
3000th Duel is action-adventure game that has speedy, exciting battles as its charm. Fight against monsters with your own style of battle to travel an unidentified world and discover a secret hidden.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible artificial difficulty, enemies are pretty basic but just hit hard, not a fan of how the skill tree works, weapon upgrades are hugely limited so worthless upgrading anything but end game gear and I really can't be bothered to finish it. When a game starts to feel like a slog, the fun stops As a metroidvania enjoyer; buy on massive discount and ignore free dlc or just save yourself the time and play something else
Where do I start? The skill tree is poorly organized and thought out. If "stamina regen on dashing through an enemy" feels weirdly specific, just know that I had already pumped a lot of levels into my character before that upgrade became an option and, due to the game's contact damage, weird hitboxes and stingy stamina, it would have been nice to have from the beginning. The same could be said for many other upgrades. And speaking of upgrades, your weapon upgrades and consumables for purchase require the same "points" as your skill tree, so good luck determining what to prioritize. There's no parry or block (unless, again, those abilities are hidden somewhere past level 80 where I stopped) in a game that feels like it desperately needs them; you move slowly with an ineffectual dash and the enemies and bosses have insane tracking abilities. I could go on and on. But probably the worst offense, as it gets more and more pronounced over time, is the runbacks. After having relatively mild runbacks throughout (at least by Soulslike standards), this game decides to jack them up 100% for no reason in the late game/DLC. It's like Dark Souls 2 meets the Ori escape sequences. Holy crap. And it's a shame because I did enjoy parts of this game... enough to beat it anyway. With a bit more QoL, I might have even regarded it more highly. But definitely not in its present state.
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在,购买这款游戏以后的,两年后,我打开了这款,XXX。 我不该说它是XXX,因为我是在它打折的时候购入的。但是这个游戏我在尝试了23分钟以后就知道,如果我就算只为这玩意花1块钱我都要郁闷一周。 在写这封评测前我提交了退款申请,只能希望退款成功。这东西制作组不知道怎么想的,你搞Old school那一套闪避没无敌就算了,为什么要让玩家透过显微镜小孔一样盯着极其廉价的建模看啊...这又不是A片,没人想盯着你的“局部”仔细观察....
I am barely into the game, and I barely care about it. There is no lore or backstory to kick your character off. They have a meaningless intro with some flash points and images that are intended to feel significant, but without any context makes it pointless. Controls are fine. The overall visuals are okay, but boring. If we were presented with some pixel art style to it all, it would help give it all some character. Music is fine. Sound effects are okay. However, not sure if it is my settings or the game, but it all sounds a bit loud. Not a good loud either. I wouldn't label this as a "souls-like", but it definitely has roots in metroidvania mechanics. IF you are looking for a decent indie metroidvania, and could care less about story, plot, or lore. Then you are going to do well at the price it is at. If you want the story, plot, and lore...look else where.
Офигенчик!)
Being new to the genre is probably the reason I enjoyed this one, flaws and all. The music is good and that final credits song (the good ending) goes pretty hard, but that ends up being negatively balanced with incredibly short looping, that will drive you insane. The music had this sense of fantasy and adventure, which never sounded too dark, which felt thematic to the game. Character models look goofy and environments are a bit lackluster, but the music somehow made it feel like this whimsical adventure. Then there's the gameplay; I thought the mechanics were interesting enough, and the various weapon types all feel different. But once you experience it, there isn't a whole lot that stands out. All the weapons feel the same, just in 3 categories: sword, lance, and broadsword. There was some variation like some had fire enhancements or poison, but you'd tend to find something stronger so there never was much time to experiment. The magic was interesting but just like the weapons, it felt held back. Lastly the difficulty. I don't think I'm very good at these games. After ~82 hours, I got all achievements including the no hit bosses. The game felt fair, but I think I cheesed it a bit because I would find myself grinding to fill out my item list. With that being said, the DLC difficulty SUCKED. It skyrocketed out of nowhere, it was borderline unfair. Boss mechanics felt cheap and I really didn't want to continue. Of course you feel the sense of accomplishment when you finally beat them, but it felt more aggravating than anything. If I disliked this I wouldn't have put as much time as I did. Looks like Neo Popcorn is now Orange Popcorn. I like the original name better. Apparently HunterX does everything better. Let's see how that goes.
O jogo é excepcional. Visualmente deslumbrante, divertido e com uma gameplay extremamente fluida. O level design é de alto nível — com exceção de uma ou outra batalha contra chefes, que poderia ser mais inspirada. A curva de aprendizado e progressão é excelente: equilibrada, justa e sem a necessidade de grindar por horas para vencer um boss ou avançar em determinada área (pelo menos no jogo base). O grande destaque, sem dúvida, vai para o mapa. Ele é simplesmente incrível — uma verdadeira aula de design, claramente inspirado em Symphony of the Night, mas com identidade própria. O ponto mais fraco fica por conta da narrativa. Ela cumpre o papel de contextualizar a jornada, mas é rasa e pouco envolvente. Não chega a atrapalhar a experiência, mas definitivamente não é o foco aqui. Sobre a DLC, o conteúdo adicional é até interessante, mas a curva de progressão se torna absurda. A diversão dá lugar à frustração: os chefes são ridiculamente difíceis e o equilíbrio desaparece. A sensação é de estar jogando outro game — e não no bom sentido. Notas: 🎮 Jogo base: 8.8 🔥 DLC: 4.2 Veredito: Se você quer se divertir com mais um excelente metroidvania, vá direto no jogo base — é uma experiência recompensadora do início ao fim. Agora, se você curte desafios quase masoquistas, pode encarar a DLC. Afinal, é gratuita mesmo.
Sebbene non all'altezza delle opere successive di Orange Popcorn (ai tempi di questo gioco Neopopcorn), il gioco risulta molto godibile e giocabile. Certo, il platforming non è dei migliori e i combattimenti sono poco fluidi e dinamici, ma questo gioco rappresenta lo scheletro dei giochi successivi di questa software house (Maid of Salvation il migliore tra tutti). E uno scheletro abbastanza buono direi. Sicuramente non merita un voto alto, ma una buona e solida sufficienza direi proprio di sì. Lo stesso non posso dire del suo DLC... Per il 100% della mappa di una prima run considerate circa una dozzina di ore o poco più.
3000th Duel Este es un buen metroidvania en general y a todos los niveles, sin ser excelso en ningún apartado en concreto pero sí un título muy sólido de acción aventura y exploración. La musica y la ambientación es de lo que más me ha acabado gustando, pues tiene ese rollo como medieval y fantástico que tanto me gusta. El combate si que es bastante simplón, no tiene muchos movimientos donde elegir y parte de la estrategia consiste en conseguir un buen arma o pacto (habilidad especial), y en la distribución del árbol de estadísticas y mejoras. Como todo buen metroidvania que se precie, conforme avanzamos desbloqueamos puertas que antes estaban cerradas y habilidades que nos ayudan no sólo a la exploración sino también al combate, y que nos hacen ser más ágiles como el doble salto o el desplazamiento (aquí llamado lanzamiento). Sin duda el doble salto es esencial, pero la habilidad que más me ha gustado y en parte me ha volado la cabeza es la última que conseguí, ya que cuando ya tenía casi todo el mapa explorado y sólo me faltaban aquellos rincones que eran más inaccesibles porque estaban en una cornisa algo más elevada o en una plataforma más alejada, me pensaba que la última habilidad que desbloquearía sería un triple salto, o el típico de colgarse de las paredes y poder saltar en ellas, pero para mí sorpresa la última habilidad era poder realizar el desplazamiento en cualquiera de las 8 direcciones principales, con lo que la exploración del mapa termina de abrirse por completo y los combates cogen otra dinámica, eso sí hay que mejorar la agilidad del personaje para poder realizar hasta 3 o 4 desplazamientos seguidos, lo que es bastante divertido y satisfactorio por las posibilidades que te brinda. La dificultad para mi gusto está genial, se podría decir que es un metroidvania más fácil que la media pero es que así como esta lo he disfrutado mucho, ningún jefe me ha llevado una cantidad de intentos excesiva que me haga querer abandonar el juego, y la exploración también es bastante amable, con las interconexiones entre caminos que se van desbloqueando (eso sí, hay alguna parte más pasillera que no se libra de ser un coñazo cuando toca atravesarla varias veces).
Great little hidden gem of a challenging metroidvania.
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Players by region
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