
22RS is the fastest physics-based racing game on Steam, while also pushing the boundaries of traditional racing design with it's competitive RTS mechanics. If you like racing really fast, challenging yourself and exploring new game designs - Then this could be the game for you.
Modeled estimate, not a reported figure. How we estimate →
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About
"22RS combines insanely fast physics-based racing with extreme vehicles and track designs reminiscent of a future racer - And somehow manages to pull it off!"
It feels like a future racer - But it's done with physics.
This is achieved with a vehicle that changes its downforce in real-time with a fly-by-wire setup that adjusts spoilers, suspension, tire pressure (and more) based on speed.
Go faster -> Pull more downforce -> Master more insane tracks.
22RS features RTS mechanics never seen before in racing games:
Track capture - Capture resources from the track by getting the fastest sector times.
Vehicle upgrades: Upgrade your engine, boosters, ERS, and capacitors mid race.
Mid Race Resources - Collect electricity and plasma and spend them to boost, buy upgrades, or use 'abilities'.
Abilities: Paint the track with an area based effect that gives boosts and energy to you, or steals speed and energy from opponents.
Vehicle Tuning - Tune the vehicle to make it do (almost) whatever you want.
Race Builder - Create any kind of racing mode and strategy that you like.
Track Builder - Edit > Race > Edit instantly, and share globally with one click.
We get a lot of great feedback about the 22RS racing experience in VR.
So if you like the idea of extreme experiences in VR, then we'd welcome you to give it a try.

22RS is built using RevGen. A custom engine that allows us to do 1200+Hz physics.
Extremely high frame rates and super high physics sample rates = a silky smooth physics handling experience at insanely high racing speeds.

'22 Racing Series' is currently available as an early-access game.
We're an independent team, (currently*) without investor or publisher backing.
*Though if you're interested, don't be shy about letting us know.
If you like getting into new games early and like to give feedback on the direction of a game's development, then we'd love for you to join us.
If you prefer final feature complete release games, then please check back again later.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Cool game.
i really like the game 9/10 very nice cool graphics 8/10 racing? yes 10/10 shooter? no 8/10
Definitely worth the sale price at the moment, would be worth the full price if they bring some good updates, more tracks and content, it can be good fun in VR, that's the only way I play it.
Challenging, trippy, but super fun!
This game is pretty much dead.
I've already put hundreds of hours into this game already. It's really fun but in *early-access*. Race in time trails against other players times on the leaderboards. There's a track-builder, which is really fun. You can clock speeds past 2,000KPH. (If you don't know how to get close to these speeds that's where the practice comes in) It's a different take on the racing genre and it works really well. (Has uncapped frame limit, if you're not getting that, try to fullscreen the game [alt+enter]) Multiplayer and other modes to come eventually. Worth the buy.
Really enjoying my time since the sale, I jumped straight into a race, thinking that I could just work it out, turns out not so easy to but a fun chalalnge, checked out the tutorial and everything made sense. Definitly a learning curve but really interesting, a lot fun to jump in and try some tracks. A bit of focus on to the player progression, starting people with a race license-like tutorial type of set up, and hand holding/easing into the mechanics and of the depth and controls would be nice. The RTS hybrid elements are a really cool combination too, and definintly a fun challenge to wrap to involve yourself in. The cars themselves feel really good, the control over the tuning and control as well feels great and overall I'm really enjoing the time with 22RS.
Physics based car game wanted to test out because it had a bit of a futuristic Tron vibe which I like. Was a bit hard and had some issues with my keyboard understanding until I plugged in my Logitech game controller. Then I was set much more set. Also was a bit rough going right into it until I popped back out to run the tutorial. Was much more helpful after playing the tutorial and chilling out a bit more on my turns. Enjoyed the boosters for the Y on and X for the "flap" was it stuff. I'll set up my VR next cuz I hear its good on that front. I got turned around a couple of times but figured out how to change the direction. More tracks for me to explore next and can see some upgrade areas in the opening. Overall can see this would be way fun to race against others. Some neat and interesting driving tech going on here.
My name is Sonic the Hedgehog
pico neo3玩不了?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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