
22RS is the fastest physics-based racing game on Steam, while also pushing the boundaries of traditional racing design with it's competitive RTS mechanics. If you like racing really fast, challenging yourself and exploring new game designs - Then this could be the game for you.
Modeled estimate, not a reported figure. How we estimate →
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"22RS combines insanely fast physics-based racing with extreme vehicles and track designs reminiscent of a future racer - And somehow manages to pull it off!"
It feels like a future racer - But it's done with physics.
This is achieved with a vehicle that changes its downforce in real-time with a fly-by-wire setup that adjusts spoilers, suspension, tire pressure (and more) based on speed.
Go faster -> Pull more downforce -> Master more insane tracks.
22RS features RTS mechanics never seen before in racing games:
Track capture - Capture resources from the track by getting the fastest sector times.
Vehicle upgrades: Upgrade your engine, boosters, ERS, and capacitors mid race.
Mid Race Resources - Collect electricity and plasma and spend them to boost, buy upgrades, or use 'abilities'.
Abilities: Paint the track with an area based effect that gives boosts and energy to you, or steals speed and energy from opponents.
Vehicle Tuning - Tune the vehicle to make it do (almost) whatever you want.
Race Builder - Create any kind of racing mode and strategy that you like.
Track Builder - Edit > Race > Edit instantly, and share globally with one click.
We get a lot of great feedback about the 22RS racing experience in VR.
So if you like the idea of extreme experiences in VR, then we'd welcome you to give it a try.

22RS is built using RevGen. A custom engine that allows us to do 1200+Hz physics.
Extremely high frame rates and super high physics sample rates = a silky smooth physics handling experience at insanely high racing speeds.

'22 Racing Series' is currently available as an early-access game.
We're an independent team, (currently*) without investor or publisher backing.
*Though if you're interested, don't be shy about letting us know.
If you like getting into new games early and like to give feedback on the direction of a game's development, then we'd love for you to join us.
If you prefer final feature complete release games, then please check back again later.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
EDIT 2: nice > niche typo change edition Game on steam seems to have crypto functionality removed from what the dev replies say, I'll be watching this game for a while, and will change this review to a recommended once the game is in a more enjoyable state for people who don't like time trials (IE: the only races rn are against easy bots or time trials, so you dont really get to experience the game much.) We'll see where the game is in half a year or so. I hope it can be somewhere where I want to buy it again. EDIT: To devs: Please more clearly explain that this game is based on blockchain tech on your store page. To potential buyers: ♥♥♥♥ this game, NFT ♥♥♥♥♥♥♥♥. Car customization parts are NFTs with actual gameplay effects outside of the "community racing class" whatever the ♥♥♥♥ that means. AKA pay to win unless you play with only the other poor racers like yourself who don't buy nfts. Check out the "TLDR" and "Blockchain" tabs on their website to read what they say and make up your own mind, I just know I absolutely do not want this kind of technology anywhere near gaming. I worked in the crypto industry for 6 months and if I learned anything from it, it was that I don't want the blockchain anywhere near any game I play. Everything the blockchain can accomplish can be done better with centralized services. For example: I could sell my cosmetic car parts on the steam marketplace instead of with stupid nft ♥♥♥♥♥♥♥♥ (who's paying the gas fees to transfer stuff between our wallets? Hopefully not the players who already paid for the ♥♥♥♥♥♥♥ game.) not to mention, the blockchain is incredibly insecure. Ever wonder why major wallet apps let you hide any nfts or tokens you didn't explicitly accept? Because even so much as CLICKING ON THEM can activate a smart contract that just sends all your money to the person who sent you it. Imagine if someone could give me a buisness card that stole my bank account if I called the phone number on it. THAT is what the blockchain is. Would you want your entire bank transaction history publicly viewable? Again, with the blockchain, that's what it is. Everyone can see everything you buy or sell anywhere always, and "but it's anonymous" isn't a good counter argument as it's only anonymous until you associate with the wallet. Obviously anyone who has played 22 with me will know the car nft in that wallet makes that wallet obviously mine. All in all, do not buy this game. It's deeply rooted in NFT and Blockchain tech, and it doesn't say that clear enough here in steam, only on their website. I wouldn't have bought this game if I knew this. Original review: Cool and all, but no online versus until q1 2023 so kinda hard to enjoy solo in a game clearly based around non-solo play. I am concerned that the game is too niche and the community won't be able to sustain itself into the future, but the game is pretty neat to play. I am very bad at it.
Edit: Due to the amount of various issues with the game that I had, as well as a lack of meaningful single-player content and progression, I decided to refund the game. Not that it was at a bad price, mechanically it felt amazing, but after trying some of the more advanced tracks, I found the game to be more frustrating than anything else. In VS AI matches on said maps, AI cars will bash you mercilessly and yeet your vehicle way into the surrounding areas way off the track. Meanwhile, playing against ghosts will have you playing against a few players with many hours previously on other platforms min-maxing the track times where, for a beginner, you may struggle to land a jump without resetting 3 out of 5 times. I still think the game is worth recommending. If I was more hardcore at racing games, I would have kept it, and will happily recommend it to people looking for a challenge. Original review below: Cool and interesting idea for a game. The RTS upgrading system works super well, and the racing is incredibly fast and fluid. Physics seems cool as well. For the people experiencing sliding (I've seen this a lot on YouTube coverage), that's part of the game and as the tutorial explains, you build up grip as you build up speed, these cars are not designed to drive slowly, and you need to drive fast to build up enough down force to drive on certain parts of the track. DRS also increases speed but decreases grip as it reduces the down force, which is important to note as you are not always driving on the floor and gravity is a thing (and you are not magnetically stuck to the track either). As a PSA, it currently doesn't seem to want to run on Steam Deck, but devs have stated they are working on it in my chat with them in the forums.
Never mind this ♥♥♥♥ is nft based I'll hold a L on this one, f**k my life cant have s**t no more Original review(liked it): Its Wipeout 2097 has some bugs but devs seem kinda speedy with it
Really good with a wheel and in VR. If you like sim racing, you'll like this.
A quick review to call notice to this being on sale for a tiny $2.49 right now. It's a hell of an interesting sci-fi racer, its development has just been in limbo for quite a while. Quite a while. When you see "The last update made by the developers was over 6 years ago" on the store page of course you're going to think this is as dead as dead gets, as I did. But not so! At least, probably not so. A developer's account still hangs around the game's Steam forum and says the studio is picking up contract work to hopefully keep the lights on, but updates have been made and maybe there's a 1.0 someday. But no guarantees, certainly. Worth the two fiddy gamble from my perspective just in case the updates start happening again, and what's here now is worth a couple bucks anyway. Briefly, it's a 360 degree tunnel racer like Gravity Chase or Velocity G or the underrated Gamecube exclusive, Tube Slider. But being fairly early in early access, there's only the framework of a full game here -- a few various race types against AI bots on what looked like 18(?) different tracks, online races which I assume don't work, and a fairly lengthy tutorial. Speaking of the tutorial, one of the games downfalls is there's just too many controls at work. You can accelerate, and use a speed boost, and unlock your dampers for more speed (so you would be holding 3 buttons at this point), or wait until your plasma something or other is charged up for a lightspeed blur of speed. There's regular steering, and counter steering, and a gravity indicator, and ways to flip your vehicle, and on and on too much. It doesn't need all this. If they're ever going to work on it again, they should pare the controls down a bit. The racing is incredibly fast, some of fastest racing I've ever seen, and the neon cybertubes you race in are cool as hell, especially the less realistic stylized series of tracks. Again, just a framework of a full game but an interesting one with a lot of potential, a neat curio to have in your library for a couple bucks. And who knows, maybe Cybersanta delivers a 1.0 some day.
[h1] Experiienced in VR Using The Valve Index [/h1] WOW! Amazing! No other VR game has ever come close to this with the sense of immersion and the feelings that you get while speeding through these tracks at over 1000km per hour. The most fun I have ever had in a VR game. Watch my Live Stream to understand what my feelings were during this experience. https://www.youtube.com/watch?v=Me7llGmBNaI 2070 Super i7 9700k 16 GB DDR4
Spent 20 minutes trying to map all of the controls only for the game to reset my work. Not worth it. Go play Redout 1/2 instead. Better yet, go play Tube Slider, a functioning game from 2003.
Been playing this whenever they've been running their demos. Ill comeback and update the review whenever I get more time in. Super excited to play the other tracks aside from Coast. Think drone racing but with car physics. Its very fast paced and can be super competitive. The upgrading system feels super smooth while driving. Would love to see where this goes.
22 Racing Series | RTS-Racing is a bold and unconventional take on futuristic racing, attempting to fuse high-speed driving with real-time strategy elements into a single cohesive experience. Developed and published by GOATi Entertainment, it positions itself as more than just a racer, introducing a system where tactical decisions made during a race can be just as important as mechanical driving skill. It’s an idea that immediately stands out, offering something genuinely different in a genre that often leans on familiar formulas. At its foundation, the game delivers extremely fast-paced racing across futuristic tracks that twist, loop, and extend into vertical space. Vehicles are capable of driving along walls and ceilings, creating a sense of freedom that goes beyond traditional track design. The handling model leans toward a simulation approach, emphasizing physics, traction, and control rather than arcade-style forgiveness. As a result, the learning curve can be steep, especially for players expecting a more accessible experience. However, once the mechanics begin to click, the sense of speed and control can be highly satisfying, rewarding precision and consistency. What sets the game apart is its RTS-inspired layer, which fundamentally changes how races are approached. Tracks are divided into sectors, and players compete to dominate these zones by setting strong times within them. Controlling sectors generates resources that can be spent during the race to upgrade various aspects of the vehicle, such as speed, energy capacity, or handling. This introduces a strategic dimension that runs parallel to the driving itself. Players must constantly decide whether to focus on racing efficiency or invest in upgrades that may provide a longer-term advantage. This dynamic creates a unique tension, where every lap becomes a balance between immediate performance and strategic positioning. The upgrade system adds a sense of progression within each race, allowing players to adapt their vehicle to changing conditions. While this is an interesting concept, the impact of these upgrades can sometimes feel limited, as many options ultimately contribute to similar outcomes. The lack of distinct strategic paths reduces the potential depth of the system, making it feel more like a supplemental feature rather than a transformative one. Even so, the idea of evolving your vehicle mid-race remains one of the game’s more compelling aspects. In addition to its core mechanics, the game includes a variety of modes and features designed to extend its lifespan. Standard race formats are complemented by time trials and elimination-style events, offering some variation in how players engage with the tracks. The inclusion of track creation tools is particularly notable, allowing players to design and share their own courses. This adds a layer of creativity and has the potential to keep the experience fresh, especially for those interested in experimenting with level design. Visually, the game embraces a sleek, futuristic aesthetic that emphasizes speed and motion. Tracks are vibrant and often complex, with layouts that encourage vertical movement and unconventional racing lines. The ability to race in multiple orientations adds visual variety, though it can also make navigation disorienting at high speeds. The presentation effectively conveys the intensity of the experience, even if it lacks the polish and refinement of larger-budget racing titles. Sound design supports the action with energetic effects and a fitting soundtrack, though it remains secondary to the gameplay itself. One of the more challenging aspects of the game is its accessibility. The combination of high-speed physics and strategic decision-making can be overwhelming for new players, and the game does not always provide enough guidance to ease them into its systems. At the same time, experienced players may find that the strategic layer does not go deep enough to fully satisfy long-term engagement. This creates a somewhat uneven balance, where the game’s ambition is clear, but its execution does not always support it consistently. The experience is also influenced by its reliance on player interaction. Many of its systems are designed to shine in competitive environments, where the interplay between racers adds unpredictability and depth. Without a strong multiplayer presence, some of these elements lose their impact, making the game feel more limited when played solo. This dependency can affect its longevity, particularly for players who prefer single-player experiences. Ultimately, 22 Racing Series | RTS-Racing is a game defined by its willingness to experiment. It introduces ideas that challenge traditional expectations of the racing genre, offering a hybrid experience that combines speed with strategy. While not all of these ideas are fully realized, the game still provides moments of genuine excitement and innovation. It is best suited for players who are open to unconventional mechanics and willing to invest time in understanding its systems. In the end, it stands as an ambitious and creative title that pushes the boundaries of what a racing game can be, even if it does not fully refine its concepts. For those looking for something different, it offers a unique experience that is both challenging and memorable. Rating: 7/10
There's a bit of a learning curve to getting buttons set and figuring out how to go fast and maintain control. Once you put in a touch of time though, it's a blast. Running this in VR with a wheel (has force feedback too) is a wild ride. Look forward to getting better and seeing more tracks released. Really enjoying this, keep up the great work devs!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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