
3 Minute Heroes is a real-time strategy game that combines tower defense, deck building, and rogue-like genres. Place your champions, use cards, and keep your home safe for 3 minutes!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
化身養雞大戶,最簡單組合養雞+煉金術~
분명 재미있고 테마좋고, 잘 만든건 맞는데, 로망이 없다? 뭔가 슬레이 더 스파이어식으로 하려고 한 것 같은데 그런 어떤 뚜렷한 테크라던지 플레이 방식마다 극적으로 나타나는 차이라는게 거의 없고 영웅 고르고나면 그냥 무의식적으로 배치, 공격 공격 이런 느낌? 영웅 강화 폭도 아쉬운듯...
The game just never seemed to want to involve me in doing anything more than very little. There's no depth to it.
英雄之間很不平衡,但各種卡牌機制配合蠻有趣的,推薦給想爽玩的群眾
[h1] Reviewing card games is what we do! [/h1] If you got 3 minutes to spare, this is a great game to spend them on. 3 Minute Heroes is game of (unsurprisingly) heroes, but also cards and tower defense with the aim to survive for, well, you know how long. At the start of the game, you are asked to pick your main hero, which determine your special power. There are plenty of heroes to unlock and they differentiate themselves quite well through different playstyles. Inside the game, because of it's real time nature, it can get rather frantic, but not overwhelming. Everything feels very streamlined and fluid. There is a 3 minute timer but there is thankfully also a pause button to take a break or read your cards. Cards can be anything from towers, magic, heroes or buffs/debuffs and there is a fair amount of different cards. Once your hand is empty, you can to reset it to draw more cards which also activates your power. This is a rather cool feature as it let's you decide the pace at which you cycle through your deck. With every round you survive you can add more heroes or cards into your deck, upgrade your cards, or even upgrade the loot monsters drop. Once you survive enough rounds you win the run that usually unlocks more heroes and let's you upgrade them. This is great, as it lets you experiment with slightly different approach to each hero. The only downsides to the game are not game-related issues like bad translations and sometimes unrefined UX which places some options in odd places. [h1][b]The positive[/b] [/h1] + Great gameplay loop. Short, exciting where both quick, real time reactions & and long-term planning matter. + Many unlockable heroes. + Flexible card upgrade choices. This kind of upgrade system has been a staple of deckbuilders for a while, and for good reason. It offers player choice in determining which upgrades work well with which cards. [h1][b]The neutral[/b][/h1] * Some translation issues. Sometimes it takes a few reads to figure out what the card does, but Im sure these issues will be patched out. * Some minor annoyances with the UI/UX. Options to toggle automatic loot pick-up are inside the loot upgrade which you need to pick as reward to change. * Outfit shop for real currency. Ugh, but at least it's not affecting gameplay. [h1][b]Conclusion:[/b] [/h1] A great card tower/hero defense hybrid. Good choice of mechanics support the real time nature of the game, while also allowing steady progression through post-game upgrades. Lots of combinations to play while only asking a few minutes of your time at a time. Recommended. [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE REVIEWS ABOUT CARD GAMES, CHECK OUT OUR CURATOR PAGE: [b]CARD GAME KING [/b][/url] or [url=https://twitter.com/TheCardGameKing][b]TWITTER[/b][/url][/code]
デッキ構築+タワーディフェンス+カードスキル ある程度やっていくと「あぁ、なるほど、そういう事か」と理解が深まる。 ハマります。
Kind of addicting but also kind of easy. Overall enjoyed it, but I dont see my self logging onto the computer to play this of all my games i have to choose. Granted, the 5$ price tag is nice and convenient/ Appropriate. I could see games like this being a smash on the new steam deck. Overall I do recommend it, but those are some of my little gripes. Update: Oh.... they keep updating it too :P def nice to have in your library. Imagine if the steam deck is around and you only had a few mins to knock out a quick 3 min run.
来自[url=https://store.steampowered.com/curator/9730205-Keylol-Player-Club/?utm_source=keylol&curator_clanid=9730205]Keylol/其乐鉴赏家[/url]的游戏 5/10 玩之前以为是植物大战僵尸塔防占大头 结果发现是肉鸽卡牌 打怪全靠卡牌 不用卡完全打不动 使用卡也是要指定到“格子”、而不是一个“点”、玩起来有点难受 开头的炮简直离谱、攻1刮痧、唯一作用是拖延时间 中文机翻,毫无润色痕迹 组合看起来多,但一堆用就死组合 之所以设置三分钟,是不是因为自己也知道平衡难调 干脆设置个时限,到时就把怪清空 刚玩有几次都是险些GG、结果三分钟一到 嘿,居然赢了 最大优点是画风 一看韩国开发商,那没事了 皮肤好像也可以自定义、自己动手丰衣足食? 总的来说可玩性不是很高 打个几盘十几盘就不想玩了 喜欢玩怪物火车之类的可以买、 顺便主角真惨、转盘那么多条还能次次转到
3,333 분 영웅
큰 텀을 두고 2번 했지만 2번다 몰입하는데 실패함 개인적으로 카드게임은 야겜까지 재밌으면 긁어 먹어보는데 야겜보다 덱설계 완성도가 떨어짐 카드게임 덱빙딩 게임 많이 해봤다고 생각하는데 솔직히 비추임 인터페이스도 불편하고 영웅만 엄청 많고 완성도가 없어서 2시간도 몰입 못한게임은 처음
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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