
The dead city of Time Beach, in the American state of Misuri, generates a sense of fear and loneliness. This city and its districts are completely cut off from the real world. The main character is Caleb Ridus, having got there for not understandable reasons, it is necessary to understand what happened in this city.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English*, German, Spanish - Spain, Traditional Chinese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I cannot play this game, because of crush. How can I manage this? Please advise.
The game has potential, but in its present state it's impossible to recommend it. I did enjoy parts of it, but the combat is incredibly poor, making it near impossible to proceed at certain points. Hits don't register on enemies from distance, and if you get close and get hit the screen fills with red blood and your character freezes, making it impossible to fire back or escape. It's a shame because there is a decent game in there but you'd have to really enjoy jankiness to choose this over other games. Despite everything, I found myself playing it again even after a savagely unfair death. The final straw for me was being attacked by an invisible crocodile that froze me into place and wouldn't allow me to fire upon it. I'm a good person, I deserve to be treated better than this. EDIT: I have seen that there is some controversay around the developer. IMO you have a lot of talent. I think we'd all appreciate it if you could just get a little extra help polishing your titles. Your games could be excellent with a little more effort.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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