
3000th Duel is action-adventure game that has speedy, exciting battles as its charm. Fight against monsters with your own style of battle to travel an unidentified world and discover a secret hidden.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal, Polish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not bad for a 2D metroidvania. A few control quirks with special moves jumping abilities but fun.
Crap
bruce lee said "i fear not the man who's been in 3000 duels once, but i fear the man who has been in one duel 3000 times" but he did have brain damage so what did he know
Офигенчик!)
O jogo é excepcional. Visualmente deslumbrante, divertido e com uma gameplay extremamente fluida. O level design é de alto nível — com exceção de uma ou outra batalha contra chefes, que poderia ser mais inspirada. A curva de aprendizado e progressão é excelente: equilibrada, justa e sem a necessidade de grindar por horas para vencer um boss ou avançar em determinada área (pelo menos no jogo base). O grande destaque, sem dúvida, vai para o mapa. Ele é simplesmente incrível — uma verdadeira aula de design, claramente inspirado em Symphony of the Night, mas com identidade própria. O ponto mais fraco fica por conta da narrativa. Ela cumpre o papel de contextualizar a jornada, mas é rasa e pouco envolvente. Não chega a atrapalhar a experiência, mas definitivamente não é o foco aqui. Sobre a DLC, o conteúdo adicional é até interessante, mas a curva de progressão se torna absurda. A diversão dá lugar à frustração: os chefes são ridiculamente difíceis e o equilíbrio desaparece. A sensação é de estar jogando outro game — e não no bom sentido. Notas: 🎮 Jogo base: 8.8 🔥 DLC: 4.2 Veredito: Se você quer se divertir com mais um excelente metroidvania, vá direto no jogo base — é uma experiência recompensadora do início ao fim. Agora, se você curte desafios quase masoquistas, pode encarar a DLC. Afinal, é gratuita mesmo.
Great little hidden gem of a challenging metroidvania.
在,购买这款游戏以后的,两年后,我打开了这款,XXX。 我不该说它是XXX,因为我是在它打折的时候购入的。但是这个游戏我在尝试了23分钟以后就知道,如果我就算只为这玩意花1块钱我都要郁闷一周。 在写这封评测前我提交了退款申请,只能希望退款成功。这东西制作组不知道怎么想的,你搞Old school那一套闪避没无敌就算了,为什么要让玩家透过显微镜小孔一样盯着极其廉价的建模看啊...这又不是A片,没人想盯着你的“局部”仔细观察....
何度もプレイしてボスの動きを覚えるメトロイドヴァニア。 これがソウルライク… 実績残ってるし久々にプレイしてレビュー書くかなと思ったんですが、いやーしぬしぬ雑魚でも道中のトラップでもダメージがデカイ、もう覚えてないよ…。 4週目でラスボス倒した後のデータでレベルはカンストしてるんですけどね。 ちなみにプレイ時間と倒された数はこのくらい、2周目までは隅々探索しているのでクリアするだけならこんなにかからないと思います(実績狙うなら2周目以降にだけ出るアイテムなどがあるので2周まではじっくり)。 初回プレイ時のデータはDLCなし本編クリアまで27時間で144回倒されていました、2周目DLC込み真ルートは24時間で117回倒れる。 4週目はDLC込み8時間で22回でした、3周目までに収集系実績を済ませたので取りこぼしきにしなければ割と早いですね。 全実績解除となるとマジで時間かかります、最低4週かかるんですけど4週で終わるひとはガチでゲーム旨い人だと思う。 ノーダメでボスを倒す系が凶悪、序盤のボスに勝てなくてゲームクリアしてるプレイヤーがいるくらいなのにノーダメて…しかも26種てDLC含めたすべてですやん。(DLCは無料) この条件で絶の望なんですが、これ救済というか1週目と2周目で同じボスでも別種扱いになることに気づきまして、自分でも4,5体くらいはノーダメでいけるので7週目くらいには何とかなりそうです。 これだけプレイしているので一応おすすめにしますがまじでマゾい、セールで500円切るのでその時にでもマゾい方は挑戦してみてください。
Where do I start? The skill tree is poorly organized and thought out. If "stamina regen on dashing through an enemy" feels weirdly specific, just know that I had already pumped a lot of levels into my character before that upgrade became an option and, due to the game's contact damage, weird hitboxes and stingy stamina, it would have been nice to have from the beginning. The same could be said for many other upgrades. And speaking of upgrades, your weapon upgrades and consumables for purchase require the same "points" as your skill tree, so good luck determining what to prioritize. There's no parry or block (unless, again, those abilities are hidden somewhere past level 80 where I stopped) in a game that feels like it desperately needs them; you move slowly with an ineffectual dash and the enemies and bosses have insane tracking abilities. I could go on and on. But probably the worst offense, as it gets more and more pronounced over time, is the runbacks. After having relatively mild runbacks throughout (at least by Soulslike standards), this game decides to jack them up 100% for no reason in the late game/DLC. It's like Dark Souls 2 meets the Ori escape sequences. Holy crap. And it's a shame because I did enjoy parts of this game... enough to beat it anyway. With a bit more QoL, I might have even regarded it more highly. But definitely not in its present state.
I am barely into the game, and I barely care about it. There is no lore or backstory to kick your character off. They have a meaningless intro with some flash points and images that are intended to feel significant, but without any context makes it pointless. Controls are fine. The overall visuals are okay, but boring. If we were presented with some pixel art style to it all, it would help give it all some character. Music is fine. Sound effects are okay. However, not sure if it is my settings or the game, but it all sounds a bit loud. Not a good loud either. I wouldn't label this as a "souls-like", but it definitely has roots in metroidvania mechanics. IF you are looking for a decent indie metroidvania, and could care less about story, plot, or lore. Then you are going to do well at the price it is at. If you want the story, plot, and lore...look else where.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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