
山陡林密,河谷深切,溪涧遍布,谷壑幽深,魔法学院见习生们结束了迷失森林中隐秘修行,在欢声笑语中惜别。错综复杂、恍如迷宫的矿坑地道内,任何一个角落都潜伏着危机,被人操纵神识的镇长,躲藏在黑暗中的魅影,一段返程之旅因此变得惊心动魄。空气中弥漫的尸体腐烂的味道,沿着遗迹台阶盘旋而下,死亡的气息扑面而来。深藏面具之后召唤师,玩偶般操纵的亡者躯干,一场神秘的“教化”仪式掀开了疯狂的剧幕。
Modeled estimate, not a reported figure. How we estimate →
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About
一部国人自创的独立RPG小清新作品,商业游戏浪潮中的一股清流,带给你婉如初恋般的情愫,带回你青涩年华时代的记忆。
精品剧情像素回合制单机游戏『祛魅•教化(祛魅1)』『祛魅•入灭(祛魅2)』『祛魅•格心(祛魅3)』『祛魅•化始(祛魅4)』正在发售!
喜欢日系英雄传说类剧情RPG的玩家不可错过哦!
推荐购买《祛魅与末日系列全集豪华套装》,获得极致游戏体验。
山陡林密,河谷深切,溪涧遍布,谷壑幽深,魔法学院见习生们结束了迷失森林中隐秘修行,在欢声笑语中惜别。错综复杂、恍如迷宫的矿坑地道内,任何一个角落都潜伏着危机,被人操纵神识的镇长,躲藏在黑暗中的魅影,一段返程之旅因此变得惊心动魄。空气中弥漫的尸体腐烂的味道,沿着遗迹台阶盘旋而下,死亡的气息扑面而来。深藏面具之后召唤师,玩偶般操纵的亡者躯干,一场神秘的“教化”仪式掀开了疯狂的剧幕。
剧情对话全程立绘展示哦!
原创剧情IP游戏,无内购消费,不内插广告。
游戏通关时长约12小时,游戏拥有150张地图场景,140种魔法特技,90种敌人角色,160项特色道具。
游戏战斗为传统回合制,更适合喜欢慢慢思考战术的玩家。
野外怪物不刷新。BOSS战之前有女神像,无限刷怪练级和购买恢复!
1.『牧师』霁秣:神谕记载有着圣女使命的女子,转生术后,失去了全部记忆,却流露出极高的魔法天赋。『昵称』宿命之饮者。
2.『祭司』茉莉•锦:为避世俗而隐居在教会潜心修行的王室子弟,外表体弱神伤,心中却有一把利剑。『昵称』观星者。
3.『魔剑士』比尔•唐:能够把魔法力量寄宿在剑刃之中的魔剑士,为了守护心爱的女子而重现江湖。『昵称』圣剑继承者。
4.『魔导士』图钉•西门:为寻找凶星的真实身份而踏上征途的魔法少女,虽然平时很温和,一旦进入战斗就会变得疯狂。『昵称』优雅的恶梦。
5.『圣骑士』尤莉娅:为了圣骑士荣耀而效忠于伊什米亚王国,王室护卫的领袖人物,以Z字枪法闻名。『昵称』赤色闪电。
6.『盗贼』婷:自称讨厌被约束的义贼,盗贼联盟当家人,愿意为朋友献出生命的女人。『昵称』无影疾风。
玩家提问:游戏是不是不在线的时候会自动获取经验啊?
制作人答:不是的。祛魅系列游戏是读档的时候根据上一次游戏中行走步数超过一定阈值获取经验。
玩家提问:隐藏关卡天梯模式如何开启?
制作人答:游戏通关时霁秣等级不超过35级时自动触发进入。
玩家提问:游戏是否不能刷怪练级?
制作人答:不是的。游戏地图野怪不刷新,但在每章BOSS战斗前有一尊神像,选择祭拜可以无限定点练级。
玩家提问:游戏中显示制作人微信、QQ群号等,是否还有内购消费?
制作人答:Steam电脑玩家用户没有任何内购消费,留微信和QQ群是便于玩家反馈游戏问题、攻略查询,以及和其他玩家快乐交流。内购消费的对象群体是安卓版玩家。Steam游戏本体=安卓版全剧情解锁,Steam游戏本体+豪华礼包DLC=安卓版全福利礼包解锁=苹果App Store海外版。
微信公众号:陆琦RPG游戏工作室 - 官方图文攻略免费领取
祛魅游戏官方交流6群:823083387(Steam)
教会手信123(新手礼包)密码:5920
游戏下载与启动前务必关闭360杀毒软件,否则启动程序会被误隔离,造成游戏无法运行。
如果启动程序被误杀,请Steam软件中选择本游戏属性,点击本地文件,验证游戏文件的完整性,再启动游戏。

本游戏DLC包含掩饰性裸露画面。
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉还是挺不错的,这种传统RPG有时候也别有一番风味
挺好的,年纪大了,比较喜欢这种传统RPG,有小时候仙剑的味道了
《祛魅·教化》是一款像素风格的游戏,它的制作精美,画面细腻。游戏采用回合制战斗模式,玩家需要在每个回合内做出决策,以击败敌人。这种模式增加了游戏的策略性和挑战性,使玩家在游戏中能够充分发挥自己的智慧。 总的来说,《祛魅·教化》是一款值得一试的游戏。它不仅画面精美,而且回合制战斗模式也非常出色。如果你喜欢像素风格和策略性强的游戏,那么这款游戏一定不会让你失望。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
祛魅·教化(祛魅1), developed and published by LU QI, is an independently created Chinese role-playing game that embraces the spirit of classic turn-based RPG design while presenting an original fantasy narrative rooted in character growth and exploration. Built with a retro aesthetic that blends pixel-style environments and illustrated character portraits, the game clearly draws inspiration from traditional Japanese and early domestic Chinese RPGs. Rather than chasing modern open-world scale or cinematic spectacle, it focuses on structured storytelling, methodical combat, and carefully designed maps that reward patience and curiosity. The story centers on a group of apprentice mages returning from a period of training who unexpectedly become entangled in a web of conspiracies and hidden truths. What begins as a routine journey gradually unfolds into a larger conflict involving magic, political intrigue, and personal destiny. The narrative leans heavily into dialogue and character interaction, with illustrated portraits accompanying conversations to strengthen emotional expression and immersion. The writing prioritizes clarity and forward momentum, delivering a straightforward yet steadily expanding tale that reveals new layers of worldbuilding as players progress through different regions. Exploration plays a major role in the overall experience. The game features a substantial number of handcrafted maps, ranging from mines and forests to ruins and magical academies. Each area is designed with deliberate pacing in mind, encouraging players to investigate corners, solve light environmental puzzles, and prepare carefully before advancing. One notable design choice is that defeated enemies do not automatically respawn in most areas, reducing repetitive grinding and allowing exploration to feel purposeful rather than artificially extended. This decision gives the journey a sense of permanence, as cleared areas remain safe, and it shifts the focus toward strategic progression rather than endless combat loops. Combat follows a traditional turn-based format that emphasizes planning and tactical skill usage. Party composition and ability synergy matter more than reflexes, and battles require players to balance magic consumption, healing, and positioning within the constraints of a limited resource system. The pacing of combat is steady rather than frantic, reflecting the game’s classical design philosophy. Boss encounters serve as key difficulty spikes, encouraging players to prepare thoroughly before advancing. In certain designated areas, opportunities to grind and strengthen the party are intentionally provided, giving players flexibility in how they approach challenging segments. Character design is one of the game’s stronger elements. Each party member has a distinct role and backstory, contributing both mechanically and narratively to the adventure. For example, there are characters whose magical aptitude contrasts with mysterious pasts, royal figures bound by duty, and warriors who channel magic through unconventional means. These personalities are not only expressed through dialogue but also through their combat roles and growth paths. This integration of character identity into gameplay mechanics helps create cohesion between story and system design, making the party feel like more than interchangeable units. Visually, the game’s retro style evokes nostalgia without being overly simplistic. The pixel-based environments are complemented by detailed character portraits, lending a hybrid presentation that balances classic RPG charm with expressive storytelling. The soundtrack further reinforces the fantasy atmosphere, using melodic themes to enhance both tranquil exploration and tense confrontations. While the production scale is modest compared to major studio RPGs, the cohesive artistic direction demonstrates clear attention to mood and tone. From a structural standpoint, the game offers a moderately sized adventure, typically lasting around ten hours depending on playstyle. This contained length allows the narrative to develop without overstaying its welcome. The experience feels focused and intentional, reflecting its origins as a passion project rather than a sprawling franchise installment. Because it avoids intrusive monetization systems or unnecessary padding, the progression remains smooth and uninterrupted. Overall, 祛魅·教化(祛魅1) stands as a heartfelt tribute to traditional turn-based role-playing games. It prioritizes narrative clarity, thoughtful combat design, and structured exploration over spectacle or innovation for its own sake. While it may not provide the mechanical complexity or cinematic depth of large-scale modern RPGs, it succeeds in delivering a cohesive, character-driven fantasy adventure. For players who appreciate classic design sensibilities and enjoy methodical progression within a handcrafted world, the game offers a satisfying and earnest journey shaped by the dedication of its solo developer. Rating: 6/10
游戏整体品质还不错,关于隐藏物品的设置很人性化值得称赞; 人物立绘挺好看的,游戏画面夜很精美,相比较下还是略胜一筹的。
豪丸
優點: 1.難度還行..極難都還行.適合變態玩家打發時間用 2.立繪還不錯 3.劇情還行.但適合小孩子 缺點: 1.這不是黃油..不是你穿得清涼點就是黃油了.不說三點..一點你都沒漏 2.既然要放STEAM賣外國人...你就不要讓人去QQ群或微信要密碼了..你不知道QQ要國內電話才能申請嗎= = 3.不能截圖
游戏很不错 新鲜感作者人也很好 推荐!
非常不错的游戏
什么垃圾游戏! 野外怪物打死就没了,不多升点级怎么打BOSS? 要刷怪升级还得去女神像,打怪要钱!回复还要钱! 我TM怎么攒钱,拿什么买装备? 我一千出头的血,小怪打一下三五百,你是在逗我吗? 说给什么玩家福利,结果进群一看还要钱! 你是穷疯了吧!这就是你所谓的无内购消费? 我玩过这么多rm游戏,免费的也好收费的也好,从来没见过这么令人作呕的东西! 我本来寻思左右是花钱买的,再怎么样也给通关了算是没白花钱,结果硬生生给我恶心的玩不下去了,牛逼!这么牛逼的作者实属罕见,就这还出三部四部呢? 从来没玩过这么垃圾的游戏,我真是日了狗了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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