一刻,我的眼泪似乎在眼眶打转,是所有人的力量,一个又一个关键的抉择,最终让我们在圆满的结局相遇,原来人与人之间的联系如此简单,我不禁感叹世界真小,微不足道的行为能够产生的影响真大,是所有人爱着涩谷这个地方集结的力量,将我们导向了happy end,你们已经很努力了,所以成功守护住了想要守护的事物了,お疲れ様でした! 番外的铃音线我也是哭得稀里哗啦, “青涩的恋情,或许都不能称之为爱情。可也正因如此,它显得无比纯粹” 再见了,从今以后请多关照。
我们这一路走来真的不容易。
很好地剧情,各个情节串联在一起,一环扣一环。不过也有瑕疵的地方,有些BD明显和后面的剧情有冲突,再有就是不能自由快进,这点很难受。总体上我可以给到9分以上
Начиналось вроде бы интересно, потом где-то ближе к середине игры стало скучновато. Проходил несколько месяцев только на нормальную концовку. Интерес угас.
十二万快门换来的无数神照。绝佳的故事,机制放在2026年也不过时。
之前在手机上玩儿的神作,现在玩儿还是神作。
👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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