
An indie game about cops, drugs and Bob Marley where you have 30 seconds to hide your drugs.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Drugs.
Decent challenges. Odd controls. The challenges are mostly click around and see what happens. Some of the "puzzles" are pretty hard to figure out by accident. However. It says over 20 endings. There's more like 12 or so that are actually in the game. Worth the price if you have nothing to do or want to see your friends confused when they play it.
От куда идея для этой игры взялась?
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $426.5M | 943.2K | 97% | $19.99 | |
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting little project. It would be great if they would finish it though. You can tell that there are a lot of things set up in the game that are not complete. Various objects lying around that you cannot interact with and lots of room left in the achievement book. Tweaking the controls would be nice as well, for example, make the character move to where you click instead of having to use the keyboard to move around.
It's just a single level with disappointing/nonsensical choices. This would be better as an itch.io free release instead of a paid game.
За свои деньги вполне нормальная игра но слишком короткая как по мне, а ещё там очень просто добиваются достижения так что для тех кто ищет игры которые легко пройти на "платину" то эта игра для вас правда без гайдов продеться немного подумать так-то там каждая "концовка" это одно достижение. Ставлю 9 из 10
Conversationally I might recommend this game to some one, but overall this game feels like it was done over the course of a weekend in a game jam. There are very noticable UX issues that could be fixed pretty easily that the developer chose not to - add sounds, slight movement, or a changing cursor for things that can be selected, spending your entire time clicking every single thing in a room does not make for a good game. 13 ways to end this when you have 20 blocks is also lazy - remove the extra blocks. A lot of this game just feels lazy and uncomplete. It's fun to spend a half hour or so, but it loses it's luster pretty quickly.. Also Spoiler: Having one of your achievements be to afk for 10 minutes is terrible game design, and again, extremely lazy. I think if the dev listened to complaints and spent another weekend cleaning this up, I could probably change my mind, but for now I likely wouldn't recommend paying money for this.
Winners don't do Drugs
It's a pretty simple game with a very unique idea. You can probably get all endings within an hour or two (especially if you read the guide). I honestly don't know how much you can expect from a game like this.
Fun game!
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