Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
2 Player Quiz Pro is a party trivia game for 2 to 8 players sharing one phone or tablet. Every category unlocked, no ads. How it works Every round, the closest pin or the right answer wins a point. The first player to reach the target score (5 to 50 points) wins the game. Play continuously or take turns, and switch on Extended mode for harder questions. City maps Drop a pin as close as you can to the city in question. Over 100 maps: the World, Europe, Asia, the Americas, Africa, famous landmarks and 95 individual countries. Country maps Find countries on the map of the world or a continent, or guess where a dish comes from. Years Sort things by age: inventions, people, video games, consoles, books, bands, cars, companies, football clubs, programming languages, historic events, battles, World Cup and Olympic hosts, and the heads of government of 28 countries. Hollywood Movies, TV shows, Oscar winners, actors and directors. Flags and logos World flags, US states, German states, Spanish regions, car brands, tech companies, brands, airlines, road signs, cryptocurrencies and MLB teams. Population Most populated countries, capitals by continent and the largest cities of 95 countries. Geography and speed Biggest countries, continents, highest mountains, license plates of 21 countries, fastest cars and fastest animals. Online Drop pins on a live world map against players from around the world. Single player No one around? Play the Flags or Map challenge, climb the 15-question ladder, and compete on the global leaderboards. Make it yours 21 player avatars and 4 themes: Bluish, Pink, Dark and OLED. No ads, no accounts. Local play works offline.
2 Player Quiz Pro: Trivia price history
2 Player Quiz Pro: Trivia has grossed an estimated approximately $640.7K on Google Play.
About approximately $640.7K gross, estimated range approximately $160.2K to approximately $2.6M — roughly approximately $470.8K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $160.2K – $2.6M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $640.9K | 3.1K | 88% | Free | |
| approximately $639.2K | 2.6K | 92% | Free | |
| approximately $639.1K | 1.6K | 78% | Free | |
| approximately $642.7K | 4.9K | 88% | Free | |
| approximately $642.9K | 301 | 78% | Free | |
| approximately $638.4K | 1.2K | 90% | Free |